Finished chess animator.
[tagua/yd.git] / src / graphicalsystem.cpp
blobe766b268592837f8658a3631ca94a11502e50d6d
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
13 #include "board.h"
14 #include "piecepool.h"
15 #include "pointconverter.h"
16 #include "sprite.h"
17 #include "animation.h"
18 #include "pref_theme.h"
19 #include "movelist_table.h"
20 #include "global.h"
22 using namespace boost;
24 //BEGIN GraphicalSystem
26 GraphicalSystem::GraphicalSystem(ChessTable* view,
27 AbstractPosition::Ptr startingPosition,
28 VariantInfo* variant)
29 : m_view(view)
30 , m_variant(variant) {
32 m_pos = startingPosition->clone();
33 Point s = m_pos->size();
34 for(int i=0;i<s.x;i++)
35 for(int j=0;j<s.y;j++)
36 m_pos->set(Point(i,j), AbstractPiece::Ptr());
38 m_board = view->board();
40 m_board->createGrid(m_pos->size(), m_pos->borderCoords());
41 m_board->reset();
43 m_view->pool(0)->clear();
44 m_view->pool(1)->clear();
46 m_animator = m_variant->createAnimator(this);
48 settings.onChange( this, SLOT(settingsChanged()));
49 settingsChanged();
51 if (startingPosition)
52 warp(AbstractMove::Ptr(), startingPosition);
55 GraphicalSystem::~GraphicalSystem() {
58 const PointConverter* GraphicalSystem::converter() const {
59 return m_board->converter();
62 AbstractPosition::Ptr GraphicalSystem::position() const {
63 return m_pos;
66 void GraphicalSystem::settingsChanged() {
68 /* recreate the animator to reload its settings */
69 m_animator = m_variant->createAnimator(this);
71 QString theme = PrefTheme::getBestTheme(m_variant);
72 QString sqtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Squares);
73 QString figtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Figurines);
75 m_board->loader()->setBasePath( theme );
76 m_board->tagsLoader()->setBasePath( sqtheme );
78 m_view->pool(0)->loader()->setBasePath( theme );
79 m_view->pool(1)->loader()->setBasePath( theme );
81 m_view->moveListTable()->setLoaderBasePath( figtheme );
82 m_view->moveListTable()->settingsChanged();
84 //clear board and pool, forcing reload
85 m_view->settingsChanged();
88 void GraphicalSystem::setup(const shared_ptr<UserEntity>& entity) {
89 m_view->setEntity(entity);
92 NamedSprite GraphicalSystem::getSprite(const Point& p) {
93 if (!m_board->m_sprites.valid(p))
94 return NamedSprite();
96 return m_board->m_sprites[p];
99 NamedSprite GraphicalSystem::takeSprite(const Point& p) {
100 if (!m_board->m_sprites.valid(p))
101 return NamedSprite();
103 NamedSprite retv = m_board->m_sprites[p];
104 m_board->m_sprites[p] = NamedSprite();
105 return retv;
108 NamedSprite GraphicalSystem::setPiece(const Point& p, const AbstractPiece* piece, bool usedrop, bool show) {
109 Q_ASSERT(piece);
110 if(!m_board->m_sprites.valid(p))
111 return NamedSprite();
113 QPixmap px = m_board->m_loader(piece->name());
115 SpritePtr s;
116 if(usedrop && m_board->m_drop_sprite) {
117 s = m_board->m_drop_sprite.sprite();
118 m_board->m_drop_sprite = NamedSprite();
120 else {
121 s = m_board->createSprite(px, p);
122 if (show) s->show();
124 return m_board->m_sprites[p] = NamedSprite(piece->name(), s);
127 void GraphicalSystem::setSprite(const Point& p, const NamedSprite& sprite) {
128 if(!m_board->m_sprites.valid(p))
129 return;
131 m_board->m_sprites[p] = sprite;
134 int GraphicalSystem::poolSize(int pool) {
135 return m_view->pool(pool)->fill();
138 SpritePtr GraphicalSystem::getPoolSprite(int pool, int index) {
139 return m_view->pool(pool)->getSprite(index);
142 SpritePtr GraphicalSystem::takePoolSprite(int pool, int index) {
143 return m_view->pool(pool)->takeSprite(index);
146 SpritePtr GraphicalSystem::insertPoolSprite(int pool, int index, const AbstractPiece* piece) {
147 PiecePool *pl = m_view->pool(pool);
148 QPixmap px = pl->m_loader(piece->name());
150 SpritePtr s = SpritePtr( new Sprite( px, pl->piecesGroup(), QPoint() ) );
151 pl->insertSprite(index, NamedSprite(piece->name(), s) );
152 return s;
155 #if 0
156 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool) {
158 AbstractPosition::PoolPtr curr = m_pos->pool();
160 AbstractPosition::AbstractPool::iterator oldit = curr->begin();
161 AbstractPosition::AbstractPool::iterator newit = pool->begin();
163 while(oldit != curr->end() || newit != pool->end()) {
164 if(newit == pool->end() || (oldit != curr->end()
165 && oldit->first->less(newit->first) )) {
166 removeFromPool(oldit->first, oldit->second);
167 ++oldit;
169 else if (oldit == curr->end() || (newit != pool->end()
170 && newit->first->less(oldit->first) )) {
171 addToPool(newit->first, newit->second);
172 ++newit;
174 else {
175 Q_ASSERT(newit->first->equals(oldit->first));
176 if(oldit->second < newit->second)
177 addToPool(newit->first, newit->second - oldit->second);
178 else if(oldit->second > newit->second)
179 removeFromPool(newit->first, oldit->second - newit->second);
180 ++newit;
181 ++oldit;
186 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece, int n) {
187 PiecePool *pool = m_view->pool(!piece->color());
188 QPixmap px = pool->m_loader(piece->name());
190 for(int i=0;i<n;i++) {
191 SpritePtr s = SpritePtr( new Sprite( px, pool->piecesGroup(), QPoint() ) );
192 pool->addPiece(Element(piece, s));
195 m_pos->addToPool(piece, n);
198 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece, int n) {
199 PiecePool *pool = m_view->pool(!piece->color());
201 for(int i=0;i<n;i++)
202 pool->takePiece(piece);
203 m_pos->removeFromPool(piece, n);
205 #endif
207 #if 0
208 void GraphicalSystem::addTag(const QString& name, Point pt, bool over) {
209 m_board->addTag(name, pt, over);
212 void GraphicalSystem::clearTags(const QString& name) {
213 m_board->clearTags(name);
216 void GraphicalSystem::setTags(const QString& name, Point p1, Point p2,
217 Point p3, Point p4, Point p5, Point p6 ) {
218 m_board->setTags(name, p1, p2, p3, p4, p5, p6);
220 #endif
222 #if 0
223 bool GraphicalSystem::consistent() const {
224 for (Point i = first(); i <= last(); i = next(i)) {
225 Element e = getElement(i);
226 if (static_cast<bool>(e.piece()) ^
227 static_cast<bool>(e.sprite())) return false;
229 return true;
231 #endif
233 #if 0
234 Point GraphicalSystem::first() const { return m_board->m_sprites.first(); }
235 Point GraphicalSystem::last() const { return m_board->m_sprites.last(); }
236 Point GraphicalSystem::next(const Point& p) const { return m_board->m_sprites.next(p); }
237 bool GraphicalSystem::valid(const Point& p) const { return m_board->m_sprites.valid(p); }
238 #endif
240 void GraphicalSystem::forward(const AbstractMove::Ptr& move,
241 const AbstractPosition::Ptr& pos,
242 const SpritePtr& /*movingSprite*/) {
243 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
245 if (move) {
246 AnimationPtr animation = m_animator->forward(pos, move);
247 //??? animation->setChainAbortions(false);
248 m_board->enqueue(animation);
249 m_board->setTags("highlighting", move->toUserMove().from, move->toUserMove().to);
251 m_pos->copyFrom(pos);
253 else
254 warp(AbstractMove::Ptr(), pos);
256 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
257 if(!(sel1 && sel2 && sel1->equals(sel2)))
258 m_board->cancelSelection();
260 m_board->cancelPremove();
261 m_view->updateTurn(pos->turn());
262 m_board->onPositionChanged();
265 void GraphicalSystem::back(const AbstractMove::Ptr& lastMove,
266 const AbstractMove::Ptr& move,
267 const AbstractPosition::Ptr& pos) {
268 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
270 if (move) {
271 AnimationPtr animation = m_animator->back(pos, move);
272 //??? animation->setChainAbortions(false);
273 m_board->enqueue(animation);
275 m_pos->copyFrom(pos);
277 else
278 warp(lastMove, pos);
280 if (lastMove)
281 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
282 else
283 m_board->clearTags("highlighting");
285 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
286 if(!(sel1 && sel2 && sel1->equals(sel2)))
287 m_board->cancelSelection();
288 m_board->cancelPremove();
289 m_view->updateTurn(pos->turn());
290 m_board->onPositionChanged();
293 void GraphicalSystem::warp(const AbstractMove::Ptr& lastMove,
294 const AbstractPosition::Ptr& pos) {
296 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
298 AnimationPtr animation = m_animator->warp(pos);
299 //??? animation->setChainAbortions(false);
300 m_board->enqueue(animation);
302 m_pos->copyFrom(pos);
304 if (lastMove)
305 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
306 else
307 m_board->clearTags("highlighting");
309 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
310 if(!(sel1 && sel2 && sel1->equals(sel2)))
311 m_board->cancelSelection();
312 m_view->updateTurn(pos->turn());
313 m_board->onPositionChanged();
316 void GraphicalSystem::adjustSprite(const Point& p) {
317 SpritePtr sprite = m_board->m_sprites[p].sprite();
318 Q_ASSERT(sprite);
319 QPoint destination = m_board->converter()->toReal(p);
320 shared_ptr<Animation> animation(new MovementAnimation(sprite, destination));
321 m_board->enqueue(animation);
324 void GraphicalSystem::setTurn(int turn) {
325 m_pos->setTurn(turn);
326 m_view->updateTurn(m_pos->turn());
329 #include "graphicalsystem.moc"