1 - at ui startup, some moves do get badly animated
2 - chess knight gets its animation, but too fast
3 - first move of a shogi pawn/king or of a knight does not get animated (or too fast ?)
5 - finalize shogi functionnality:
7 legalitycheck.h pseudolegal() -> validator.cpp
8 gamestate.h promotionZone() -> ?
9 gamestate.h canPromote() -> ?
12 - mimic Chess::Pawn::setPromotion() into a common ancestor for
14 - moves of promoted pieces (legalitycheck.h getMoveType() -> ?)
16 - pieces do not appear in pool
17 ? -> moveserializer.* serialize()
18 - dropped pawn cannot checkmate (not in master ?!)
20 - japanese digits on shogiban (shogiban.h borderCoords() -> move to theme ?)
21 - put correct credits in variants/shogi/*
22 - knight moves -> caracterize jump moves instead of hardcoding Knight in animations
24 - caracterize royal status (maybe policy-driven to account for Prince in Sho)
25 instead of hardcoding King
26 - king and knight do not have a figurine displayed
28 other general non-shogi-related things to do quickly:
29 - find out how to use uninstalled plugins, document running from source tree
30 - use git-describe for debian package versionning
31 - solve missing icons ("View" menu)
32 - shlib versionning scheme
33 - engines do not work any more (No such slot EngineInfo::playAsWhite)
36 - gnushogi engine gets confused when moving through history => generic pb ?
37 - tooltips for figurines, for people who can't read kanji
38 - allow for more complex moves (eg. Lion in Chu Shogi)
39 -> maybe by splitting target square, so the piece gets all different
40 moves in one click, depending on which part of the square is hit ?
41 - allow to setup and play problems (tsume shogi)
42 - loading a saved shogi game from PGN does notwork => probable generic issue
43 - install engine declarations system-wide
46 - engine options (eg. select difficulty level)
47 - do not allow selection of more than 1 engine for the same side
48 - allow to declare engines system-wide
51 - decorated move could show captured piece
54 - gnushogi engine should catch "Illegal move: " notices from gnushogi
55 - engine should detect endgame conditions from gnushogi:
56 "Drawn game!" "Black mates!"
57 (gnushogi only reports a draw on one side !?)
60 fetching games from the net for learning:
61 - http://play.chessvariants.org/
62 - http://brainking.com/