2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
12 #include "graphicalgame.h"
17 #include "graphicalsystem.h"
18 #include "movelist_table.h"
19 #include "decoratedmove.h"
20 #include "entities/userentity.h"
23 using namespace GamePrivate
; // is this ok?
30 CtrlAction(Game
* game
)
32 , m_index(game
->index()) {
33 m_done
= m_game
->back();
36 void forfait() { m_done
= false; }
39 if (m_done
) m_game
->goTo(m_index
);
43 GraphicalGame::GraphicalGame(GraphicalSystem
* graphical
,
46 , m_graphical(graphical
)
48 , m_anim_sequence(false) {
51 m_movelist
->setLayoutStyle(graphical
->m_variant
->moveListLayout());
52 m_movelist
->setNotifier( static_cast<MoveList::Notifier
*>(this) );
55 settings
.onChange(this, SLOT(settingsChanged()));
59 GraphicalGame::~GraphicalGame() {
61 Q_ASSERT(m_movelist
->getNotifier() == static_cast<MoveList::Notifier
*>(this));
63 m_movelist
->setNotifier(NULL
, false);
67 void GraphicalGame::settingsChanged() {
68 m_anim_sequence
= settings
.flag("animations", true)
69 && settings("animations").flag("sequence", true);
70 m_anim_sequence_max
= settings("animations")("sequence")[QString("max")] | 10;
73 void GraphicalGame::onAdded(const Index
& ix
) {
77 void GraphicalGame::onAddedInternal(const Index
& ix
, bool confirm_promotion
) {
82 History
*vec
= fetchRef(ix
, &at
);
84 std::cout
<< "--> Error in GraphicalGame::onAdded, invalid index "<< ix
<< std::endl
;
88 m_movelist
->remove(ix
, confirm_promotion
); //clear existing, if any
91 for(int i
=at
;i
<(int)vec
->size();i
++) {
92 Entry
* e
= &(*vec
)[i
];
93 PositionPtr prev
= position(index
.prev());
94 DecoratedMove mv
= (e
->move
&& prev
) ? e
->move
->toDecoratedMove(prev
) :
95 DecoratedMove() << MovePart(e
->position
? "(-)" : "???");
96 int turn
= prev
? prev
->turn() : (index
.totalNumMoves()+1)%2;
97 //mv += " " + QString::number(turn);
98 m_movelist
->setMove(index
, turn
, mv
, e
->comment
, confirm_promotion
);
100 for (Variations::const_iterator it
= e
->variations
.begin();
101 it
!= e
->variations
.end(); ++it
)
102 onAddedInternal(index
.next(it
->first
), confirm_promotion
);
103 for (VComments::const_iterator it
= e
->vcomments
.begin();
104 it
!= e
->vcomments
.end(); ++it
)
105 m_movelist
->setVComment(index
, it
->first
, it
->second
, confirm_promotion
);
107 index
= index
.next();
111 void GraphicalGame::onEntryChanged(const Index
& at
, int propagate
) {
113 Entry
* e
= fetch(at
);
116 if(at
== current
&& e
->position
)
117 m_graphical
->warp(e
->move
, e
->position
);
122 Entry
* e
= fetch(at
);
126 Entry
* pe
= fetch(at
.prev());
128 AbstractPosition::Ptr last_pos
;
129 if (pe
) last_pos
= pe
->position
;
131 DecoratedMove mv
= (e
->move
&& last_pos
) ? e
->move
->toDecoratedMove(last_pos
) :
132 DecoratedMove() << MovePart(e
->position
? "(-)" : "???");
133 int turn
= last_pos
? last_pos
->turn() : (at
.totalNumMoves()+1)%2;
134 m_movelist
->setMove(at
, turn
, mv
, e
->comment
);
135 if(at
== current
&& e
->position
)
136 m_graphical
->warp(e
->move
, e
->position
);
138 // when an entry changes, chances are that we get some more information about the
141 onEntryChanged(at
.next(), propagate
-1);
142 for (Variations::const_iterator it
= e
->variations
.begin();
143 it
!= e
->variations
.end(); ++it
)
144 onEntryChanged(at
.next(it
->first
), propagate
-1);
149 void GraphicalGame::onRemoved(const Index
& i
) {
151 m_movelist
->remove(i
);
154 void GraphicalGame::onPromoteVariation(const Index
& i
, int v
) {
156 m_movelist
->promoteVariation(i
,v
);
157 onAddedInternal(i
.next(), true);
158 onAddedInternal(i
.next(v
), true);
159 VComments vc
= fetch(i
)->vcomments
;
160 VComments::const_iterator it
= vc
.find(v
);
162 m_movelist
->setVComment(i
, v
, it
->second
, true);
163 m_movelist
->select(current
, true);
167 void GraphicalGame::onSetComment(const Index
& i
, const QString
& s
) {
169 m_movelist
->setComment(i
, s
);
172 void GraphicalGame::onSetVComment(const Index
& i
, int v
, const QString
& s
) {
174 m_movelist
->setVComment(i
, v
, s
);
177 void GraphicalGame::onCurrentIndexChanged(const Index
& old_c
) {
178 if (m_ctrl
) m_ctrl
->forfait();
181 m_movelist
->select(current
);
183 Entry
*oe
= fetch(old_c
);
184 Entry
*e
= fetch(current
);
185 std::pair
<int, int> steps
= old_c
.stepsTo(current
);
187 if(!e
|| !e
->position
)
190 if(!oe
|| !oe
->position
) {
191 m_graphical
->warp(move(), position());
195 bool can_animate
= (steps
.first
+steps
.second
<= 1) || (m_anim_sequence
196 && (steps
.first
+steps
.second
<= m_anim_sequence_max
));
199 for(int i
=1;i
<=steps
.first
;i
++)
200 if( !move(old_c
.prev(i
-1)) || !position(old_c
.prev(i
))) {
206 for(int i
=steps
.second
-1;i
>=0;i
--)
207 if( !move(current
.prev(i
)) || !position(current
.prev(i
))) {
213 for(int i
=1;i
<=steps
.first
;i
++)
214 m_graphical
->back( move(old_c
.prev(i
)), move(old_c
.prev(i
-1)), position(old_c
.prev(i
)));
215 for(int i
=steps
.second
-1;i
>=0;i
--)
216 m_graphical
->forward( move(current
.prev(i
)), position(current
.prev(i
)));
219 m_graphical
->warp( move(), position());
222 void GraphicalGame::onAvailableUndo(bool e
) {
224 m_movelist
->enableUndo(e
);
227 void GraphicalGame::onAvailableRedo(bool e
) {
229 m_movelist
->enableRedo(e
);
232 void GraphicalGame::onUserSelectMove(const Index
& i
) {
233 if (boost::shared_ptr
<UserEntity
> entity
= m_listener_entity
.lock())
241 void GraphicalGame::onUserSetComment(const Index
& i
, QString s
) {
245 void GraphicalGame::onUserSetVComment(const Index
& i
, int v
, QString s
) {
246 setVComment(i
, v
, s
);
249 void GraphicalGame::onUserClearVariations(const Index
& i
) {
253 void GraphicalGame::onUserTruncate(const Index
& i
) {
255 if (boost::shared_ptr
<UserEntity
> entity
= m_listener_entity
.lock())
256 if (entity
->truncate())
263 void GraphicalGame::onUserPromoteVariation(const Index
& i
) {
265 if (boost::shared_ptr
<UserEntity
> entity
= m_listener_entity
.lock())
266 if (entity
->promoteVariation())
273 void GraphicalGame::onUserRemoveVariation(const Index
& i
) {
277 void GraphicalGame::onUserUndo() {
278 if (boost::shared_ptr
<UserEntity
> entity
= m_listener_entity
.lock())
286 void GraphicalGame::onUserRedo() {
287 if (boost::shared_ptr
<UserEntity
> entity
= m_listener_entity
.lock())
295 void GraphicalGame::onDetachNotifier() {
296 Q_ASSERT(m_movelist
->getNotifier() == static_cast<MoveList::Notifier
*>(this));
301 void GraphicalGame::createCtrlAction() {
302 m_ctrl
= boost::shared_ptr
<CtrlAction
>(new CtrlAction(this));
305 void GraphicalGame::destroyCtrlAction() {