2 * Copyright (C) 2008 Benjamin Otte <otte@gnome.org>
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301 USA
20 #ifndef _SWFDEC_AUDIO_LOAD_H_
21 #define _SWFDEC_AUDIO_LOAD_H_
23 #include <swfdec/swfdec_audio_stream.h>
24 #include <swfdec/swfdec_load_sound.h>
28 typedef struct _SwfdecAudioLoad SwfdecAudioLoad
;
29 typedef struct _SwfdecAudioLoadClass SwfdecAudioLoadClass
;
31 #define SWFDEC_TYPE_AUDIO_LOAD (swfdec_audio_load_get_type())
32 #define SWFDEC_IS_AUDIO_LOAD(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SWFDEC_TYPE_AUDIO_LOAD))
33 #define SWFDEC_IS_AUDIO_LOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SWFDEC_TYPE_AUDIO_LOAD))
34 #define SWFDEC_AUDIO_LOAD(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SWFDEC_TYPE_AUDIO_LOAD, SwfdecAudioLoad))
35 #define SWFDEC_AUDIO_LOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SWFDEC_TYPE_AUDIO_LOAD, SwfdecAudioLoadClass))
36 #define SWFDEC_AUDIO_LOAD_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SWFDEC_TYPE_AUDIO_LOAD, SwfdecAudioLoadClass))
38 struct _SwfdecAudioLoad
40 SwfdecAudioStream stream
;
42 SwfdecLoadSound
* load
; /* sound we play back */
43 guint frame
; /* next frame to push */
46 struct _SwfdecAudioLoadClass
48 SwfdecAudioStreamClass stream_class
;
51 GType
swfdec_audio_load_get_type (void);
53 SwfdecAudio
* swfdec_audio_load_new (SwfdecPlayer
* player
,
54 SwfdecLoadSound
* load
);