1 /* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
3 * ***** BEGIN LICENSE BLOCK *****
4 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
6 * The contents of this file are subject to the Mozilla Public License Version
7 * 1.1 (the "License"); you may not use this file except in compliance with
8 * the License. You may obtain a copy of the License at
9 * http://www.mozilla.org/MPL/
11 * Software distributed under the License is distributed on an "AS IS" basis,
12 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 * for the specific language governing rights and limitations under the
16 * The Original Code is Mozilla Communicator client code, released
19 * The Initial Developer of the Original Code is
20 * Netscape Communications Corporation.
21 * Portions created by the Initial Developer are Copyright (C) 1998
22 * the Initial Developer. All Rights Reserved.
26 * Alternatively, the contents of this file may be used under the terms of
27 * either of the GNU General Public License Version 2 or later (the "GPL"),
28 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
29 * in which case the provisions of the GPL or the LGPL are applicable instead
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35 * the provisions above, a recipient may use your version of this file under
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38 * ***** END LICENSE BLOCK ***** */
43 * JS number (IEEE double) interface.
45 * JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
46 * but floating point literals, results that overflow 31 bits, and division and
47 * modulus operands and results require a 64-bit IEEE double. These are GC'ed
48 * and pointed to by 32-bit jsvals on the stack and in object properties.
50 * When a JS number is treated as an object (followed by . or []), the runtime
51 * wraps it with a JSObject whose valueOf method returns the unwrapped number.
57 * Stefan Hanske <sh990154@mail.uni-greifswald.de> reports:
58 * ARM is a little endian architecture but 64 bit double words are stored
59 * differently: the 32 bit words are in little endian byte order, the two words
60 * are stored in big endian`s way.
63 #if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
67 typedef union jsdpun
{
69 #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
78 #if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2
80 * This version of the macros is safe for the alias optimizations that gcc
81 * does, but uses gcc-specific extensions.
84 #define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; }))
85 #define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; }))
86 #define JSDOUBLE_SET_HI32(x, y) \
87 (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; }))
88 #define JSDOUBLE_SET_LO32(x, y) \
89 (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; }))
91 #else /* not or old GNUC */
94 * We don't know of any non-gcc compilers that perform alias optimization,
95 * so this code should work.
98 #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
99 #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[1])
100 #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[0])
102 #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[0])
103 #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[1])
106 #define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y))
107 #define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y))
109 #endif /* not or old GNUC */
111 #define JSDOUBLE_HI32_SIGNBIT 0x80000000
112 #define JSDOUBLE_HI32_EXPMASK 0x7ff00000
113 #define JSDOUBLE_HI32_MANTMASK 0x000fffff
115 #define JSDOUBLE_IS_NaN(x) \
116 ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK && \
117 (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK)))
119 #define JSDOUBLE_IS_INFINITE(x) \
120 ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK && \
123 #define JSDOUBLE_IS_FINITE(x) \
124 ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK)
126 #define JSDOUBLE_IS_NEGZERO(d) (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \
127 JSDOUBLE_LO32(d) == 0)
130 * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid
131 * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is
132 * safe) leaves i as (jsint)d. This also avoid anomalous NaN floating point
133 * comparisons under MSVC.
135 #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d) \
136 && !JSDOUBLE_IS_NEGZERO(d) \
137 && !((d) > (i = (jsint)(d))) && !((d) < i))
139 /* Initialize number constants and runtime state for the first context. */
141 js_InitRuntimeNumberState(JSContext
*cx
);
144 js_FinishRuntimeNumberState(JSContext
*cx
);
146 /* Initialize the Number class, returning its prototype object. */
148 js_InitNumberClass(JSContext
*cx
, JSObject
*obj
);
151 * String constants for global function names, used in jsapi.c and jsnum.c.
153 extern const char js_Infinity_str
[];
154 extern const char js_NaN_str
[];
155 extern const char js_isNaN_str
[];
156 extern const char js_isFinite_str
[];
157 extern const char js_parseFloat_str
[];
158 extern const char js_parseInt_str
[];
160 /* GC-allocate a new JS number. */
162 js_NewDouble(JSContext
*cx
, jsdouble d
);
165 js_FinalizeDouble(JSContext
*cx
, jsdouble
*dp
);
168 js_NewDoubleValue(JSContext
*cx
, jsdouble d
, jsval
*rval
);
171 js_NewNumberValue(JSContext
*cx
, jsdouble d
, jsval
*rval
);
173 /* Construct a Number instance that wraps around d. */
175 js_NumberToObject(JSContext
*cx
, jsdouble d
);
177 /* Convert a number to a GC'ed string. */
179 js_NumberToString(JSContext
*cx
, jsdouble d
);
182 * Convert a value to a number, returning false after reporting any error,
183 * otherwise returning true with *dp set.
186 js_ValueToNumber(JSContext
*cx
, jsval v
, jsdouble
*dp
);
189 * Convert a value or a double to an int32, according to the ECMA rules
193 js_ValueToECMAInt32(JSContext
*cx
, jsval v
, int32
*ip
);
196 js_DoubleToECMAInt32(JSContext
*cx
, jsdouble d
, int32
*ip
);
199 * Convert a value or a double to a uint32, according to the ECMA rules
203 js_ValueToECMAUint32(JSContext
*cx
, jsval v
, uint32
*ip
);
206 js_DoubleToECMAUint32(JSContext
*cx
, jsdouble d
, uint32
*ip
);
209 * Convert a value to a number, then to an int32 if it fits by rounding to
210 * nearest; but failing with an error report if the double is out of range
214 js_ValueToInt32(JSContext
*cx
, jsval v
, int32
*ip
);
217 * Convert a value to a number, then to a uint16 according to the ECMA rules
221 js_ValueToUint16(JSContext
*cx
, jsval v
, uint16
*ip
);
224 * Convert a jsdouble to an integral number, stored in a jsdouble.
225 * If d is NaN, return 0. If d is an infinity, return it without conversion.
228 js_DoubleToInteger(jsdouble d
);
231 * Similar to strtod except that it replaces overflows with infinities of the
232 * correct sign, and underflows with zeros of the correct sign. Guaranteed to
233 * return the closest double number to the given input in dp.
235 * Also allows inputs of the form [+|-]Infinity, which produce an infinity of
236 * the appropriate sign. The case of the "Infinity" string must match exactly.
237 * If the string does not contain a number, set *ep to s and return 0.0 in dp.
238 * Return false if out of memory.
241 js_strtod(JSContext
*cx
, const jschar
*s
, const jschar
**ep
, jsdouble
*dp
);
244 * Similar to strtol except that it handles integers of arbitrary size.
245 * Guaranteed to return the closest double number to the given input when radix
246 * is 10 or a power of 2. Callers may see round-off errors for very large
247 * numbers of a different radix than 10 or a power of 2.
249 * If the string does not contain a number, set *ep to s and return 0.0 in dp.
250 * Return false if out of memory.
253 js_strtointeger(JSContext
*cx
, const jschar
*s
, const jschar
**ep
, jsint radix
, jsdouble
*dp
);
257 #endif /* jsnum_h___ */