Started to make things work: show the board.
[tagua.git] / src / graphicalsystem.cpp
blob6e8a076b2f495caeb86ef44b010852b1fc67d1fa
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
13 #include "board.h"
14 #include "piecepool.h"
15 #include "pointconverter.h"
16 #include "sprite.h"
17 #include "animation.h"
18 #include "pref_theme.h"
19 #include "movelist_table.h"
20 #include "global.h"
22 using namespace boost;
24 //BEGIN GraphicalSystem
26 GraphicalSystem::GraphicalSystem(ChessTable* view,
27 AbstractPosition::Ptr startingPosition,
28 VariantInfo* variant)
29 : m_view(view)
30 , m_variant(variant) {
32 m_pos = startingPosition->clone();
33 Point s = m_pos->size();
34 for(int i=0;i<s.x;i++)
35 for(int j=0;j<s.y;j++)
36 m_pos->set(Point(i,j), AbstractPiece::Ptr());
38 m_board = view->board();
40 m_board->createGrid(m_pos->size(), m_pos->borderCoords());
41 m_board->reset();
43 m_view->pool(0)->clear();
44 m_view->pool(1)->clear();
46 m_animator = m_variant->createAnimator(this);
48 settings.onChange( this, SLOT(settingsChanged()));
49 settingsChanged();
51 if (startingPosition)
52 warp(AbstractMove::Ptr(), startingPosition);
55 GraphicalSystem::~GraphicalSystem() {
58 const PointConverter* GraphicalSystem::converter() const {
59 return m_board->converter();
62 AbstractPosition::Ptr GraphicalSystem::position() const {
63 return m_pos;
66 void GraphicalSystem::settingsChanged() {
68 /* recreate the animator to reload its settings */
69 m_animator = m_variant->createAnimator(this);
71 QString theme = PrefTheme::getBestTheme(m_variant);
72 QString sqtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Squares);
73 QString figtheme = PrefTheme::getBestTheme(m_variant, PrefTheme::Figurines);
75 m_board->loader()->setBasePath( theme );
76 m_board->tagsLoader()->setBasePath( sqtheme );
78 m_view->pool(0)->loader()->setBasePath( theme );
79 m_view->pool(1)->loader()->setBasePath( theme );
81 m_view->moveListTable()->setLoaderBasePath( figtheme );
82 m_view->moveListTable()->settingsChanged();
84 //clear board and pool, forcing reload
85 m_view->settingsChanged();
88 void GraphicalSystem::setup(const shared_ptr<UserEntity>& entity) {
89 m_view->setEntity(entity);
92 SpritePtr GraphicalSystem::getSprite(const Point& p) {
93 if (!m_board->m_sprites.valid(p))
94 return shared_ptr<Sprite>();
96 return m_board->m_sprites[p].sprite();
99 SpritePtr GraphicalSystem::takeSprite(const Point& p) {
100 if (!m_board->m_sprites.valid(p))
101 return shared_ptr<Sprite>();
103 SpritePtr retv = m_board->m_sprites[p].sprite();
104 m_board->m_sprites[p] = NamedSprite();
105 return retv;
108 SpritePtr GraphicalSystem::setSprite(const Point& p, const AbstractPiece* piece, bool usedrop, bool show) {
109 Q_ASSERT(piece);
110 if(!m_board->m_sprites.valid(p))
111 return SpritePtr();
113 QPixmap px = m_board->m_loader(piece->name());
115 SpritePtr s;
116 if(usedrop && m_board->m_drop_sprite) {
117 s = m_board->m_drop_sprite.sprite();
118 m_board->m_drop_sprite = NamedSprite();
120 else {
121 s = m_board->createSprite(px, p);
122 if (show) s->show();
124 m_board->m_sprites[p] = NamedSprite(piece->name(), s);
125 return s;
129 int GraphicalSystem::poolSize(int pool) {
130 return m_view->pool(pool)->fill();
133 SpritePtr GraphicalSystem::getPoolSprite(int pool, int index) {
134 return m_view->pool(pool)->getSprite(index);
137 SpritePtr GraphicalSystem::takePoolSprite(int pool, int index) {
138 return m_view->pool(pool)->takeSprite(index);
141 SpritePtr GraphicalSystem::insertPoolSprite(int pool, int index, const AbstractPiece* piece) {
142 PiecePool *pl = m_view->pool(pool);
143 QPixmap px = pl->m_loader(piece->name());
145 SpritePtr s = SpritePtr( new Sprite( px, pl->piecesGroup(), QPoint() ) );
146 pl->insertSprite(index, NamedSprite(piece->name(), s) );
147 return s;
150 #if 0
151 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool) {
153 AbstractPosition::PoolPtr curr = m_pos->pool();
155 AbstractPosition::AbstractPool::iterator oldit = curr->begin();
156 AbstractPosition::AbstractPool::iterator newit = pool->begin();
158 while(oldit != curr->end() || newit != pool->end()) {
159 if(newit == pool->end() || (oldit != curr->end()
160 && oldit->first->less(newit->first) )) {
161 removeFromPool(oldit->first, oldit->second);
162 ++oldit;
164 else if (oldit == curr->end() || (newit != pool->end()
165 && newit->first->less(oldit->first) )) {
166 addToPool(newit->first, newit->second);
167 ++newit;
169 else {
170 Q_ASSERT(newit->first->equals(oldit->first));
171 if(oldit->second < newit->second)
172 addToPool(newit->first, newit->second - oldit->second);
173 else if(oldit->second > newit->second)
174 removeFromPool(newit->first, oldit->second - newit->second);
175 ++newit;
176 ++oldit;
181 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece, int n) {
182 PiecePool *pool = m_view->pool(!piece->color());
183 QPixmap px = pool->m_loader(piece->name());
185 for(int i=0;i<n;i++) {
186 SpritePtr s = SpritePtr( new Sprite( px, pool->piecesGroup(), QPoint() ) );
187 pool->addPiece(Element(piece, s));
190 m_pos->addToPool(piece, n);
193 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece, int n) {
194 PiecePool *pool = m_view->pool(!piece->color());
196 for(int i=0;i<n;i++)
197 pool->takePiece(piece);
198 m_pos->removeFromPool(piece, n);
200 #endif
202 #if 0
203 void GraphicalSystem::addTag(const QString& name, Point pt, bool over) {
204 m_board->addTag(name, pt, over);
207 void GraphicalSystem::clearTags(const QString& name) {
208 m_board->clearTags(name);
211 void GraphicalSystem::setTags(const QString& name, Point p1, Point p2,
212 Point p3, Point p4, Point p5, Point p6 ) {
213 m_board->setTags(name, p1, p2, p3, p4, p5, p6);
215 #endif
217 #if 0
218 bool GraphicalSystem::consistent() const {
219 for (Point i = first(); i <= last(); i = next(i)) {
220 Element e = getElement(i);
221 if (static_cast<bool>(e.piece()) ^
222 static_cast<bool>(e.sprite())) return false;
224 return true;
226 #endif
228 #if 0
229 Point GraphicalSystem::first() const { return m_board->m_sprites.first(); }
230 Point GraphicalSystem::last() const { return m_board->m_sprites.last(); }
231 Point GraphicalSystem::next(const Point& p) const { return m_board->m_sprites.next(p); }
232 bool GraphicalSystem::valid(const Point& p) const { return m_board->m_sprites.valid(p); }
233 #endif
235 void GraphicalSystem::forward(const AbstractMove::Ptr& move,
236 const AbstractPosition::Ptr& pos,
237 const SpritePtr& /*movingSprite*/) {
238 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
240 if (move) {
241 shared_ptr<AnimationGroup> animation = m_animator->forward(pos, move);
242 animation->setChainAbortions(false);
243 m_board->enqueue(animation);
244 m_board->setTags("highlighting", move->toUserMove().from, move->toUserMove().to);
246 else
247 warp(AbstractMove::Ptr(), pos);
249 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
250 if(!(sel1 && sel2 && sel1->equals(sel2)))
251 m_board->cancelSelection();
253 m_board->cancelPremove();
254 m_view->updateTurn(pos->turn());
255 m_board->onPositionChanged();
258 void GraphicalSystem::back(const AbstractMove::Ptr& lastMove,
259 const AbstractMove::Ptr& move,
260 const AbstractPosition::Ptr& pos) {
261 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
263 if (move) {
264 shared_ptr<AnimationGroup> animation = m_animator->back(pos, move);
265 animation->setChainAbortions(false);
266 m_board->enqueue(animation);
268 else
269 warp(lastMove, pos);
271 if (lastMove)
272 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
273 else
274 m_board->clearTags("highlighting");
276 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
277 if(!(sel1 && sel2 && sel1->equals(sel2)))
278 m_board->cancelSelection();
279 m_board->cancelPremove();
280 m_view->updateTurn(pos->turn());
281 m_board->onPositionChanged();
284 void GraphicalSystem::warp(const AbstractMove::Ptr& lastMove,
285 const AbstractPosition::Ptr& pos) {
287 AbstractPiece::Ptr sel1 = m_pos->get(m_board->selection);
288 shared_ptr<AnimationGroup> animation = m_animator->warp(pos);
289 animation->setChainAbortions(false);
291 m_board->enqueue(animation);
293 if (lastMove)
294 m_board->setTags("highlighting", lastMove->toUserMove().from, lastMove->toUserMove().to);
295 else
296 m_board->clearTags("highlighting");
298 AbstractPiece::Ptr sel2 = m_pos->get(m_board->selection);
299 if(!(sel1 && sel2 && sel1->equals(sel2)))
300 m_board->cancelSelection();
301 m_view->updateTurn(pos->turn());
302 m_board->onPositionChanged();
305 void GraphicalSystem::adjustSprite(const Point& p) {
306 SpritePtr sprite = m_board->m_sprites[p].sprite();
307 Q_ASSERT(sprite);
308 QPoint destination = m_board->converter()->toReal(p);
309 shared_ptr<Animation> animation(new MovementAnimation(sprite, destination));
310 m_board->enqueue(animation);
313 void GraphicalSystem::setTurn(int turn) {
314 m_pos->setTurn(turn);
315 m_view->updateTurn(m_pos->turn());
318 #include "graphicalsystem.moc"