2 * Copyright (C) 2006 Benjamin Otte <otte@gnome.org>
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301 USA
24 #include "swfdec_button_movie.h"
25 #include "swfdec_as_strings.h"
26 #include "swfdec_audio_event.h"
27 #include "swfdec_debug.h"
28 #include "swfdec_event.h"
30 G_DEFINE_TYPE (SwfdecButtonMovie
, swfdec_button_movie
, SWFDEC_TYPE_MOVIE
)
33 swfdec_button_movie_update_extents (SwfdecMovie
*movie
,
36 swfdec_rect_union (extents
, extents
,
37 &SWFDEC_GRAPHIC (SWFDEC_BUTTON_MOVIE (movie
)->button
)->extents
);
41 /* first index is 1 for menubutton, second index is previous state,
42 * last index is current state
43 * MSB in index is mouse OUT = 0, IN = 1
44 * LSB in index is button UP = 0, DOWN = 1
46 static const SwfdecButtonCondition event_table
[2][4][4] = {
47 { { -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_UP
, -1 },
48 { SWFDEC_BUTTON_OUT_DOWN_TO_IDLE
, -1, -1, SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN
},
49 { SWFDEC_BUTTON_OVER_UP_TO_IDLE
, -1, -1, SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN
},
50 { -1, SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN
, SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP
, -1 } },
51 { { -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_UP
, -1 },
52 { -2, -1, -1, SWFDEC_BUTTON_IDLE_TO_OVER_DOWN
},
53 { SWFDEC_BUTTON_OVER_UP_TO_IDLE
, -1, -1, SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN
},
54 { -1, SWFDEC_BUTTON_OVER_DOWN_TO_IDLE
, SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP
, -1 } }
56 static const int sound_table
[2][4][4] = {
68 swfdec_button_condition_get_name (SwfdecButtonCondition condition
)
70 /* FIXME: check if these events are based on conditions or if they're independant of button type */
72 case SWFDEC_BUTTON_IDLE_TO_OVER_UP
:
73 return SWFDEC_AS_STR_onRollOver
;
74 case SWFDEC_BUTTON_OVER_UP_TO_IDLE
:
75 return SWFDEC_AS_STR_onRollOut
;
76 case SWFDEC_BUTTON_OVER_UP_TO_OVER_DOWN
:
77 return SWFDEC_AS_STR_onPress
;
78 case SWFDEC_BUTTON_OVER_DOWN_TO_OVER_UP
:
79 return SWFDEC_AS_STR_onRelease
;
80 case SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN
:
81 return SWFDEC_AS_STR_onDragOut
;
82 case SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN
:
83 return SWFDEC_AS_STR_onDragOver
;
84 case SWFDEC_BUTTON_OUT_DOWN_TO_IDLE
:
85 return SWFDEC_AS_STR_onReleaseOutside
;
86 case SWFDEC_BUTTON_IDLE_TO_OVER_DOWN
:
87 return SWFDEC_AS_STR_onDragOver
;
88 case SWFDEC_BUTTON_OVER_DOWN_TO_IDLE
:
89 return SWFDEC_AS_STR_onDragOut
;
91 g_assert_not_reached ();
97 swfdec_button_movie_execute (SwfdecButtonMovie
*movie
,
98 SwfdecButtonCondition condition
)
102 if (movie
->button
->menubutton
) {
103 g_assert ((condition
& ((1 << SWFDEC_BUTTON_OVER_DOWN_TO_OUT_DOWN
) \
104 | (1 << SWFDEC_BUTTON_OUT_DOWN_TO_OVER_DOWN
) \
105 | (1 << SWFDEC_BUTTON_OUT_DOWN_TO_IDLE
))) == 0);
107 g_assert ((condition
& ((1 << SWFDEC_BUTTON_IDLE_TO_OVER_DOWN
) \
108 | (1 << SWFDEC_BUTTON_OVER_DOWN_TO_IDLE
))) == 0);
110 if (movie
->button
->events
)
111 swfdec_event_list_execute (movie
->button
->events
,
112 SWFDEC_AS_OBJECT (SWFDEC_MOVIE (movie
)->parent
),
113 SWFDEC_SECURITY (SWFDEC_MOVIE (movie
)->resource
), condition
, 0);
114 name
= swfdec_button_condition_get_name (condition
);
115 swfdec_as_object_call (SWFDEC_AS_OBJECT (movie
), name
, 0, NULL
, NULL
);
118 #define CONTENT_IN_FRAME(content, frame) \
119 ((content)->sequence->start <= frame && \
120 (content)->sequence->end > frame)
122 swfdec_button_movie_change_state (SwfdecButtonMovie
*movie
, SwfdecButtonState state
)
124 SwfdecMovie
*mov
= SWFDEC_MOVIE (movie
);
127 g_assert (movie
->state
!= state
);
128 SWFDEC_LOG ("changing state on button movie %p from %d to %d", movie
,
129 movie
->state
, state
);
130 /* do this in 2 loops - otherwise going down DOWN=>UP would
131 * remove children that are only in these 2 states (due to how
132 * adding them is handled)
134 for (walk
= movie
->button
->records
; walk
; walk
= walk
->next
) {
135 SwfdecContent
*content
= walk
->data
;
136 if (CONTENT_IN_FRAME (content
, (guint
) movie
->state
) &&
137 !CONTENT_IN_FRAME (content
, (guint
) state
)) {
138 SwfdecMovie
*child
= swfdec_movie_find (mov
, content
->depth
);
140 swfdec_movie_remove (child
);
143 for (walk
= movie
->button
->records
; walk
; walk
= walk
->next
) {
144 SwfdecContent
*content
= walk
->data
;
145 if (!CONTENT_IN_FRAME (content
, (guint
) movie
->state
) &&
146 CONTENT_IN_FRAME (content
, (guint
) state
)) {
147 SwfdecMovie
*child
= swfdec_movie_find (mov
, content
->depth
);
149 g_assert_not_reached ();
151 swfdec_movie_new_for_content (mov
, content
);
154 movie
->state
= state
;
158 swfdec_button_movie_change_mouse (SwfdecButtonMovie
*movie
, gboolean mouse_in
, int button
)
163 if (movie
->mouse_in
== mouse_in
&&
164 movie
->mouse_button
== button
)
166 SWFDEC_LOG ("changing mouse state %s: %s %s (%u) => %s %s (%u)",
167 movie
->button
->menubutton
? "MENU" : "BUTTON",
168 movie
->mouse_in
? "IN" : "OUT", movie
->mouse_button
? "DOWN" : "UP",
169 (movie
->mouse_in
? 2 : 0) + movie
->mouse_button
,
170 mouse_in
? "IN" : "OUT", button
? "DOWN" : "UP",
171 (mouse_in
? 2 : 0) + button
);
172 event
= event_table
[movie
->button
->menubutton
? 1 : 0]
173 [(movie
->mouse_in
? 2 : 0) + movie
->mouse_button
]
174 [(mouse_in
? 2 : 0) + button
];
176 #ifndef G_DISABLE_ASSERT
178 g_error ("Unhandled event for %s: %u => %u",
179 movie
->button
->menubutton
? "menu" : "button",
180 (movie
->mouse_in
? 2 : 0) + movie
->mouse_button
,
181 (mouse_in
? 2 : 0) + button
);
185 SWFDEC_LOG ("emitting event for condition %u", event
);
186 swfdec_button_movie_execute (movie
, event
);
188 sound
= sound_table
[movie
->button
->menubutton
? 1 : 0]
189 [(movie
->mouse_in
? 2 : 0) + movie
->mouse_button
]
190 [(mouse_in
? 2 : 0) + button
];
191 if (sound
>= 0 && movie
->button
->sounds
[sound
]) {
193 SWFDEC_LOG ("playing button sound %d", sound
);
194 audio
= swfdec_audio_event_new_from_chunk (
195 SWFDEC_PLAYER (SWFDEC_AS_OBJECT (movie
)->context
),
196 movie
->button
->sounds
[sound
]);
198 g_object_unref (audio
);
200 movie
->mouse_in
= mouse_in
;
201 movie
->mouse_button
= button
;
206 swfdec_button_movie_init_movie (SwfdecMovie
*mov
)
208 //SwfdecButtonMovie *movie = SWFDEC_BUTTON_MOVIE (mov);
210 //swfdec_button_movie_change_state (movie, SWFDEC_BUTTON_UP);
214 static gboolean G_GNUC_UNUSED
215 swfdec_button_movie_mouse_in (SwfdecMovie
*movie
, double x
, double y
)
219 SwfdecButton
*button
= SWFDEC_BUTTON_MOVIE (movie
)->button
;
220 SwfdecContent
*content
;
222 for (walk
= button
->records
; walk
; walk
= walk
->next
) {
223 cairo_matrix_t inverse
;
224 content
= walk
->data
;
225 if (content
->end
<= SWFDEC_BUTTON_HIT
)
229 swfdec_matrix_ensure_invertible (&content
->transform
, &inverse
);
230 cairo_matrix_transform_point (&inverse
, &tmpx
, &tmpy
);
232 SWFDEC_LOG ("Checking button contents at %g %g (transformed from %g %g)", tmpx
, tmpy
, x
, y
);
233 if (swfdec_graphic_mouse_in (content
->graphic
, tmpx
, tmpy
))
235 SWFDEC_LOG (" missed");
240 static SwfdecButtonState
241 swfdec_button_movie_get_state (SwfdecButtonMovie
*movie
, gboolean mouse_in
, int button
)
245 return SWFDEC_BUTTON_DOWN
;
246 else if (movie
->button
->menubutton
)
247 return SWFDEC_BUTTON_UP
;
249 return SWFDEC_BUTTON_OVER
;
252 return SWFDEC_BUTTON_OVER
;
254 return SWFDEC_BUTTON_UP
;
258 static void G_GNUC_UNUSED
259 swfdec_button_movie_mouse_change (SwfdecMovie
*mov
, double x
, double y
,
260 gboolean mouse_in
, int button
)
262 SwfdecButtonMovie
*movie
= SWFDEC_BUTTON_MOVIE (mov
);
263 SwfdecButtonState new_state
= swfdec_button_movie_get_state (movie
, mouse_in
, button
);
265 if (new_state
!= movie
->state
) {
266 swfdec_button_movie_change_state (movie
, new_state
);
268 swfdec_button_movie_change_mouse (movie
, mouse_in
, button
);
273 swfdec_button_movie_class_init (SwfdecButtonMovieClass
* g_class
)
275 SwfdecMovieClass
*movie_class
= SWFDEC_MOVIE_CLASS (g_class
);
277 movie_class
->init_movie
= swfdec_button_movie_init_movie
;
278 movie_class
->update_extents
= swfdec_button_movie_update_extents
;
282 swfdec_button_movie_init (SwfdecButtonMovie
*movie
)
284 movie
->state
= SWFDEC_BUTTON_INIT
;