Added real animations to the Shogi animator.
[tagua.git] / src / poolinfo.cpp
blobfdaf44b66f761255fc922414f4c97f08f51b5645
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include "poolinfo.h"
12 #include "gameinfo.h"
13 #include "variants/chess.h"
14 #include "variants/variants.h"
16 QRegExp PoolInfo::s_pattern("^<b1>\\s+game\\s+(\\d+)" //game num
17 "\\s+white\\s+\\[([QKBNRP]*)\\]" // white pieces
18 "\\s+black\\s+\\[([QKBNRP]*)\\]" // black pieces
19 "(?:\\s+<\\-\\s+([WB][QKBNRP]))?" // added piece
22 PoolInfo::PoolInfo(const std::map<int, ICSGameData>& games, const QString& str)
23 : m_valid(false)
24 , m_pos_index(-1) {
26 //BROKEN
27 #if 0
28 if (s_pattern.indexIn(str) != 0)
29 return;
31 m_game_num = s_pattern.cap(1).toInt();
32 std::map<int, ICSGameData>::const_iterator gi = games.find(m_game_num);
34 if(gi == games.end())
35 return;
37 QString var = !gi->second.variant.isEmpty() ? gi->second.variant : QString("chess");
38 VariantInfo* variant = Variant::variant(GameInfo::variantCode(var));
39 m_pos_index = gi->second.index;
41 m_pool = AbstractPosition::PoolPtr(new AbstractPosition::AbstractPool);
42 for(int i=0;i<2;i++) {
43 QString cap = s_pattern.cap(i+2);
44 int color = (i==0) ? WHITE : BLACK;
46 for(int j=0;j<cap.length();j++) {
47 int type = variant->type(cap.at(j));
48 AbstractPiece::Ptr p = variant->createPiece(color, type);
49 (*m_pool)[p]++;
53 QString added = s_pattern.cap(4);
54 if(!added.isEmpty()) {
55 int color = (added.at(0) == 'W') ? WHITE : BLACK;
56 int type = variant->type(added.at(1));
57 m_added_piece = variant->createPiece(color, type);
59 m_valid = true;
60 #endif