2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@gmail.com>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include <QApplication>
13 #include <KActionCollection>
17 #include "controllers/abstract.h"
18 #include "graphicalgame.h"
20 using namespace boost
;
22 #define SYNC_ACTION(NAME, ENUM) \
23 m_ui->m_actions->action(NAME)->setEnabled(state & GraphicalGame::ENUM)
24 class UIActionStateObserver
: public ActionStateObserver
{
26 Controller
* m_controller
;
28 UIActionStateObserver(const UI
* ui
, const shared_ptr
<Controller
>& controller
)
30 , m_controller(controller
.get()) {
31 Q_ASSERT(m_controller
);
34 virtual void notifyActionStateChange(GraphicalGame::ActionState state
) {
35 // check that the associated controller is active
36 if (m_ui
->controller().get() == m_controller
) {
37 SYNC_ACTION("begin", BEGIN
);
38 SYNC_ACTION("back", BACK
);
39 SYNC_ACTION("forward", FORWARD
);
40 SYNC_ACTION("end", END
);
41 SYNC_ACTION("edit_undo", UNDO
);
42 SYNC_ACTION("edit_redo", REDO
);
48 UI::UI(KActionCollection
* actions
)
50 , m_actions(actions
) {
53 boost::shared_ptr
<Controller
>& UI::controller() {
54 Q_ASSERT(m_current_tab
);
56 boost::shared_ptr
<Controller
>& res
= m_controller
[m_current_tab
];
62 boost::shared_ptr
<Controller
> UI::controller() const {
63 Q_ASSERT(m_current_tab
);
65 ControllerMap::const_iterator it
= m_controller
.find(m_current_tab
);
66 Q_ASSERT(it
!= m_controller
.end());
70 void UI::addController(QWidget
* w
, const shared_ptr
<Controller
>& controller
) {
72 setController(controller
);
75 void UI::setController(const shared_ptr
<Controller
>& controller
) {
76 Q_ASSERT(m_current_tab
);
77 m_controller
[m_current_tab
] = controller
;
78 controller
->setUI(*this);
81 void UI::removeController(QWidget
* w
) {
83 kDebug() << "removing controller " << w
;
84 m_controller
.erase(w
);
87 void UI::setCurrentTab(QWidget
* w
) {
89 controller()->activate();
102 bool UI::truncate() {
103 controller()->truncate();
107 bool UI::promoteVariation() {
108 controller()->promoteVariation();
113 return controller()->back();
117 return controller()->forward();
120 void UI::gotoFirst() {
121 controller()->gotoFirst();
124 void UI::gotoLast() {
125 controller()->gotoLast();
129 QClipboard
* cb
= QApplication::clipboard();
130 cb
->setText(currentPGN());
133 QString
UI::currentPGN() {
134 return controller()->save();
137 void UI::pgnPaste() {
138 QClipboard
* cb
= QApplication::clipboard();
139 pgnPaste(cb
->text());
142 void UI::pgnPaste(const QString
&) {
143 //controller()->loadPGN(pgn);
146 void UI::pgnPaste(const PGN
& pgn
) {
147 controller()->loadPGN(pgn
);
150 void UI::clearBoard() {
151 controller()->clearBoard();
154 void UI::setStartingPosition() {
155 controller()->setStartingPosition();
158 void UI::copyPosition() {
159 QClipboard
* cb
= QApplication::clipboard();
160 cb
->setText(controller()->fen());
163 void UI::pastePosition() {
164 QClipboard
* cb
= QApplication::clipboard();
165 controller()->setFEN(cb
->text());
168 void UI::setTurn(int turn
) {
169 controller()->setTurn(turn
);
172 StatePtr
UI::position() const {
173 return controller()->currentPosition();
176 void UI::createCtrlAction() {
177 controller()->createCtrlAction();
180 void UI::destroyCtrlAction() {
181 controller()->destroyCtrlAction();
184 ActionCollection
* UI::variantActions() const {
185 return controller()->variantActions();
188 EntityToken
UI::addPlayingEngine(const IColor
* side
, const shared_ptr
<Engine
>& engine
) {
189 return controller()->addPlayingEngine(side
, engine
);
192 // EntityToken UI::addAnalysingEngine(const shared_ptr<Engine>& engine) {
193 // return controller()->addAnalysingEngine(engine);
196 void UI::removeEntity(const EntityToken
& token
) {
197 controller()->removeEntity(token
);
201 controller() = controller()->end();
205 controller()->detach();
208 QString
UI::currentVariant() const {
209 return controller()->variant();
212 void UI::reloadSettings() {
213 for (ControllerMap::iterator it
= m_controller
.begin(),
214 end
= m_controller
.end();
217 it
->second
->reloadSettings();
221 shared_ptr
<ActionStateObserver
>
222 UI::createActionStateObserver(const shared_ptr
<Controller
>& controller
) const {
223 return shared_ptr
<UIActionStateObserver
>(
224 new UIActionStateObserver(this, controller
));
227 KUrl
UI::url() const { return controller()->url(); }
228 void UI::setUrl(const KUrl
& url
) { controller()->setUrl(url
); }