2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
11 #include "graphicalsystem.h"
12 #include "chesstable.h"
14 #include "piecepool.h"
15 #include "pointconverter.h"
17 #include "animation.h"
18 #include "pref_theme.h"
19 #include "movelist_table.h"
22 using namespace boost
;
24 //BEGIN GraphicalSystem
26 GraphicalSystem::GraphicalSystem(ChessTable
* view
,
27 AbstractPosition::Ptr startingPosition
,
30 , m_variant(variant
) {
32 m_pos
= startingPosition
->clone();
33 Point s
= m_pos
->size();
34 for(int i
=0;i
<s
.x
;i
++)
35 for(int j
=0;j
<s
.y
;j
++)
36 m_pos
->set(Point(i
,j
), AbstractPiece::Ptr());
38 m_board
= view
->board();
40 m_board
->createGrid(m_pos
->size(), m_pos
->borderCoords());
43 m_view
->pool(0)->clear();
44 m_view
->pool(1)->clear();
46 m_animator
= m_variant
->createAnimator(this);
48 settings
.onChange( this, SLOT(settingsChanged()));
52 warp(AbstractMove::Ptr(), startingPosition
);
55 GraphicalSystem::~GraphicalSystem() {
58 const PointConverter
* GraphicalSystem::converter() const {
59 return m_board
->converter();
62 AbstractPosition::Ptr
GraphicalSystem::position() const {
66 void GraphicalSystem::settingsChanged() {
68 /* recreate the animator to reload its settings */
69 m_animator
= m_variant
->createAnimator(this);
71 QString theme
= PrefTheme::getBestTheme(m_variant
);
72 QString sqtheme
= PrefTheme::getBestTheme(m_variant
, PrefTheme::Squares
);
73 QString figtheme
= PrefTheme::getBestTheme(m_variant
, PrefTheme::Figurines
);
75 m_board
->loader()->setBasePath( theme
);
76 m_board
->tagsLoader()->setBasePath( sqtheme
);
78 m_view
->pool(0)->loader()->setBasePath( theme
);
79 m_view
->pool(1)->loader()->setBasePath( theme
);
81 m_view
->moveListTable()->setLoaderBasePath( figtheme
);
82 m_view
->moveListTable()->settingsChanged();
84 //clear board and pool, forcing reload
85 m_view
->settingsChanged();
88 void GraphicalSystem::setup(const shared_ptr
<UserEntity
>& entity
) {
89 m_view
->setEntity(entity
);
92 SpritePtr
GraphicalSystem::getSprite(const Point
& p
) {
93 if (!m_board
->m_sprites
.valid(p
))
94 return shared_ptr
<Sprite
>();
96 return m_board
->m_sprites
[p
].sprite();
99 SpritePtr
GraphicalSystem::takeSprite(const Point
& p
) {
100 if (!m_board
->m_sprites
.valid(p
))
101 return shared_ptr
<Sprite
>();
103 SpritePtr retv
= m_board
->m_sprites
[p
].sprite();
104 m_board
->m_sprites
[p
] = NamedSprite();
108 SpritePtr
GraphicalSystem::setSprite(const Point
& p
, const AbstractPiece
* piece
, bool usedrop
, bool show
) {
110 if(!m_board
->m_sprites
.valid(p
))
113 QPixmap px
= m_board
->m_loader(piece
->name());
116 if(usedrop
&& m_board
->m_drop_sprite
) {
117 s
= m_board
->m_drop_sprite
.sprite();
118 m_board
->m_drop_sprite
= NamedSprite();
121 s
= m_board
->createSprite(px
, p
);
124 m_board
->m_sprites
[p
] = NamedSprite(piece
->name(), s
);
129 int GraphicalSystem::poolSize(int pool
) {
130 return m_view
->pool(pool
)->fill();
133 SpritePtr
GraphicalSystem::getPoolSprite(int pool
, int index
) {
134 return m_view
->pool(pool
)->getSprite(index
);
137 SpritePtr
GraphicalSystem::takePoolSprite(int pool
, int index
) {
138 return m_view
->pool(pool
)->takeSprite(index
);
141 SpritePtr
GraphicalSystem::insertPoolSprite(int pool
, int index
, const AbstractPiece
* piece
) {
142 PiecePool
*pl
= m_view
->pool(pool
);
143 QPixmap px
= pl
->m_loader(piece
->name());
145 SpritePtr s
= SpritePtr( new Sprite( px
, pl
->piecesGroup(), QPoint() ) );
146 pl
->insertSprite(index
, NamedSprite(piece
->name(), s
) );
151 void GraphicalSystem::updatePool(AbstractPosition::PoolPtr pool
) {
153 AbstractPosition::PoolPtr curr
= m_pos
->pool();
155 AbstractPosition::AbstractPool::iterator oldit
= curr
->begin();
156 AbstractPosition::AbstractPool::iterator newit
= pool
->begin();
158 while(oldit
!= curr
->end() || newit
!= pool
->end()) {
159 if(newit
== pool
->end() || (oldit
!= curr
->end()
160 && oldit
->first
->less(newit
->first
) )) {
161 removeFromPool(oldit
->first
, oldit
->second
);
164 else if (oldit
== curr
->end() || (newit
!= pool
->end()
165 && newit
->first
->less(oldit
->first
) )) {
166 addToPool(newit
->first
, newit
->second
);
170 Q_ASSERT(newit
->first
->equals(oldit
->first
));
171 if(oldit
->second
< newit
->second
)
172 addToPool(newit
->first
, newit
->second
- oldit
->second
);
173 else if(oldit
->second
> newit
->second
)
174 removeFromPool(newit
->first
, oldit
->second
- newit
->second
);
181 void GraphicalSystem::addToPool(AbstractPiece::Ptr piece
, int n
) {
182 PiecePool
*pool
= m_view
->pool(!piece
->color());
183 QPixmap px
= pool
->m_loader(piece
->name());
185 for(int i
=0;i
<n
;i
++) {
186 SpritePtr s
= SpritePtr( new Sprite( px
, pool
->piecesGroup(), QPoint() ) );
187 pool
->addPiece(Element(piece
, s
));
190 m_pos
->addToPool(piece
, n
);
193 void GraphicalSystem::removeFromPool(AbstractPiece::Ptr piece
, int n
) {
194 PiecePool
*pool
= m_view
->pool(!piece
->color());
197 pool
->takePiece(piece
);
198 m_pos
->removeFromPool(piece
, n
);
203 void GraphicalSystem::addTag(const QString
& name
, Point pt
, bool over
) {
204 m_board
->addTag(name
, pt
, over
);
207 void GraphicalSystem::clearTags(const QString
& name
) {
208 m_board
->clearTags(name
);
211 void GraphicalSystem::setTags(const QString
& name
, Point p1
, Point p2
,
212 Point p3
, Point p4
, Point p5
, Point p6
) {
213 m_board
->setTags(name
, p1
, p2
, p3
, p4
, p5
, p6
);
218 bool GraphicalSystem::consistent() const {
219 for (Point i
= first(); i
<= last(); i
= next(i
)) {
220 Element e
= getElement(i
);
221 if (static_cast<bool>(e
.piece()) ^
222 static_cast<bool>(e
.sprite())) return false;
229 Point
GraphicalSystem::first() const { return m_board
->m_sprites
.first(); }
230 Point
GraphicalSystem::last() const { return m_board
->m_sprites
.last(); }
231 Point
GraphicalSystem::next(const Point
& p
) const { return m_board
->m_sprites
.next(p
); }
232 bool GraphicalSystem::valid(const Point
& p
) const { return m_board
->m_sprites
.valid(p
); }
235 void GraphicalSystem::forward(const AbstractMove::Ptr
& move
,
236 const AbstractPosition::Ptr
& pos
,
237 const SpritePtr
& /*movingSprite*/) {
238 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
241 shared_ptr
<AnimationGroup
> animation
= m_animator
->forward(pos
, move
);
242 animation
->setChainAbortions(false);
243 m_board
->enqueue(animation
);
244 m_board
->setTags("highlighting", move
->toUserMove().from
, move
->toUserMove().to
);
247 warp(AbstractMove::Ptr(), pos
);
249 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
250 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
251 m_board
->cancelSelection();
253 m_board
->cancelPremove();
254 m_view
->updateTurn(pos
->turn());
255 m_board
->onPositionChanged();
258 void GraphicalSystem::back(const AbstractMove::Ptr
& lastMove
,
259 const AbstractMove::Ptr
& move
,
260 const AbstractPosition::Ptr
& pos
) {
261 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
264 shared_ptr
<AnimationGroup
> animation
= m_animator
->back(pos
, move
);
265 animation
->setChainAbortions(false);
266 m_board
->enqueue(animation
);
272 m_board
->setTags("highlighting", lastMove
->toUserMove().from
, lastMove
->toUserMove().to
);
274 m_board
->clearTags("highlighting");
276 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
277 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
278 m_board
->cancelSelection();
279 m_board
->cancelPremove();
280 m_view
->updateTurn(pos
->turn());
281 m_board
->onPositionChanged();
284 void GraphicalSystem::warp(const AbstractMove::Ptr
& lastMove
,
285 const AbstractPosition::Ptr
& pos
) {
287 AbstractPiece::Ptr sel1
= m_pos
->get(m_board
->selection
);
288 shared_ptr
<AnimationGroup
> animation
= m_animator
->warp(pos
);
289 animation
->setChainAbortions(false);
291 m_board
->enqueue(animation
);
294 m_board
->setTags("highlighting", lastMove
->toUserMove().from
, lastMove
->toUserMove().to
);
296 m_board
->clearTags("highlighting");
298 AbstractPiece::Ptr sel2
= m_pos
->get(m_board
->selection
);
299 if(!(sel1
&& sel2
&& sel1
->equals(sel2
)))
300 m_board
->cancelSelection();
301 m_view
->updateTurn(pos
->turn());
302 m_board
->onPositionChanged();
305 void GraphicalSystem::adjustSprite(const Point
& p
) {
306 SpritePtr sprite
= m_board
->m_sprites
[p
].sprite();
308 QPoint destination
= m_board
->converter()->toReal(p
);
309 shared_ptr
<Animation
> animation(new MovementAnimation(sprite
, destination
));
310 m_board
->enqueue(animation
);
313 void GraphicalSystem::setTurn(int turn
) {
314 m_pos
->setTurn(turn
);
315 m_view
->updateTurn(m_pos
->turn());
318 #include "graphicalsystem.moc"