4 Lots of new built-in objects and code cleanup are the highlights of yet another
5 Swfdec release. And a little less condensed:
6 - rework of what APIs call into the script engine. This greatly simplifies using
7 libswfdec in applications.
8 - rework invalidation handling. Less parts of the screen need to be redrawn on
9 changes, but the SwfdecPlayer::invalidate signal changed.
10 - support the built-in Date, XML, Sound, System.capabilities and TextFormat
11 objects plus MovieClip drawing functions
12 - add initial support for blend modes and filters (full support is expected with
14 - clean up initialization, video engine, sound engine and shape parsing code.
15 All the code should now be more robust, easier to read and have less broken
16 corner cases. And Swfdec supports VP6 alpha video now.
17 - lots of old Flash files that use Flash 4-style paths to lookup values should
19 - a huge list of bugfixes and little features, see the git log for details.
21 0.5.2 ("Kittencannon")
23 This release saw a lot of internal cleanups and only little new features. But
24 even that made a lot of files work and work better. Here's some detail:
25 - add initial support for Keyboard events. This makes quite some games work.
26 - add NetStream.close() functionality. This makes Youtube fullscreen work.
27 - export more API for debugging, like SwfdecScript and SwfdecAsDebugger.
28 - add new Vivified internal debugger that makes use of those.
29 - Swfdec can parse Flash 8 Buttons now.
30 - Swfdec should now set and handle all property flags correctly.
31 - implement LoadVars object
32 - make lots of native functions more correct for weird situations.
33 - various bugfixes, including some very visible ones. This should improve
34 playback for some Flash files a lot.
38 Features! This release got some. And they even give you the long awaited
39 embedded Youtube support. At the cost of lots of API changes, but who cares?
40 - rewrite SwfdecLoader. Add SwfdecURL support structure in the process.
41 - implement AsBroadcaster actionscript object.
42 - implement Stage actionscript object. Movies can now do the scaling themselves.
43 - change the HTTP in swfdec-gtk from gnome-vfs to libsoup
44 - add an OSS backend for non-ALSA operating systems.
45 - various fixes to super and DefineFunction2 flags.
47 0.5.0 ("Meet Plan Party!")
49 Here's the long overdue update. Lots of backend stuff was rewritten. The only
50 thing that is missing now is more features. Expect them in the next releases.
51 - New and more correct script interpreter engine. The engine is even exported
52 for your coding pleasure.
53 - New instance placement handling algorithm. This one seems to produce much
54 better correctness results than the old one.
55 - More ActionScript bytecodes are supported, in particular CloneSprite and
57 - improve String reading in earlier Flash versions (Flash <=5 is Latin1, not
59 - implement some more Actionscript functions (most important is probably
60 createEmptyMovieClip ())
63 0.4.5 ("Death of the Desktop")
65 This is strictly a bugfix release. Have fun.
66 - fix linking issues on Solaris/BSD.
67 - fix various crashers.
69 0.4.4 ("Birthday Cards")
71 This is a stability release. The number of new supported Flash features
73 - add initial support for some tags from Flash 8 (in particular
74 DefineShape4 and PlaceObject3)
75 - audio and video can now be decoded with GStreamer
76 - add new API in the form of libswfdec-gtk for people that want to
77 include Swfdec in their applications
78 - improve the JPEG decoding code (less crashy, more JPEGs decoded)
79 - throw zzuf (http://sam.zoy.org/zzuf/) at Swfdec and fix exposed
81 - various fixes that make writing bindings simpler
82 - lots of bugs fixed, including: 10551, 10629
86 This release can play Youtube video. While this alone is enough for a
87 release, this was needed to make it possible:
88 - add lots of new features to the script interpreter, in particular
89 support for inheritance and the Object.registerClass function.
90 - rework the streaming and implement the NetStream, NetConnection and
91 XML script objects partially
92 - support passing variables to movies
93 - improvements to the JPEG decoder
94 - improvements to the debugging framework and the debugger
95 - support some more Flash 8 tags (in particular DefineFont3)
97 0.4.2 ("Two completely different numbers")
99 The main change for this release is changing script execution from
100 compiling to SpiderMonkey bytecode to executiong it manually. This made
101 it far easier and a lot more stable to run scripts. Other changes:
102 - Implement color transformations on images.
103 - Support some more ActionScript codes.
104 - Added swfdec_loader_get_filename() function to exported API.
105 - Allow compiling tests and tools without ALSA support
107 - Lots of new tests and debugging tools.
109 0.4.1 ("Dragostea din tei")
111 This release introduces video features. Quite a bit of internal
112 restructuring was necessary to achieve this. The API has been changed
114 - swfdec_player_iterate has been replaced by swfdec_player_advance
115 - some functions (like swfdec_player_set_audio_advance) have been
116 completely removed. The same effect can be achieved by using
117 swfdec_player_advance.
118 - Add support for video playback. This does not include scripting
120 - Add native FLV support to swfdec.
121 - Fix the caching layer. So SWF files with lots of images no longer
125 0.4.0 ("festivally plump")
127 This is the result of 3 months of refactoring, testing stuff and
128 generally playing around with swfdec. I'll try to list the big
130 - rip out support for outdated libart
131 - rip out included glib
132 - rework the object system to have a lot more objects
133 - split objects into "live" (SwfdecMovie, SwfdfecAudio), "static"
134 (SwfdecCharacter) and Javascript (JSObjects)
135 - compile Flash Actionscript codes into SpiderMonkey bytecode
137 - reverse engineer script execution order
138 - reverse engineer seeking in sprite movies
139 - implement lots of other Actionscript functions
140 - documentation for public API
141 - removal of all plugins (the Mozilla plugin exists as a seperate
143 - new small test application (not installed)
144 - slightly bigger script debugging application (not installed)
148 This is less of a release and more of a "toss a bunch of code into
149 the air". You're not going to like this release, really. So don't
150 bother compiling it. Don't even bother downloading it. It really
151 just differently buggy than the last release. Certain parts may
152 feel more solid, like the mozilla plugin, but the entire experience
153 will probably just be slower and less featureful. I already know
154 there are problems, don't bother reporting them, since it will
155 simply remind me of how crappy this release is. The only redeeming
156 factor of this release is that it doesn't crash. Ever. Well,
157 except for the bugs. Backtraces and media files welcome. You
158 could even use the handy new pop-up menu in the Mozilla plugin to
159 report a bug, except that I don't have the website backend running