Fixed pool problems.
[tagua.git] / src / chesstable.cpp
blob7d8a7dc3c83f5712081ad49a6a5aebdd3293a71a
1 /*
2 Copyright (c) 2006 Paolo Capriotti <p.capriotti@sns.it>
3 (c) 2006 Maurizio Monge <maurizio.monge@kdemail.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9 */
11 #include <iostream>
12 #include <QLayout>
13 #include <QSplitter>
14 #include <QMouseEvent>
15 #include "chesstable.h"
16 #include "game.h"
17 #include "gameinfo.h"
18 #include "connection.h"
19 #include "piecepool.h"
20 #include "clock.h"
21 #include "global.h"
22 #include "movelist_table.h"
23 #include "infodisplay.h"
25 using namespace boost;
27 ChessTable::ChessTable(QWidget* parent)
28 : KGameCanvasWidget(parent)
29 , m_wallpaper(NULL)
30 , m_current(NULL)
31 , m_mousegrab(NULL)
32 , m_need_reload(false) {
34 setMouseTracking(true);
36 // create m_board
37 m_board = new Board(this);
38 m_board->show();
40 // create move list
41 m_movelist = new MoveList::Table;
43 // create clocks
44 for(int i=0;i<2;i++) {
45 m_clocks[i] = new Clock(i, this);
46 m_clocks[i]->show();
48 m_clocks[0]->activate(0);
50 // create info display
51 m_info = new InfoDisplay(this);
52 // m_info->show();
54 // create pools
55 for(int i=0;i<2;i++) {
56 m_pools[i] = new PiecePool(i, m_board, this);
57 m_pools[i]->show();
60 m_board->raise();
61 settingsChanged();
64 ChessTable::~ChessTable() {
65 for(int i=0;i<2;i++)
66 delete m_clocks[i];
67 delete m_movelist;
68 delete m_board;
69 for(int i=0;i<2;i++)
70 delete m_pools[i];
71 delete m_info;
74 void ChessTable::settingsChanged() {
75 m_board->settingsChanged();
76 for(int i=0;i<2;i++)
77 m_clocks[i]->settingsChanged();
78 m_info->settingsChanged();
79 for(int i=0;i<2;i++)
80 m_pools[i]->settingsChanged();
82 if(m_wallpaper)
83 delete m_wallpaper;
85 QPixmap bg = m_board->controlsLoader()->getStaticValue<QPixmap>("wallpaper");
86 if(!bg.isNull()) {
87 m_wallpaper = new KGameCanvasTiledPixmap(bg, QSize(), QPoint(), false, this);
88 m_wallpaper->lower();
89 m_wallpaper->show();
91 else
92 m_wallpaper = 0;
94 /* redo the layout, forcing reload */
95 if(isVisible())
96 layout(true);
97 else
98 m_need_reload = true;
101 ClickableCanvas* ChessTable::eventItemAt(QPoint pos) {
102 if (m_board->boardRect().contains(pos))
103 return m_board;
105 for (int i=0; i<2; i++)
106 if (m_pools[i]->boardRect().contains(pos))
107 return m_pools[i];
109 for (int i=0; i<2; i++)
110 if (m_clocks[i]->rect().contains(pos))
111 return m_clocks[i];
113 return NULL;
116 void ChessTable::setEntity(const boost::shared_ptr<UserEntity>& entity) {
117 m_board->setEntity(entity);
120 void ChessTable::layout(bool force_reload) {
121 force_reload |= m_need_reload;
122 m_need_reload = false;
124 if (m_wallpaper) {
125 m_wallpaper->setSize(size());
126 QSize delta = (m_wallpaper->pixmap().size()-size())/2;
127 m_wallpaper->setOrigin(QPoint(delta.width(), delta.height()));
130 ::LuaApi::LuaValueMap params;
131 params["width"] = width();
132 params["height"] = height();
133 params["grid_size"] = QPointF(m_board->gridSize());
135 ::LuaApi::LuaValueMap lvals = m_board->controlsLoader()->getStaticValue< ::LuaApi::LuaValueMap>("layout", &params);
137 for(::LuaApi::LuaValueMap::iterator it = lvals.begin(); it != lvals.end(); ++it)
138 if(double* val = boost::get<double>(&it.value()))
139 std::cout << "lvals[" << it.key() << "] = " << *val << std::endl;
140 else if(QPointF* val = boost::get<QPointF>(&it.value()))
141 std::cout << "lvals[" << it.key() << "] = Point(" << val->x() << "," << val->y() << ")" << std::endl;
142 else if(QRectF* val = boost::get<QRectF>(&it.value()))
143 std::cout << "lvals[" << it.key() << "] = Rect(" << val->x() << "," << val->y()
144 << "," << val->width() << "," << val->height() << ")" << std::endl;
146 #define GET_INT(name) \
147 int name = 0; \
148 if(double* val = boost::get<double>(&lvals[#name])) \
149 name = (int)*val; \
150 else \
151 ERROR("Hey Jack, please set "<<#name<<" to a number in the layout!");
153 #define GET_POINT(name) \
154 QPoint name; \
155 if(QPointF* val = boost::get<QPointF>(&lvals[#name])) \
156 name = val->toPoint(); \
157 else \
158 ERROR("Hey Jack, please set "<<#name<<" to a point in the layout!");
160 GET_POINT(board_position);
161 GET_INT(square_size);
162 GET_INT(border_size);
163 GET_POINT(clock0_position);
164 GET_POINT(clock1_position);
165 GET_INT(clock_size);
166 GET_POINT(pool0_position);
167 GET_POINT(pool1_position);
168 GET_INT(pool_piece_size);
169 GET_INT(pool_width);
171 m_board->moveTo(board_position.x(), board_position.y());
172 m_board->onResize( square_size, border_size, force_reload);
174 int x = !m_board->flipped();
176 m_clocks[x]->resize(clock_size);
177 m_clocks[x]->moveTo(clock0_position.x(), clock0_position.y());
179 m_clocks[!x]->resize(clock_size);
180 m_clocks[!x]->moveTo(clock1_position.x(), clock1_position.y());
182 m_pools[x]->m_flipped = false;
183 m_pools[x]->onResize(pool_piece_size);
184 m_pools[x]->moveTo(pool0_position.x(), pool0_position.y());
185 m_pools[x]->setGridWidth(pool_width);
187 m_pools[!x]->m_flipped = true;
188 m_pools[!x]->onResize(pool_piece_size);
189 m_pools[!x]->moveTo(pool1_position.x(), pool1_position.y());
190 m_pools[!x]->setGridWidth(pool_width);
193 void ChessTable::resizeEvent(QResizeEvent* /*e*/) {
194 layout();
197 void ChessTable::mouseReleaseEvent(QMouseEvent* e) {
199 if(m_mousegrab) {
200 m_mousegrab->onMouseRelease(e->pos() - m_mousegrab->pos(), e->button() );
201 if(!e->buttons()) {
202 m_mousegrab = NULL;
204 ClickableCanvas* cb = eventItemAt(e->pos());
205 if(cb != m_current) {
206 if(m_current)
207 m_current->onMouseLeave();
208 if(cb) {
209 cb->onMouseEnter();
210 cb->onMouseMove(e->pos() - cb->pos(), 0);
212 m_current = cb;
215 return;
219 void ChessTable::mousePressEvent(QMouseEvent* e) {
220 if(m_mousegrab) {
221 m_mousegrab->onMousePress(e->pos() - m_mousegrab->pos(), e->button() );
222 return;
225 ClickableCanvas* cb = eventItemAt(e->pos());
226 if(cb != m_current) {
227 if(m_current)
228 m_current->onMouseLeave();
229 if(cb)
230 cb->onMouseEnter();
231 m_current = cb;
233 if(cb) {
234 cb->onMousePress(e->pos() - cb->pos(), e->button() );
235 m_mousegrab = cb;
239 void ChessTable::mouseMoveEvent(QMouseEvent* e) {
240 if(m_mousegrab) {
241 m_mousegrab->onMouseMove(e->pos() - m_mousegrab->pos(), e->button() );
242 return;
245 ClickableCanvas* cb = eventItemAt(e->pos());
246 if(cb != m_current) {
247 if(m_current)
248 m_current->onMouseLeave();
249 if(cb)
250 cb->onMouseEnter();
251 m_current = cb;
253 if(cb)
254 cb->onMouseMove(e->pos() - cb->pos(), e->button() );
257 void ChessTable::enterEvent(QEvent*) { }
259 void ChessTable::leaveEvent(QEvent*) {
260 if(m_current)
261 m_current->onMouseLeave();
262 m_current = NULL;
265 void ChessTable::flip() {
266 m_board->flip();
268 int delta = qAbs(m_pools[0]->pos().y() - m_pools[1]->pos().y());
269 for(int i=0;i<2;i++)
270 m_pools[i]->flipAndMoveBy( QPoint(0, delta) );
273 void ChessTable::flip(bool flipped) {
274 if(m_board->flipped() != flipped)
275 flip();
278 void ChessTable::changeClock(int color) {
279 std::cout << "change " << color << std::endl;
280 if(m_clocks[0]->running() || m_clocks[1]->running())
281 for(int i=0;i<2;i++) {
282 if ( (i == color) != m_clocks[i]->running() )
283 if( i==color )
284 m_clocks[i]->start();
285 else
286 m_clocks[i]->stop();
290 void ChessTable::updateTurn(int color) {
291 std::cout << "updatet" << std::endl;
292 for(int i=0;i<2;i++)
293 m_clocks[i]->activate(color == i);
296 void ChessTable::stopClocks() {
297 for(int i=0;i<2;i++)
298 m_clocks[i]->stop();
301 void ChessTable::updateTime(int white, int black) {
302 std::cout << "update" << std::endl;
303 m_clocks[0]->setTime(white);
304 m_clocks[1]->setTime(black);
307 void ChessTable::resetClock() {
308 std::cout << "reset" << std::endl;
309 stopClocks();
310 updateTime(0, 0);
311 for(int i=0;i<2;i++)
312 m_clocks[i]->setPlayer(Player());
315 void ChessTable::setPlayers(const Player& white, const Player& black) {
316 std::cout << "set players " << std::endl;
317 m_clocks[0]->setPlayer(white);
318 m_clocks[1]->setPlayer(black);
321 void ChessTable::run() {
322 std::cout << "run" << std::endl;
323 for(int i=0;i<2;i++)
324 if(m_clocks[i]->active() && !m_clocks[i]->running())
325 m_clocks[i]->start();
328 void ChessTable::displayMessage(const QString& msg) {
329 std::cout << msg << std::endl;
330 emit message(msg);