Fix rendering of crosses using point sprites
[survex.git] / src / gla-gl.cc
blob0d05290480e383448ef1cc18511533d07c4d4636
1 //
2 // gla-gl.cc
3 //
4 // OpenGL implementation for the GLA abstraction layer.
5 //
6 // Copyright (C) 2002-2003,2005 Mark R. Shinwell
7 // Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015 Olly Betts
8 //
9 // This program is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 #ifdef HAVE_CONFIG_H
25 #include <config.h>
26 #endif
28 #include <wx/confbase.h>
29 #include <wx/image.h>
31 #include <algorithm>
33 #include "aven.h"
34 #include "gla.h"
35 #include "message.h"
36 #include "useful.h"
38 #ifdef HAVE_GL_GL_H
39 # include <GL/gl.h>
40 #elif defined HAVE_OPENGL_GL_H
41 # include <OpenGL/gl.h>
42 #endif
44 #ifdef HAVE_GL_GLEXT_H
45 # include <GL/glext.h>
46 #elif defined HAVE_OPENGL_GLEXT_H
47 # include <OpenGL/glext.h>
48 #endif
50 #ifndef GL_POINT_SIZE_MAX
51 #define GL_POINT_SIZE_MAX 0x8127
52 #endif
53 #ifndef GL_POINT_SPRITE
54 #define GL_POINT_SPRITE 0x8861
55 #endif
56 #ifndef GL_COORD_REPLACE
57 #define GL_COORD_REPLACE 0x8862
58 #endif
59 // GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60 // GL_SMOOTH_POINT_SIZE_RANGE.
61 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
62 #define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63 #endif
64 // GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65 // replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66 #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67 #define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68 #endif
69 // GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70 #ifndef GL_ALIASED_POINT_SIZE_RANGE
71 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72 #endif
74 using namespace std;
76 const int BLOB_DIAMETER = 5;
78 #define BLOB_TEXTURE \
79 o, o, o, o, o, o, o, o,\
80 o, o, o, o, o, o, o, o,\
81 o, o, I, I, I, o, o, o,\
82 o, I, I, I, I, I, o, o,\
83 o, I, I, I, I, I, o, o,\
84 o, I, I, I, I, I, o, o,\
85 o, o, I, I, I, o, o, o,\
86 o, o, o, o, o, o, o, o
88 #define CROSS_TEXTURE \
89 o, o, o, o, o, o, o, o,\
90 I, o, o, o, o, o, I, o,\
91 o, I, o, o, o, I, o, o,\
92 o, o, I, o, I, o, o, o,\
93 o, o, o, I, o, o, o, o,\
94 o, o, I, o, I, o, o, o,\
95 o, I, o, o, o, I, o, o,\
96 I, o, o, o, o, o, I, o
98 static bool opengl_initialised = false;
100 string GetGLSystemDescription()
102 // If OpenGL isn't initialised we may get a SEGV from glGetString.
103 if (!opengl_initialised)
104 return "No OpenGL information available yet - try opening a file.";
105 const char *p = (const char*)glGetString(GL_VERSION);
106 if (!p)
107 return "Couldn't read OpenGL version!";
109 string info;
110 info += "OpenGL ";
111 info += p;
112 info += '\n';
113 info += (const char*)glGetString(GL_VENDOR);
114 info += '\n';
115 info += (const char*)glGetString(GL_RENDERER);
116 #if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
117 info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
118 #else
119 info += '\n';
120 #endif
122 GLint red, green, blue;
123 glGetIntegerv(GL_RED_BITS, &red);
124 glGetIntegerv(GL_GREEN_BITS, &green);
125 glGetIntegerv(GL_BLUE_BITS, &blue);
126 GLint max_texture_size;
127 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128 GLint max_viewport[2];
129 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130 GLdouble point_size_range[2];
131 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
132 GLdouble point_size_granularity;
133 glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
134 info += string_format("R%dG%dB%d\n"
135 "Max Texture size: %dx%d\n"
136 "Max Viewport size: %dx%d\n"
137 "Smooth Point Size %.3f-%.3f (granularity %.3f)",
138 (int)red, (int)green, (int)blue,
139 (int)max_texture_size, (int)max_texture_size,
140 (int)max_viewport[0], (int)max_viewport[1],
141 point_size_range[0], point_size_range[1],
142 point_size_granularity);
143 glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144 if (glGetError() != GL_INVALID_ENUM) {
145 info += string_format("\nAliased point size %.3f-%.3f",
146 point_size_range[0], point_size_range[1]);
149 info += "\nDouble buffered: ";
150 if (double_buffered)
151 info += "true";
152 else
153 info += "false";
155 const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156 if (*gl_extensions) {
157 info += '\n';
158 info += (const char*)gl_extensions;
160 return info;
163 static void
164 log_gl_error(const wxChar * str, GLenum error_code)
166 const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
167 wxLogError(str, wxString(e, wxConvUTF8).c_str());
170 // Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
171 // (thus it must not be called from BeginLines(), etc., or within a
172 // BeginLines()/EndLines() block etc.)
173 #define CHECK_GL_ERROR(M, F) do { \
174 if (!opengl_initialised) { \
175 wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
177 GLenum error_code_ = glGetError(); \
178 if (error_code_ != GL_NO_ERROR) { \
179 log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
180 "(call " F " in method " M ")"), error_code_); \
182 } while (0)
185 // GLAPen
188 GLAPen::GLAPen()
190 components[0] = components[1] = components[2] = 0.0;
193 void GLAPen::SetColour(double red, double green, double blue)
195 components[0] = red;
196 components[1] = green;
197 components[2] = blue;
200 double GLAPen::GetRed() const
202 return components[0];
205 double GLAPen::GetGreen() const
207 return components[1];
210 double GLAPen::GetBlue() const
212 return components[2];
215 void GLAPen::Interpolate(const GLAPen& pen, double how_far)
217 components[0] += how_far * (pen.GetRed() - components[0]);
218 components[1] += how_far * (pen.GetGreen() - components[1]);
219 components[2] += how_far * (pen.GetBlue() - components[2]);
222 struct ColourTriple {
223 // RGB triple: values are from 0-255 inclusive for each component.
224 unsigned char r, g, b;
227 // These must be in the same order as the entries in COLOURS[] below.
228 const ColourTriple COLOURS[] = {
229 { 0, 0, 0 }, // black
230 { 100, 100, 100 }, // grey
231 { 180, 180, 180 }, // light grey
232 { 140, 140, 140 }, // light grey 2
233 { 90, 90, 90 }, // dark grey
234 { 255, 255, 255 }, // white
235 { 0, 100, 255}, // turquoise
236 { 0, 255, 40 }, // green
237 { 150, 205, 224 }, // indicator 1
238 { 114, 149, 160 }, // indicator 2
239 { 255, 255, 0 }, // yellow
240 { 255, 0, 0 }, // red
241 { 40, 40, 255 }, // blue
244 bool GLAList::need_to_generate() {
245 // Bail out if the list is already cached, or can't usefully be cached.
246 if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
247 return false;
249 // Create a new OpenGL list to hold this sequence of drawing
250 // operations.
251 if (gl_list == 0) {
252 gl_list = glGenLists(1);
253 CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
254 #ifdef GLA_DEBUG
255 printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
256 #endif
257 if (gl_list == 0) {
258 // If we can't create a list for any reason, fall back to just
259 // drawing directly, and flag the list as NEVER_CACHE as there's
260 // unlikely to be much point calling glGenLists() again.
261 flags = GLACanvas::NEVER_CACHE;
262 return false;
265 // We should have 256 lists for font drawing and a dozen or so for 2D
266 // and 3D lists. So something is amiss if we've generated 1000 lists,
267 // probably a infinite loop in the lazy list mechanism.
268 assert(gl_list < 1000);
270 // http://www.opengl.org/resources/faq/technical/displaylist.htm advises:
272 // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
273 // list using GL_COMPILE mode, then execute it with glCallList()."
274 glNewList(gl_list, GL_COMPILE);
275 CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
276 return true;
279 void GLAList::finalise(unsigned int list_flags)
281 glEndList();
282 CHECK_GL_ERROR("GLAList::finalise", "glEndList");
283 if (list_flags & GLACanvas::NEVER_CACHE) {
284 glDeleteLists(gl_list, 1);
285 CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
286 gl_list = 0;
287 flags = GLACanvas::NEVER_CACHE;
288 } else {
289 flags = list_flags | GLACanvas::CACHED;
293 bool GLAList::DrawList() const {
294 if ((flags & GLACanvas::CACHED) == 0)
295 return false;
296 glCallList(gl_list);
297 CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
298 return true;
302 // GLACanvas
305 BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
306 EVT_SIZE(GLACanvas::OnSize)
307 END_EVENT_TABLE()
309 static const int wx_gl_window_attribs[] = {
310 WX_GL_DOUBLEBUFFER,
311 WX_GL_RGBA,
312 WX_GL_DEPTH_SIZE, 16,
316 // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
317 GLACanvas::GLACanvas(wxWindow* parent, int id)
318 : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
319 wxDefaultSize, wxWANTS_CHARS),
320 ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
321 x_size(0), y_size(0)
323 // Constructor.
325 m_Quadric = NULL;
326 m_Pan = 0.0;
327 m_Tilt = 0.0;
328 m_Scale = 0.0;
329 m_VolumeDiameter = 1.0;
330 m_SmoothShading = false;
331 m_Texture = 0;
332 m_Textured = false;
333 m_Perspective = false;
334 m_Fog = false;
335 m_AntiAlias = false;
336 list_flags = 0;
337 alpha = 1.0;
340 GLACanvas::~GLACanvas()
342 // Destructor.
344 if (m_Quadric) {
345 gluDeleteQuadric(m_Quadric);
346 CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
350 void GLACanvas::FirstShow()
352 // Update our record of the client area size and centre.
353 GetClientSize(&x_size, &y_size);
354 if (x_size < 1) x_size = 1;
355 if (y_size < 1) y_size = 1;
357 ctx.SetCurrent(*this);
358 opengl_initialised = true;
360 // Set the background colour of the canvas to black.
361 glClearColor(0.0, 0.0, 0.0, 1.0);
362 CHECK_GL_ERROR("FirstShow", "glClearColor");
364 // Set viewport.
365 glViewport(0, 0, x_size, y_size);
366 CHECK_GL_ERROR("FirstShow", "glViewport");
368 save_hints = false;
369 vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
370 renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
371 wxConfigBase * cfg = wxConfigBase::Get();
373 wxString s;
374 if (cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
375 cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
376 // The vendor and renderer are the same as the values we have cached,
377 // so use the hints we have cached.
378 int v;
379 if (cfg->Read(wxT("blob_method"), &v, 0) &&
380 (v == POINT || v == LINES)) {
381 // How to draw blobs.
382 blob_method = v;
384 if (cfg->Read(wxT("cross_method"), &v, 0) &&
385 (v == SPRITE || v == LINES)) {
386 // How to draw crosses.
387 cross_method = v;
392 if (m_Quadric) return;
393 // One time initialisation follows.
395 m_Quadric = gluNewQuadric();
396 CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
397 if (!m_Quadric) {
398 abort(); // FIXME need to cope somehow
401 glShadeModel(GL_FLAT);
402 CHECK_GL_ERROR("FirstShow", "glShadeModel");
403 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
404 CHECK_GL_ERROR("FirstShow", "glPolygonMode");
405 //glAlphaFunc(GL_GREATER, 0.5f);
406 //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
408 // We want glReadPixels() to read from the front buffer (which is the
409 // default for single-buffered displays).
410 if (double_buffered) {
411 glReadBuffer(GL_FRONT);
412 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
415 // Grey fog effect.
416 GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
417 glFogfv(GL_FOG_COLOR, fogcolour);
418 CHECK_GL_ERROR("FirstShow", "glFogfv");
420 // Linear fogging.
421 glFogi(GL_FOG_MODE, GL_LINEAR);
422 CHECK_GL_ERROR("FirstShow", "glFogi");
424 // Optimise for speed (compute fog per vertex).
425 glHint(GL_FOG_HINT, GL_FASTEST);
426 CHECK_GL_ERROR("FirstShow", "glHint");
428 // No padding on pixel packing and unpacking (default is to pad each
429 // line to a multiple of 4 bytes).
430 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
431 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
432 glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
433 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
435 // Load font
436 wxString path = wmsg_cfgpth();
437 path += wxCONFIG_PATH_SEPARATOR;
438 path += wxT("unifont.pixelfont");
439 if (!m_Font.load(path)) {
440 // FIXME: do something better.
441 // We have this message available: Error in format of font file “%s”
442 fprintf(stderr, "Failed to parse compiled-in font data\n");
443 exit(1);
446 if (blob_method == UNKNOWN) {
447 // Check if we can use GL_POINTS to plot blobs at stations.
448 GLdouble point_size_range[2];
449 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
450 CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
451 if (point_size_range[0] <= BLOB_DIAMETER &&
452 point_size_range[1] >= BLOB_DIAMETER) {
453 blob_method = POINT;
454 } else {
455 blob_method = LINES;
457 save_hints = true;
460 if (blob_method == POINT) {
461 glPointSize(BLOB_DIAMETER);
462 CHECK_GL_ERROR("FirstShow", "glPointSize");
465 // Point sprites provide an easy, fast way for us to draw crosses by
466 // texture mapping GL points.
468 // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
469 // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
470 // extensions.
472 // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
473 // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
474 // which we use.
475 if (cross_method == UNKNOWN) {
476 bool glpoint_sprite = false;
477 float maxSize = 0.0f;
478 glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
479 if (maxSize >= 8) {
480 glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
481 if (!glpoint_sprite) {
482 const char * p = (const char *)glGetString(GL_EXTENSIONS);
483 while (true) {
484 size_t l = 0;
485 if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
486 l = 19;
487 } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
488 l = 18;
490 if (l) {
491 p += l;
492 if (*p == '\0' || *p == ' ') {
493 glpoint_sprite = true;
494 break;
497 p = strchr(p + 1, ' ');
498 if (!p) break;
499 ++p;
503 cross_method = glpoint_sprite ? SPRITE : LINES;
504 save_hints = true;
507 if (cross_method == SPRITE) {
508 glGenTextures(1, &m_CrossTexture);
509 CHECK_GL_ERROR("FirstShow", "glGenTextures");
510 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
511 CHECK_GL_ERROR("FirstShow", "glBindTexture");
512 // Cross image for drawing crosses using texture mapped point sprites.
513 const unsigned char crossteximage[128] = {
514 #define o 0,0
515 #define I 255,255
516 CROSS_TEXTURE
517 #undef o
518 #undef I
520 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
521 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
522 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
523 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
524 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
525 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
526 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
527 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
528 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
529 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
530 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
531 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
533 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
537 void GLACanvas::Clear()
539 // Clear the canvas.
541 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
542 CHECK_GL_ERROR("Clear", "glClear");
545 void GLACanvas::SetScale(Double scale)
547 if (scale != m_Scale) {
548 vector<GLAList>::iterator i;
549 for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
550 i->invalidate_if(INVALIDATE_ON_SCALE);
553 m_Scale = scale;
557 void GLACanvas::OnSize(wxSizeEvent & event)
559 wxSize size = event.GetSize();
561 unsigned int mask = 0;
562 if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
563 if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
564 if (mask) {
565 vector<GLAList>::iterator i;
566 for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
567 i->invalidate_if(mask);
570 // The width and height go to zero when the panel is dragged right
571 // across so we clamp them to be at least 1 to avoid problems.
572 x_size = size.GetWidth();
573 y_size = size.GetHeight();
574 if (x_size < 1) x_size = 1;
575 if (y_size < 1) y_size = 1;
578 event.Skip();
580 if (!opengl_initialised) return;
582 // Set viewport.
583 glViewport(0, 0, x_size, y_size);
584 CHECK_GL_ERROR("OnSize", "glViewport");
587 void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
589 // Translate the data by a given amount, specified in screen coordinates.
591 // Find out how far the translation takes us in data coordinates.
592 SetDataTransform();
594 double x0, y0, z0;
595 double x, y, z;
596 gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
597 &x0, &y0, &z0);
598 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
599 gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
600 &x, &y, &z);
601 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
603 // Apply the translation.
604 AddTranslation(Vector3(x - x0, y - y0, z - z0));
607 void GLACanvas::SetVolumeDiameter(glaCoord diameter)
609 // Set the size of the data drawing volume by giving the diameter of the
610 // smallest sphere containing it.
612 m_VolumeDiameter = max(glaCoord(1.0), diameter);
615 void GLACanvas::StartDrawing()
617 // Prepare for a redraw operation.
619 ctx.SetCurrent(*this);
620 glDepthMask(GL_TRUE);
622 if (!save_hints) return;
624 // We want to check on the second redraw.
625 static int draw_count = 2;
626 if (--draw_count != 0) return;
628 if (cross_method != LINES) {
629 SetColour(col_WHITE);
630 Clear();
631 SetDataTransform();
632 BeginCrosses();
633 DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
634 EndCrosses();
635 static const unsigned char expected_cross[64 * 3] = {
636 #define o 0,0,0
637 #define I 255,255,255
638 CROSS_TEXTURE
639 #undef o
640 #undef I
642 if (!CheckVisualFidelity(expected_cross)) {
643 cross_method = LINES;
644 save_hints = true;
648 if (blob_method != LINES) {
649 SetColour(col_WHITE);
650 Clear();
651 SetDataTransform();
652 BeginBlobs();
653 DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
654 EndBlobs();
655 static const unsigned char expected_blob[64 * 3] = {
656 #define o 0,0,0
657 #define I 255,255,255
658 BLOB_TEXTURE
659 #undef o
660 #undef I
662 if (!CheckVisualFidelity(expected_blob)) {
663 blob_method = LINES;
664 save_hints = true;
668 wxConfigBase * cfg = wxConfigBase::Get();
669 cfg->Write(wxT("opengl_vendor"), vendor);
670 cfg->Write(wxT("opengl_renderer"), renderer);
671 cfg->Write(wxT("blob_method"), blob_method);
672 cfg->Write(wxT("cross_method"), cross_method);
673 cfg->Flush();
674 save_hints = false;
677 void GLACanvas::EnableSmoothPolygons(bool filled)
679 // Prepare for drawing smoothly-shaded polygons.
680 // Only use this when required (in particular lines in lists may not be
681 // coloured correctly when this is enabled).
683 glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
684 if (filled) {
685 glShadeModel(GL_SMOOTH);
686 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
687 } else {
688 glDisable(GL_LINE_SMOOTH);
689 glDisable(GL_TEXTURE_2D);
690 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
692 CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
694 if (filled && m_SmoothShading) {
695 static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
696 static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
697 static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
698 static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
699 glEnable(GL_COLOR_MATERIAL);
700 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
701 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
702 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
703 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
704 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
705 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
706 glEnable(GL_LIGHTING);
707 glEnable(GL_LIGHT0);
711 void GLACanvas::DisableSmoothPolygons()
713 glPopAttrib();
716 void GLACanvas::PlaceNormal(const Vector3 &v)
718 // Add a normal (for polygons etc.)
720 glNormal3d(v.GetX(), v.GetY(), v.GetZ());
723 void GLACanvas::SetDataTransform()
725 // Set projection.
726 glMatrixMode(GL_PROJECTION);
727 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
728 glLoadIdentity();
729 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
731 double aspect = double(y_size) / double(x_size);
733 Double near_plane = 1.0;
734 if (m_Perspective) {
735 Double lr = near_plane * tan(rad(25.0));
736 Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
737 Double tb = lr * aspect;
738 glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
739 CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
740 } else {
741 near_plane = 0.0;
742 assert(m_Scale != 0.0);
743 Double lr = m_VolumeDiameter / m_Scale * 0.5;
744 Double far_plane = m_VolumeDiameter + near_plane;
745 Double tb = lr * aspect;
746 glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
747 CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
750 // Set the modelview transform for drawing data.
751 glMatrixMode(GL_MODELVIEW);
752 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
753 glLoadIdentity();
754 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
755 if (m_Perspective) {
756 glTranslated(0.0, 0.0, -near_plane);
757 } else {
758 glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
760 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
761 // Get axes the correct way around (z upwards, y into screen)
762 glRotated(-90.0, 1.0, 0.0, 0.0);
763 CHECK_GL_ERROR("SetDataTransform", "glRotated");
764 glRotated(-m_Tilt, 1.0, 0.0, 0.0);
765 CHECK_GL_ERROR("SetDataTransform", "glRotated");
766 glRotated(m_Pan, 0.0, 0.0, 1.0);
767 CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
768 if (m_Perspective) {
769 glTranslated(m_Translation.GetX(),
770 m_Translation.GetY(),
771 m_Translation.GetZ());
772 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
775 // Save projection matrix.
776 glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
777 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
779 // Save viewport coordinates.
780 glGetIntegerv(GL_VIEWPORT, viewport);
781 CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
783 // Save modelview matrix.
784 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
785 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
787 if (!m_Perspective) {
788 // Adjust the translation so we don't change the Z position of the model
789 double X, Y, Z;
790 gluProject(m_Translation.GetX(),
791 m_Translation.GetY(),
792 m_Translation.GetZ(),
793 modelview_matrix, projection_matrix, viewport,
794 &X, &Y, &Z);
795 double Tx, Ty, Tz;
796 gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
797 &Tx, &Ty, &Tz);
798 glTranslated(Tx, Ty, Tz);
799 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
800 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
803 glEnable(GL_DEPTH_TEST);
804 CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
806 if (m_Textured) {
807 glBindTexture(GL_TEXTURE_2D, m_Texture);
808 glEnable(GL_TEXTURE_2D);
809 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
810 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
811 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
812 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
813 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
814 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
815 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
816 GL_LINEAR_MIPMAP_LINEAR);
817 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
818 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
819 } else {
820 glDisable(GL_TEXTURE_2D);
822 if (m_Fog) {
823 glFogf(GL_FOG_START, near_plane);
824 glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
825 glEnable(GL_FOG);
826 } else {
827 glDisable(GL_FOG);
830 glEnable(GL_BLEND);
831 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
832 if (m_AntiAlias) {
833 glEnable(GL_LINE_SMOOTH);
834 } else {
835 glDisable(GL_LINE_SMOOTH);
839 void GLACanvas::SetIndicatorTransform()
841 list_flags |= NEVER_CACHE;
843 // Set the modelview transform and projection for drawing indicators.
845 glDisable(GL_DEPTH_TEST);
846 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
847 glDisable(GL_FOG);
848 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
850 // Just a simple 2D projection.
851 glMatrixMode(GL_PROJECTION);
852 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
853 glLoadIdentity();
854 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
855 gluOrtho2D(0, x_size, 0, y_size);
856 CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
858 // No modelview transform.
859 glMatrixMode(GL_MODELVIEW);
860 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
861 glLoadIdentity();
862 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
864 glDisable(GL_TEXTURE_2D);
865 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
866 glDisable(GL_BLEND);
867 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
868 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
869 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
870 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
871 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
872 glAlphaFunc(GL_GREATER, 0.5f);
873 CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
874 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
875 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
876 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
877 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
878 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
879 CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
882 void GLACanvas::FinishDrawing()
884 // Complete a redraw operation.
886 if (double_buffered) {
887 SwapBuffers();
888 } else {
889 glFlush();
890 CHECK_GL_ERROR("FinishDrawing", "glFlush");
894 void GLACanvas::DrawList(unsigned int l)
896 // FIXME: uncomment to disable use of lists for debugging:
897 // GenerateList(l); return;
898 if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
900 // We generate the OpenGL lists lazily to minimise delays on startup.
901 // So check if we need to generate the OpenGL list now.
902 if (drawing_lists[l].need_to_generate()) {
903 // Clear list_flags so that we can note what conditions to invalidate
904 // the cached OpenGL list on.
905 list_flags = 0;
907 #ifdef GLA_DEBUG
908 printf("generating list #%u... ", l);
909 m_Vertices = 0;
910 #endif
911 GenerateList(l);
912 #ifdef GLA_DEBUG
913 printf("done (%d vertices)\n", m_Vertices);
914 #endif
915 drawing_lists[l].finalise(list_flags);
918 if (!drawing_lists[l].DrawList()) {
919 // That list isn't cached (which means it probably can't usefully be
920 // cached).
921 GenerateList(l);
925 void GLACanvas::DrawListZPrepass(unsigned int l)
927 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
928 DrawList(l);
929 glDepthMask(GL_FALSE);
930 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
931 glDepthFunc(GL_EQUAL);
932 DrawList(l);
933 glDepthMask(GL_TRUE);
934 glDepthFunc(GL_LESS);
937 void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
939 glMatrixMode(GL_PROJECTION);
940 CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
941 glPushMatrix();
942 CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
943 glTranslated(x, y, 0);
944 CHECK_GL_ERROR("DrawList2D", "glTranslated");
945 if (rotation != 0.0) {
946 glRotated(rotation, 0, 0, -1);
947 CHECK_GL_ERROR("DrawList2D", "glRotated");
949 DrawList(l);
950 glMatrixMode(GL_PROJECTION);
951 CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
952 glPopMatrix();
953 CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
956 void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
958 // Set the colour for subsequent operations.
959 glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
960 pen.GetBlue() * rgb_scale, alpha);
963 void GLACanvas::SetColour(const GLAPen& pen)
965 // Set the colour for subsequent operations.
966 glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
969 void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
971 // Set the colour for subsequent operations.
972 rgb_scale /= 255.0;
973 glColor4f(COLOURS[colour].r * rgb_scale,
974 COLOURS[colour].g * rgb_scale,
975 COLOURS[colour].b * rgb_scale,
976 alpha);
979 void GLACanvas::SetColour(gla_colour colour)
981 // Set the colour for subsequent operations.
982 if (alpha == 1.0) {
983 glColor3ubv(&COLOURS[colour].r);
984 } else {
985 glColor4ub(COLOURS[colour].r,
986 COLOURS[colour].g,
987 COLOURS[colour].b,
988 (unsigned char)(255 * alpha));
992 void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
994 // Draw a text string on the current buffer in the current font.
995 glRasterPos3d(x, y, z);
996 CHECK_GL_ERROR("DrawText", "glRasterPos3d");
997 m_Font.write_string(str.data(), str.size());
1000 void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1002 glRasterPos2d(x, y);
1003 CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1004 m_Font.write_string(str.data(), str.size());
1007 void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1009 m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1012 void GLACanvas::BeginQuadrilaterals()
1014 // Commence drawing of quadrilaterals.
1016 glBegin(GL_QUADS);
1019 void GLACanvas::EndQuadrilaterals()
1021 // Finish drawing of quadrilaterals.
1023 glEnd();
1024 CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1027 void GLACanvas::BeginLines()
1029 // Commence drawing of a set of lines.
1031 glBegin(GL_LINES);
1034 void GLACanvas::EndLines()
1036 // Finish drawing of a set of lines.
1038 glEnd();
1039 CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1042 void GLACanvas::BeginTriangles()
1044 // Commence drawing of a set of triangles.
1046 glBegin(GL_TRIANGLES);
1049 void GLACanvas::EndTriangles()
1051 // Finish drawing of a set of triangles.
1053 glEnd();
1054 CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1057 void GLACanvas::BeginTriangleStrip()
1059 // Commence drawing of a triangle strip.
1061 glBegin(GL_TRIANGLE_STRIP);
1064 void GLACanvas::EndTriangleStrip()
1066 // Finish drawing of a triangle strip.
1068 glEnd();
1069 CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1072 void GLACanvas::BeginPolyline()
1074 // Commence drawing of a polyline.
1076 glBegin(GL_LINE_STRIP);
1079 void GLACanvas::EndPolyline()
1081 // Finish drawing of a polyline.
1083 glEnd();
1084 CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1087 void GLACanvas::BeginPolygon()
1089 // Commence drawing of a polygon.
1091 glBegin(GL_POLYGON);
1094 void GLACanvas::EndPolygon()
1096 // Finish drawing of a polygon.
1098 glEnd();
1099 CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1102 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1104 // Place a vertex for the current object being drawn.
1106 #ifdef GLA_DEBUG
1107 m_Vertices++;
1108 #endif
1109 glVertex3d(x, y, z);
1112 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1113 glaTexCoord tex_x, glaTexCoord tex_y)
1115 // Place a vertex for the current object being drawn.
1117 #ifdef GLA_DEBUG
1118 m_Vertices++;
1119 #endif
1120 glTexCoord2i(tex_x, tex_y);
1121 glVertex3d(x, y, z);
1124 void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1126 // Place a vertex for the current indicator object being drawn.
1128 PlaceVertex(x, y, 0.0);
1131 void GLACanvas::BeginBlobs()
1133 // Commence drawing of a set of blobs.
1134 if (blob_method == POINT) {
1135 glPushAttrib(GL_ENABLE_BIT);
1136 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1137 glEnable(GL_ALPHA_TEST);
1138 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1139 glEnable(GL_POINT_SMOOTH);
1140 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1141 glBegin(GL_POINTS);
1142 } else {
1143 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1144 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1145 SetIndicatorTransform();
1146 glEnable(GL_DEPTH_TEST);
1147 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1148 glBegin(GL_LINES);
1152 void GLACanvas::EndBlobs()
1154 // Finish drawing of a set of blobs.
1155 glEnd();
1156 if (blob_method == POINT) {
1157 CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1158 } else {
1159 CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1161 glPopAttrib();
1162 CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1165 void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1167 if (blob_method == POINT) {
1168 // Draw a marker.
1169 PlaceVertex(x, y, z);
1170 } else {
1171 double X, Y, Z;
1172 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1173 printf("bad transform\n");
1174 return;
1176 // Stuff behind us (in perspective view) will get clipped,
1177 // but we can save effort with a cheap check here.
1178 if (Z <= 0) return;
1180 X -= BLOB_DIAMETER * 0.5;
1181 Y -= BLOB_DIAMETER * 0.5;
1183 PlaceVertex(X, Y + 1, Z);
1184 PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1186 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1187 PlaceVertex(X + i, Y, Z);
1188 PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1191 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1192 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1194 #ifdef GLA_DEBUG
1195 m_Vertices++;
1196 #endif
1199 void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1201 if (blob_method == POINT) {
1202 // Draw a marker.
1203 PlaceVertex(x, y, 0);
1204 } else {
1205 x -= BLOB_DIAMETER * 0.5;
1206 y -= BLOB_DIAMETER * 0.5;
1208 PlaceVertex(x, y + 1, 0);
1209 PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1211 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1212 PlaceVertex(x + i, y, 0);
1213 PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1216 PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1217 PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1219 #ifdef GLA_DEBUG
1220 m_Vertices++;
1221 #endif
1224 void GLACanvas::BeginCrosses()
1226 // Plot crosses.
1227 if (cross_method == SPRITE) {
1228 glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1229 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1230 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1231 CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1232 glEnable(GL_ALPHA_TEST);
1233 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1234 glPointSize(8);
1235 CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1236 glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1237 CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1238 glEnable(GL_TEXTURE_2D);
1239 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1240 glEnable(GL_POINT_SPRITE);
1241 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1242 glBegin(GL_POINTS);
1243 } else {
1244 // To get the crosses to appear at a constant size and orientation on
1245 // screen, we plot them in the Indicator transform coordinates (which
1246 // unfortunately means they can't be usefully put in an opengl display
1247 // list).
1248 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1249 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1250 SetIndicatorTransform();
1251 glEnable(GL_DEPTH_TEST);
1252 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1253 glBegin(GL_LINES);
1257 void GLACanvas::EndCrosses()
1259 glEnd();
1260 if (cross_method == SPRITE) {
1261 CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1262 } else {
1263 CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1265 glPopAttrib();
1266 CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1269 void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1271 if (cross_method == SPRITE) {
1272 // Draw a marker.
1273 PlaceVertex(x, y, z);
1274 } else {
1275 double X, Y, Z;
1276 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1277 printf("bad transform\n");
1278 return;
1280 // Stuff behind us (in perspective view) will get clipped,
1281 // but we can save effort with a cheap check here.
1282 if (Z <= 0) return;
1284 // Round to integers before adding on the offsets for the
1285 // cross arms to avoid uneven crosses.
1286 X = rint(X);
1287 Y = rint(Y);
1288 PlaceVertex(X - 3, Y - 3, Z);
1289 PlaceVertex(X + 3, Y + 3, Z);
1290 PlaceVertex(X - 3, Y + 3, Z);
1291 PlaceVertex(X + 3, Y - 3, Z);
1293 #ifdef GLA_DEBUG
1294 m_Vertices++;
1295 #endif
1298 void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1300 // Draw an unfilled circle
1301 const Double radius = 4;
1302 assert(m_Quadric);
1303 glMatrixMode(GL_MODELVIEW);
1304 CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1305 glPushMatrix();
1306 CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1307 glTranslated(x, y, 0.0);
1308 CHECK_GL_ERROR("DrawRing", "glTranslated");
1309 gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1310 CHECK_GL_ERROR("DrawRing", "gluDisk");
1311 glPopMatrix();
1312 CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1315 void GLACanvas::DrawRectangle(gla_colour edge, gla_colour fill,
1316 glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1318 // Draw a filled rectangle with an edge in the indicator plane.
1319 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1320 // size.
1322 SetColour(fill);
1323 BeginQuadrilaterals();
1324 PlaceIndicatorVertex(x0, y0);
1325 PlaceIndicatorVertex(x0 + w, y0);
1326 PlaceIndicatorVertex(x0 + w, y0 + h);
1327 PlaceIndicatorVertex(x0, y0 + h);
1328 EndQuadrilaterals();
1330 if (edge != fill) {
1331 SetColour(edge);
1332 BeginLines();
1333 PlaceIndicatorVertex(x0, y0);
1334 PlaceIndicatorVertex(x0 + w, y0);
1335 PlaceIndicatorVertex(x0 + w, y0 + h);
1336 PlaceIndicatorVertex(x0, y0 + h);
1337 EndLines();
1341 void
1342 GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1343 glaCoord x0, glaCoord y0,
1344 glaCoord w, glaCoord h)
1346 // Draw a graduated filled rectangle in the indicator plane.
1347 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1348 // size.
1350 glShadeModel(GL_SMOOTH);
1351 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1352 BeginQuadrilaterals();
1353 SetColour(fill_bot);
1354 PlaceIndicatorVertex(x0, y0);
1355 PlaceIndicatorVertex(x0 + w, y0);
1356 SetColour(fill_top);
1357 PlaceIndicatorVertex(x0 + w, y0 + h);
1358 PlaceIndicatorVertex(x0, y0 + h);
1359 EndQuadrilaterals();
1360 glShadeModel(GL_FLAT);
1361 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1364 void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1365 glaCoord cx, glaCoord cy, glaCoord radius)
1367 // Draw a filled circle with an edge.
1368 SetColour(fill);
1369 glMatrixMode(GL_MODELVIEW);
1370 CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1371 glPushMatrix();
1372 CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1373 glTranslated(cx, cy, 0.0);
1374 CHECK_GL_ERROR("DrawCircle", "glTranslated");
1375 assert(m_Quadric);
1376 gluDisk(m_Quadric, 0.0, radius, 36, 1);
1377 CHECK_GL_ERROR("DrawCircle", "gluDisk");
1378 SetColour(edge);
1379 gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1380 CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1381 glPopMatrix();
1382 CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1385 void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1386 glaCoord cx, glaCoord cy,
1387 glaCoord radius, glaCoord start)
1389 // Draw a filled semicircle with an edge.
1390 // The semicircle extends from "start" deg to "start"+180 deg (increasing
1391 // clockwise, 0 deg upwards).
1392 SetColour(fill);
1393 glMatrixMode(GL_MODELVIEW);
1394 CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1395 glPushMatrix();
1396 CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1397 glTranslated(cx, cy, 0.0);
1398 CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1399 assert(m_Quadric);
1400 gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1401 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1402 SetColour(edge);
1403 gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1404 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1405 glPopMatrix();
1406 CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1409 void
1410 GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1411 const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1413 // Draw a filled triangle with an edge.
1415 SetColour(fill);
1416 BeginTriangles();
1417 PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1418 PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1419 PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1420 EndTriangles();
1422 SetColour(edge);
1423 glBegin(GL_LINE_STRIP);
1424 PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1425 PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1426 PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1427 glEnd();
1428 CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1431 void GLACanvas::EnableDashedLines()
1433 // Enable dashed lines, and start drawing in them.
1435 glLineStipple(1, 0x3333);
1436 CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1437 glEnable(GL_LINE_STIPPLE);
1438 CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1441 void GLACanvas::DisableDashedLines()
1443 glDisable(GL_LINE_STIPPLE);
1444 CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1447 bool GLACanvas::Transform(const Vector3 & v,
1448 double* x_out, double* y_out, double* z_out) const
1450 // Convert from data coordinates to screen coordinates.
1452 // Perform the projection.
1453 return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1454 modelview_matrix, projection_matrix, viewport,
1455 x_out, y_out, z_out);
1458 void GLACanvas::ReverseTransform(Double x, Double y,
1459 double* x_out, double* y_out, double* z_out) const
1461 // Convert from screen coordinates to data coordinates.
1463 // Perform the projection.
1464 gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1465 x_out, y_out, z_out);
1466 CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1469 Double GLACanvas::SurveyUnitsAcrossViewport() const
1471 // Measure the current viewport in survey units, taking into account the
1472 // current display scale.
1474 assert(m_Scale != 0.0);
1475 list_flags |= INVALIDATE_ON_SCALE;
1476 return m_VolumeDiameter / m_Scale;
1479 void GLACanvas::ToggleSmoothShading()
1481 m_SmoothShading = !m_SmoothShading;
1484 void GLACanvas::ToggleTextured()
1486 m_Textured = !m_Textured;
1487 if (m_Textured && m_Texture == 0) {
1488 glGenTextures(1, &m_Texture);
1489 CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1491 glBindTexture(GL_TEXTURE_2D, m_Texture);
1492 CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1494 ::wxInitAllImageHandlers();
1496 wxImage img;
1497 wxString texture(wmsg_cfgpth());
1498 texture += wxCONFIG_PATH_SEPARATOR;
1499 texture += wxT("images");
1500 texture += wxCONFIG_PATH_SEPARATOR;
1501 texture += wxT("texture.png");
1502 if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1503 // FIXME
1504 fprintf(stderr, "Couldn't load image.\n");
1505 exit(1);
1508 // Generate mipmaps.
1509 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1510 img.GetWidth(), img.GetHeight(),
1511 GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1512 CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1514 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1515 CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1519 bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1521 const int width = x_size;
1522 const int height = y_size;
1523 unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1524 if (!pixels) return false;
1525 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1526 CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1527 unsigned char * tmp_row = pixels + 3 * width * height;
1528 // We need to flip the image vertically - this approach should be more
1529 // efficient than using wxImage::Mirror(false) as that creates a new
1530 // wxImage object.
1531 for (int y = height / 2 - 1; y >= 0; --y) {
1532 unsigned char * upper = pixels + 3 * width * y;
1533 unsigned char * lower = pixels + 3 * width * (height - y - 1);
1534 memcpy(tmp_row, upper, 3 * width);
1535 memcpy(upper, lower, 3 * width);
1536 memcpy(lower, tmp_row, 3 * width);
1538 // NB wxImage constructor calls free(pixels) for us.
1539 wxImage grab(width, height, pixels);
1540 return grab.SaveFile(fnm, type);
1543 bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1545 unsigned char pixels[3 * 8 * 8];
1546 if (double_buffered) {
1547 glReadBuffer(GL_BACK);
1548 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1550 glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1551 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1552 CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1553 if (double_buffered) {
1554 glReadBuffer(GL_FRONT);
1555 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1557 #if 0
1558 // Show what got drawn and what was expected for debugging.
1559 for (int y = 0; y < 8; ++y) {
1560 for (int x = 0; x < 8; ++x) {
1561 int o = (y * 8 + x) * 3;
1562 printf("%c", pixels[o] ? 'X' : '.');
1564 printf(" ");
1565 for (int x = 0; x < 8; ++x) {
1566 int o = (y * 8 + x) * 3;
1567 printf("%c", target[o] ? 'X' : '.');
1569 printf("\n");
1571 #endif
1572 return (memcmp(pixels, target, sizeof(pixels)) == 0);
1575 void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1577 CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1578 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1581 void GLACanvas::PolygonOffset(bool on) const
1583 if (on) {
1584 glPolygonOffset(1.0, 1.0);
1585 glEnable(GL_POLYGON_OFFSET_FILL);
1586 } else {
1587 glDisable(GL_POLYGON_OFFSET_FILL);