4 // OpenGL implementation for the GLA abstraction layer.
6 // Copyright (C) 2002-2003,2005 Mark R. Shinwell
7 // Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015 Olly Betts
9 // This program is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
28 #include <wx/confbase.h>
40 #elif defined HAVE_OPENGL_GL_H
41 # include <OpenGL/gl.h>
44 #ifdef HAVE_GL_GLEXT_H
45 # include <GL/glext.h>
46 #elif defined HAVE_OPENGL_GLEXT_H
47 # include <OpenGL/glext.h>
50 #ifndef GL_POINT_SIZE_MAX
51 #define GL_POINT_SIZE_MAX 0x8127
53 #ifndef GL_POINT_SPRITE
54 #define GL_POINT_SPRITE 0x8861
56 #ifndef GL_COORD_REPLACE
57 #define GL_COORD_REPLACE 0x8862
59 // GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60 // GL_SMOOTH_POINT_SIZE_RANGE.
61 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
62 #define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
64 // GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65 // replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66 #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67 #define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
69 // GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70 #ifndef GL_ALIASED_POINT_SIZE_RANGE
71 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
76 const int BLOB_DIAMETER
= 5;
78 #define BLOB_TEXTURE \
79 o, o, o, o, o, o, o, o,\
80 o, o, o, o, o, o, o, o,\
81 o, o, I, I, I, o, o, o,\
82 o, I, I, I, I, I, o, o,\
83 o, I, I, I, I, I, o, o,\
84 o, I, I, I, I, I, o, o,\
85 o, o, I, I, I, o, o, o,\
86 o, o, o, o, o, o, o, o
88 #define CROSS_TEXTURE \
89 o, o, o, o, o, o, o, o,\
90 I, o, o, o, o, o, I, o,\
91 o, I, o, o, o, I, o, o,\
92 o, o, I, o, I, o, o, o,\
93 o, o, o, I, o, o, o, o,\
94 o, o, I, o, I, o, o, o,\
95 o, I, o, o, o, I, o, o,\
96 I, o, o, o, o, o, I, o
98 static bool opengl_initialised
= false;
100 string
GetGLSystemDescription()
102 // If OpenGL isn't initialised we may get a SEGV from glGetString.
103 if (!opengl_initialised
)
104 return "No OpenGL information available yet - try opening a file.";
105 const char *p
= (const char*)glGetString(GL_VERSION
);
107 return "Couldn't read OpenGL version!";
113 info
+= (const char*)glGetString(GL_VENDOR
);
115 info
+= (const char*)glGetString(GL_RENDERER
);
116 #if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
117 info
+= string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
122 GLint red
, green
, blue
;
123 glGetIntegerv(GL_RED_BITS
, &red
);
124 glGetIntegerv(GL_GREEN_BITS
, &green
);
125 glGetIntegerv(GL_BLUE_BITS
, &blue
);
126 GLint max_texture_size
;
127 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &max_texture_size
);
128 GLint max_viewport
[2];
129 glGetIntegerv(GL_MAX_VIEWPORT_DIMS
, max_viewport
);
130 GLdouble point_size_range
[2];
131 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE
, point_size_range
);
132 GLdouble point_size_granularity
;
133 glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY
, &point_size_granularity
);
134 info
+= string_format("R%dG%dB%d\n"
135 "Max Texture size: %dx%d\n"
136 "Max Viewport size: %dx%d\n"
137 "Smooth Point Size %.3f-%.3f (granularity %.3f)",
138 (int)red
, (int)green
, (int)blue
,
139 (int)max_texture_size
, (int)max_texture_size
,
140 (int)max_viewport
[0], (int)max_viewport
[1],
141 point_size_range
[0], point_size_range
[1],
142 point_size_granularity
);
143 glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE
, point_size_range
);
144 if (glGetError() != GL_INVALID_ENUM
) {
145 info
+= string_format("\nAliased point size %.3f-%.3f",
146 point_size_range
[0], point_size_range
[1]);
149 info
+= "\nDouble buffered: ";
155 const GLubyte
* gl_extensions
= glGetString(GL_EXTENSIONS
);
156 if (*gl_extensions
) {
158 info
+= (const char*)gl_extensions
;
164 glpoint_sprite_works()
166 // Point sprites provide an easy, fast way for us to draw crosses by
167 // texture mapping GL points.
169 // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170 // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
173 // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174 // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
176 static bool glpoint_sprite
= false;
177 static bool checked
= false;
179 float maxSize
= 0.0f
;
180 glGetFloatv(GL_POINT_SIZE_MAX
, &maxSize
);
182 glpoint_sprite
= (atoi((const char *)glGetString(GL_VERSION
)) >= 2);
183 if (!glpoint_sprite
) {
184 const char * p
= (const char *)glGetString(GL_EXTENSIONS
);
187 if (memcmp(p
, "GL_ARB_point_sprite", 19) == 0) {
189 } else if (memcmp(p
, "GL_NV_point_sprite", 18) == 0) {
194 if (*p
== '\0' || *p
== ' ') {
195 glpoint_sprite
= true;
199 p
= strchr(p
+ 1, ' ');
207 return glpoint_sprite
;
211 log_gl_error(const wxChar
* str
, GLenum error_code
)
213 const char * e
= reinterpret_cast<const char *>(gluErrorString(error_code
));
214 wxLogError(str
, wxString(e
, wxConvUTF8
).c_str());
217 // Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218 // (thus it must not be called from BeginLines(), etc., or within a
219 // BeginLines()/EndLines() block etc.)
220 #define CHECK_GL_ERROR(M, F) do { \
221 if (!opengl_initialised) { \
222 wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
224 GLenum error_code_ = glGetError(); \
225 if (error_code_ != GL_NO_ERROR) { \
226 log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227 "(call " F " in method " M ")"), error_code_); \
237 components
[0] = components
[1] = components
[2] = 0.0;
240 void GLAPen::SetColour(double red
, double green
, double blue
)
243 components
[1] = green
;
244 components
[2] = blue
;
247 double GLAPen::GetRed() const
249 return components
[0];
252 double GLAPen::GetGreen() const
254 return components
[1];
257 double GLAPen::GetBlue() const
259 return components
[2];
262 void GLAPen::Interpolate(const GLAPen
& pen
, double how_far
)
264 components
[0] += how_far
* (pen
.GetRed() - components
[0]);
265 components
[1] += how_far
* (pen
.GetGreen() - components
[1]);
266 components
[2] += how_far
* (pen
.GetBlue() - components
[2]);
269 struct ColourTriple
{
270 // RGB triple: values are from 0-255 inclusive for each component.
271 unsigned char r
, g
, b
;
274 // These must be in the same order as the entries in COLOURS[] below.
275 const ColourTriple COLOURS
[] = {
276 { 0, 0, 0 }, // black
277 { 100, 100, 100 }, // grey
278 { 180, 180, 180 }, // light grey
279 { 140, 140, 140 }, // light grey 2
280 { 90, 90, 90 }, // dark grey
281 { 255, 255, 255 }, // white
282 { 0, 100, 255}, // turquoise
283 { 0, 255, 40 }, // green
284 { 150, 205, 224 }, // indicator 1
285 { 114, 149, 160 }, // indicator 2
286 { 255, 255, 0 }, // yellow
287 { 255, 0, 0 }, // red
288 { 40, 40, 255 }, // blue
291 bool GLAList::need_to_generate() {
292 // Bail out if the list is already cached, or can't usefully be cached.
293 if (flags
& (GLACanvas::CACHED
|GLACanvas::NEVER_CACHE
))
296 // Create a new OpenGL list to hold this sequence of drawing
299 gl_list
= glGenLists(1);
300 CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
302 printf("glGenLists(1) returned %u\n", (unsigned)gl_list
);
305 // If we can't create a list for any reason, fall back to just
306 // drawing directly, and flag the list as NEVER_CACHE as there's
307 // unlikely to be much point calling glGenLists() again.
308 flags
= GLACanvas::NEVER_CACHE
;
312 // We should have 256 lists for font drawing and a dozen or so for 2D
313 // and 3D lists. So something is amiss if we've generated 1000 lists,
314 // probably a infinite loop in the lazy list mechanism.
315 assert(gl_list
< 1000);
317 // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
319 // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320 // list using GL_COMPILE mode, then execute it with glCallList()."
321 glNewList(gl_list
, GL_COMPILE
);
322 CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
326 void GLAList::finalise(unsigned int list_flags
)
329 CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330 if (list_flags
& GLACanvas::NEVER_CACHE
) {
331 glDeleteLists(gl_list
, 1);
332 CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
334 flags
= GLACanvas::NEVER_CACHE
;
336 flags
= list_flags
| GLACanvas::CACHED
;
340 bool GLAList::DrawList() const {
341 if ((flags
& GLACanvas::CACHED
) == 0)
344 CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
352 BEGIN_EVENT_TABLE(GLACanvas
, wxGLCanvas
)
353 EVT_SIZE(GLACanvas::OnSize
)
356 static const int wx_gl_window_attribs
[] = {
359 WX_GL_DEPTH_SIZE
, 16,
363 // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
364 GLACanvas::GLACanvas(wxWindow
* parent
, int id
)
365 : wxGLCanvas(parent
, id
, wx_gl_window_attribs
, wxDefaultPosition
,
366 wxDefaultSize
, wxWANTS_CHARS
),
367 ctx(this), m_Translation(), blob_method(UNKNOWN
), cross_method(UNKNOWN
),
376 m_VolumeDiameter
= 1.0;
377 m_SmoothShading
= false;
380 m_Perspective
= false;
387 GLACanvas::~GLACanvas()
392 gluDeleteQuadric(m_Quadric
);
393 CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
397 void GLACanvas::FirstShow()
399 // Update our record of the client area size and centre.
400 GetClientSize(&x_size
, &y_size
);
401 if (x_size
< 1) x_size
= 1;
402 if (y_size
< 1) y_size
= 1;
404 ctx
.SetCurrent(*this);
405 opengl_initialised
= true;
407 // Set the background colour of the canvas to black.
408 glClearColor(0.0, 0.0, 0.0, 1.0);
409 CHECK_GL_ERROR("FirstShow", "glClearColor");
412 glViewport(0, 0, x_size
, y_size
);
413 CHECK_GL_ERROR("FirstShow", "glViewport");
417 vendor
= wxString((const char *)glGetString(GL_VENDOR
), wxConvUTF8
);
418 renderer
= wxString((const char *)glGetString(GL_RENDERER
), wxConvUTF8
);
420 wxConfigBase
* cfg
= wxConfigBase::Get();
422 if (cfg
->Read(wxT("opengl_survex"), &s
, wxString()) && s
== wxT(VERSION
) &&
423 cfg
->Read(wxT("opengl_vendor"), &s
, wxString()) && s
== vendor
&&
424 cfg
->Read(wxT("opengl_renderer"), &s
, wxString()) && s
== renderer
) {
425 // The survex version, vendor and renderer are the same as those
426 // we cached hints for, so use those hints.
428 if (cfg
->Read(wxT("blob_method"), &v
, 0) &&
429 (v
== POINT
|| v
== LINES
)) {
430 // How to draw blobs.
433 if (cfg
->Read(wxT("cross_method"), &v
, 0) &&
434 (v
== SPRITE
|| v
== LINES
)) {
435 // How to draw crosses.
441 if (m_Quadric
) return;
442 // One time initialisation follows.
444 m_Quadric
= gluNewQuadric();
445 CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
447 abort(); // FIXME need to cope somehow
450 glShadeModel(GL_FLAT
);
451 CHECK_GL_ERROR("FirstShow", "glShadeModel");
452 glPolygonMode(GL_FRONT_AND_BACK
, GL_FILL
); // So text works.
453 CHECK_GL_ERROR("FirstShow", "glPolygonMode");
454 //glAlphaFunc(GL_GREATER, 0.5f);
455 //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
457 // We want glReadPixels() to read from the front buffer (which is the
458 // default for single-buffered displays).
459 if (double_buffered
) {
460 glReadBuffer(GL_FRONT
);
461 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
465 GLfloat fogcolour
[4] = { 0.5, 0.5, 0.5, 1.0 };
466 glFogfv(GL_FOG_COLOR
, fogcolour
);
467 CHECK_GL_ERROR("FirstShow", "glFogfv");
470 glFogi(GL_FOG_MODE
, GL_LINEAR
);
471 CHECK_GL_ERROR("FirstShow", "glFogi");
473 // Optimise for speed (compute fog per vertex).
474 glHint(GL_FOG_HINT
, GL_FASTEST
);
475 CHECK_GL_ERROR("FirstShow", "glHint");
477 // No padding on pixel packing and unpacking (default is to pad each
478 // line to a multiple of 4 bytes).
479 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1); // For setting texture maps.
480 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
481 glPixelStorei(GL_PACK_ALIGNMENT
, 1); // For screengrabs and movies.
482 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
485 wxString path
= wmsg_cfgpth();
486 path
+= wxCONFIG_PATH_SEPARATOR
;
487 path
+= wxT("unifont.pixelfont");
488 if (!m_Font
.load(path
)) {
489 // FIXME: do something better.
490 // We have this message available: Error in format of font file “%s”
491 fprintf(stderr
, "Failed to parse compiled-in font data\n");
495 if (blob_method
== UNKNOWN
) {
496 // Check if we can use GL_POINTS to plot blobs at stations.
497 GLdouble point_size_range
[2];
498 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE
, point_size_range
);
499 CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
500 if (point_size_range
[0] <= BLOB_DIAMETER
&&
501 point_size_range
[1] >= BLOB_DIAMETER
) {
504 blob_method
= glpoint_sprite_works() ? SPRITE
: LINES
;
509 if (blob_method
== POINT
) {
510 glPointSize(BLOB_DIAMETER
);
511 CHECK_GL_ERROR("FirstShow", "glPointSize");
514 if (cross_method
== UNKNOWN
) {
515 cross_method
= glpoint_sprite_works() ? SPRITE
: LINES
;
519 if (cross_method
== SPRITE
) {
520 glGenTextures(1, &m_CrossTexture
);
521 CHECK_GL_ERROR("FirstShow", "glGenTextures");
522 glBindTexture(GL_TEXTURE_2D
, m_CrossTexture
);
523 CHECK_GL_ERROR("FirstShow", "glBindTexture");
524 // Cross image for drawing crosses using texture mapped point sprites.
525 const unsigned char crossteximage
[128] = {
532 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
533 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
534 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
535 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
536 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
537 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
538 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
539 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
540 glTexImage2D(GL_TEXTURE_2D
, 0, GL_LUMINANCE_ALPHA
, 8, 8, 0, GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, (GLvoid
*)crossteximage
);
541 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
542 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
543 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
544 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
545 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
548 if (blob_method
== SPRITE
) {
549 glGenTextures(1, &m_BlobTexture
);
550 CHECK_GL_ERROR("FirstShow", "glGenTextures");
551 glBindTexture(GL_TEXTURE_2D
, m_BlobTexture
);
552 CHECK_GL_ERROR("FirstShow", "glBindTexture");
553 // Image for drawing blobs using texture mapped point sprites.
554 const unsigned char blobteximage
[128] = {
561 glPixelStorei(GL_UNPACK_ALIGNMENT
, 1);
562 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
563 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
564 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
565 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
566 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
567 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
568 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
569 glTexImage2D(GL_TEXTURE_2D
, 0, GL_LUMINANCE_ALPHA
, 8, 8, 0, GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, (GLvoid
*)blobteximage
);
570 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
571 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
572 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
573 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
574 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
578 void GLACanvas::Clear()
582 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
583 CHECK_GL_ERROR("Clear", "glClear");
586 void GLACanvas::SetScale(Double scale
)
588 if (scale
!= m_Scale
) {
589 vector
<GLAList
>::iterator i
;
590 for (i
= drawing_lists
.begin(); i
!= drawing_lists
.end(); ++i
) {
591 i
->invalidate_if(INVALIDATE_ON_SCALE
);
598 void GLACanvas::OnSize(wxSizeEvent
& event
)
600 wxSize size
= event
.GetSize();
602 unsigned int mask
= 0;
603 if (size
.GetWidth() != x_size
) mask
|= INVALIDATE_ON_X_RESIZE
;
604 if (size
.GetHeight() != y_size
) mask
|= INVALIDATE_ON_Y_RESIZE
;
606 vector
<GLAList
>::iterator i
;
607 for (i
= drawing_lists
.begin(); i
!= drawing_lists
.end(); ++i
) {
608 i
->invalidate_if(mask
);
611 // The width and height go to zero when the panel is dragged right
612 // across so we clamp them to be at least 1 to avoid problems.
613 x_size
= size
.GetWidth();
614 y_size
= size
.GetHeight();
615 if (x_size
< 1) x_size
= 1;
616 if (y_size
< 1) y_size
= 1;
621 if (!opengl_initialised
) return;
624 glViewport(0, 0, x_size
, y_size
);
625 CHECK_GL_ERROR("OnSize", "glViewport");
628 void GLACanvas::AddTranslationScreenCoordinates(int dx
, int dy
)
630 // Translate the data by a given amount, specified in screen coordinates.
632 // Find out how far the translation takes us in data coordinates.
637 gluUnProject(0.0, 0.0, 0.0, modelview_matrix
, projection_matrix
, viewport
,
639 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
640 gluUnProject(dx
, -dy
, 0.0, modelview_matrix
, projection_matrix
, viewport
,
642 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
644 // Apply the translation.
645 AddTranslation(Vector3(x
- x0
, y
- y0
, z
- z0
));
648 void GLACanvas::SetVolumeDiameter(glaCoord diameter
)
650 // Set the size of the data drawing volume by giving the diameter of the
651 // smallest sphere containing it.
653 m_VolumeDiameter
= max(glaCoord(1.0), diameter
);
656 void GLACanvas::StartDrawing()
658 // Prepare for a redraw operation.
660 ctx
.SetCurrent(*this);
661 glDepthMask(GL_TRUE
);
663 if (!save_hints
) return;
665 // We want to check on the second redraw.
666 static int draw_count
= 2;
667 if (--draw_count
!= 0) return;
669 if (cross_method
!= LINES
) {
670 SetColour(col_WHITE
);
674 DrawCross(-m_Translation
.GetX(), -m_Translation
.GetY(), -m_Translation
.GetZ());
676 static const unsigned char expected_cross
[64 * 3] = {
678 #define I 255,255,255
683 if (!CheckVisualFidelity(expected_cross
)) {
684 cross_method
= LINES
;
689 if (blob_method
!= LINES
) {
690 SetColour(col_WHITE
);
694 DrawBlob(-m_Translation
.GetX(), -m_Translation
.GetY(), -m_Translation
.GetZ());
696 static const unsigned char expected_blob
[64 * 3] = {
698 #define I 255,255,255
703 if (!CheckVisualFidelity(expected_blob
)) {
709 wxConfigBase
* cfg
= wxConfigBase::Get();
710 cfg
->Write(wxT("opengl_survex"), wxT(VERSION
));
711 cfg
->Write(wxT("opengl_vendor"), vendor
);
712 cfg
->Write(wxT("opengl_renderer"), renderer
);
713 cfg
->Write(wxT("blob_method"), blob_method
);
714 cfg
->Write(wxT("cross_method"), cross_method
);
719 void GLACanvas::EnableSmoothPolygons(bool filled
)
721 // Prepare for drawing smoothly-shaded polygons.
722 // Only use this when required (in particular lines in lists may not be
723 // coloured correctly when this is enabled).
725 glPushAttrib(GL_ENABLE_BIT
|GL_LIGHTING_BIT
|GL_POLYGON_BIT
);
727 glShadeModel(GL_SMOOTH
);
728 glPolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
730 glDisable(GL_LINE_SMOOTH
);
731 glDisable(GL_TEXTURE_2D
);
732 glPolygonMode(GL_FRONT_AND_BACK
, GL_LINE
);
734 CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
736 if (filled
&& m_SmoothShading
) {
737 static const GLfloat mat_specular
[] = { 0.2, 0.2, 0.2, 1.0 };
738 static const GLfloat light_position
[] = { -1.0, -1.0, -1.0, 0.0 };
739 static const GLfloat light_ambient
[] = { 0.3, 0.3, 0.3, 1.0 };
740 static const GLfloat light_diffuse
[] = { 0.7, 0.7, 0.7, 1.0 };
741 glEnable(GL_COLOR_MATERIAL
);
742 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, mat_specular
);
743 glMaterialf(GL_FRONT_AND_BACK
, GL_SHININESS
, 10.0);
744 glLightfv(GL_LIGHT0
, GL_AMBIENT
, light_ambient
);
745 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light_diffuse
);
746 glLightfv(GL_LIGHT0
, GL_POSITION
, light_position
);
747 glColorMaterial(GL_FRONT_AND_BACK
, GL_AMBIENT_AND_DIFFUSE
);
748 glEnable(GL_LIGHTING
);
753 void GLACanvas::DisableSmoothPolygons()
758 void GLACanvas::PlaceNormal(const Vector3
&v
)
760 // Add a normal (for polygons etc.)
762 glNormal3d(v
.GetX(), v
.GetY(), v
.GetZ());
765 void GLACanvas::SetDataTransform()
768 glMatrixMode(GL_PROJECTION
);
769 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
771 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
773 double aspect
= double(y_size
) / double(x_size
);
775 Double near_plane
= 1.0;
777 Double lr
= near_plane
* tan(rad(25.0));
778 Double far_plane
= m_VolumeDiameter
* 5 + near_plane
; // FIXME: work out properly
779 Double tb
= lr
* aspect
;
780 glFrustum(-lr
, lr
, -tb
, tb
, near_plane
, far_plane
);
781 CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
784 assert(m_Scale
!= 0.0);
785 Double lr
= m_VolumeDiameter
/ m_Scale
* 0.5;
786 Double far_plane
= m_VolumeDiameter
+ near_plane
;
787 Double tb
= lr
* aspect
;
788 glOrtho(-lr
, lr
, -tb
, tb
, near_plane
, far_plane
);
789 CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
792 // Set the modelview transform for drawing data.
793 glMatrixMode(GL_MODELVIEW
);
794 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
796 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
798 glTranslated(0.0, 0.0, -near_plane
);
800 glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter
);
802 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
803 // Get axes the correct way around (z upwards, y into screen)
804 glRotated(-90.0, 1.0, 0.0, 0.0);
805 CHECK_GL_ERROR("SetDataTransform", "glRotated");
806 glRotated(-m_Tilt
, 1.0, 0.0, 0.0);
807 CHECK_GL_ERROR("SetDataTransform", "glRotated");
808 glRotated(m_Pan
, 0.0, 0.0, 1.0);
809 CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
811 glTranslated(m_Translation
.GetX(),
812 m_Translation
.GetY(),
813 m_Translation
.GetZ());
814 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
817 // Save projection matrix.
818 glGetDoublev(GL_PROJECTION_MATRIX
, projection_matrix
);
819 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
821 // Save viewport coordinates.
822 glGetIntegerv(GL_VIEWPORT
, viewport
);
823 CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
825 // Save modelview matrix.
826 glGetDoublev(GL_MODELVIEW_MATRIX
, modelview_matrix
);
827 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
829 if (!m_Perspective
) {
830 // Adjust the translation so we don't change the Z position of the model
832 gluProject(m_Translation
.GetX(),
833 m_Translation
.GetY(),
834 m_Translation
.GetZ(),
835 modelview_matrix
, projection_matrix
, viewport
,
838 gluUnProject(X
, Y
, 0.5, modelview_matrix
, projection_matrix
, viewport
,
840 glTranslated(Tx
, Ty
, Tz
);
841 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
842 glGetDoublev(GL_MODELVIEW_MATRIX
, modelview_matrix
);
845 glEnable(GL_DEPTH_TEST
);
846 CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
849 glBindTexture(GL_TEXTURE_2D
, m_Texture
);
850 glEnable(GL_TEXTURE_2D
);
851 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
852 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
853 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
854 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
855 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
856 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
857 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
858 GL_LINEAR_MIPMAP_LINEAR
);
859 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
860 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_NICEST
);
862 glDisable(GL_TEXTURE_2D
);
865 glFogf(GL_FOG_START
, near_plane
);
866 glFogf(GL_FOG_END
, near_plane
+ m_VolumeDiameter
);
873 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
875 glEnable(GL_LINE_SMOOTH
);
877 glDisable(GL_LINE_SMOOTH
);
881 void GLACanvas::SetIndicatorTransform()
883 list_flags
|= NEVER_CACHE
;
885 // Set the modelview transform and projection for drawing indicators.
887 glDisable(GL_DEPTH_TEST
);
888 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
890 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
892 // Just a simple 2D projection.
893 glMatrixMode(GL_PROJECTION
);
894 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
896 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
897 gluOrtho2D(0, x_size
, 0, y_size
);
898 CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
900 // No modelview transform.
901 glMatrixMode(GL_MODELVIEW
);
902 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
904 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
906 glDisable(GL_TEXTURE_2D
);
907 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
909 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
910 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
911 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
912 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
913 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
914 glAlphaFunc(GL_GREATER
, 0.5f
);
915 CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
916 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
917 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
918 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
919 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
920 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
921 CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
924 void GLACanvas::FinishDrawing()
926 // Complete a redraw operation.
928 if (double_buffered
) {
932 CHECK_GL_ERROR("FinishDrawing", "glFlush");
936 void GLACanvas::DrawList(unsigned int l
)
938 // FIXME: uncomment to disable use of lists for debugging:
939 // GenerateList(l); return;
940 if (l
>= drawing_lists
.size()) drawing_lists
.resize(l
+ 1);
942 // We generate the OpenGL lists lazily to minimise delays on startup.
943 // So check if we need to generate the OpenGL list now.
944 if (drawing_lists
[l
].need_to_generate()) {
945 // Clear list_flags so that we can note what conditions to invalidate
946 // the cached OpenGL list on.
950 printf("generating list #%u... ", l
);
955 printf("done (%d vertices)\n", m_Vertices
);
957 drawing_lists
[l
].finalise(list_flags
);
960 if (!drawing_lists
[l
].DrawList()) {
961 // That list isn't cached (which means it probably can't usefully be
967 void GLACanvas::DrawListZPrepass(unsigned int l
)
969 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
971 glDepthMask(GL_FALSE
);
972 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
973 glDepthFunc(GL_EQUAL
);
975 glDepthMask(GL_TRUE
);
976 glDepthFunc(GL_LESS
);
979 void GLACanvas::DrawList2D(unsigned int l
, glaCoord x
, glaCoord y
, Double rotation
)
981 glMatrixMode(GL_PROJECTION
);
982 CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
984 CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
985 glTranslated(x
, y
, 0);
986 CHECK_GL_ERROR("DrawList2D", "glTranslated");
987 if (rotation
!= 0.0) {
988 glRotated(rotation
, 0, 0, -1);
989 CHECK_GL_ERROR("DrawList2D", "glRotated");
992 glMatrixMode(GL_PROJECTION
);
993 CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
995 CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
998 void GLACanvas::SetColour(const GLAPen
& pen
, double rgb_scale
)
1000 // Set the colour for subsequent operations.
1001 glColor4f(pen
.GetRed() * rgb_scale
, pen
.GetGreen() * rgb_scale
,
1002 pen
.GetBlue() * rgb_scale
, alpha
);
1005 void GLACanvas::SetColour(const GLAPen
& pen
)
1007 // Set the colour for subsequent operations.
1008 glColor4d(pen
.components
[0], pen
.components
[1], pen
.components
[2], alpha
);
1011 void GLACanvas::SetColour(gla_colour colour
, double rgb_scale
)
1013 // Set the colour for subsequent operations.
1015 glColor4f(COLOURS
[colour
].r
* rgb_scale
,
1016 COLOURS
[colour
].g
* rgb_scale
,
1017 COLOURS
[colour
].b
* rgb_scale
,
1021 void GLACanvas::SetColour(gla_colour colour
)
1023 // Set the colour for subsequent operations.
1025 glColor3ubv(&COLOURS
[colour
].r
);
1027 glColor4ub(COLOURS
[colour
].r
,
1030 (unsigned char)(255 * alpha
));
1034 void GLACanvas::DrawText(glaCoord x
, glaCoord y
, glaCoord z
, const wxString
& str
)
1036 // Draw a text string on the current buffer in the current font.
1037 glRasterPos3d(x
, y
, z
);
1038 CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1039 m_Font
.write_string(str
.data(), str
.size());
1042 void GLACanvas::DrawIndicatorText(int x
, int y
, const wxString
& str
)
1044 glRasterPos2d(x
, y
);
1045 CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1046 m_Font
.write_string(str
.data(), str
.size());
1049 void GLACanvas::GetTextExtent(const wxString
& str
, int * x_ext
, int * y_ext
) const
1051 m_Font
.get_text_extent(str
.data(), str
.size(), x_ext
, y_ext
);
1054 void GLACanvas::BeginQuadrilaterals()
1056 // Commence drawing of quadrilaterals.
1061 void GLACanvas::EndQuadrilaterals()
1063 // Finish drawing of quadrilaterals.
1066 CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1069 void GLACanvas::BeginLines()
1071 // Commence drawing of a set of lines.
1076 void GLACanvas::EndLines()
1078 // Finish drawing of a set of lines.
1081 CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1084 void GLACanvas::BeginTriangles()
1086 // Commence drawing of a set of triangles.
1088 glBegin(GL_TRIANGLES
);
1091 void GLACanvas::EndTriangles()
1093 // Finish drawing of a set of triangles.
1096 CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1099 void GLACanvas::BeginTriangleStrip()
1101 // Commence drawing of a triangle strip.
1103 glBegin(GL_TRIANGLE_STRIP
);
1106 void GLACanvas::EndTriangleStrip()
1108 // Finish drawing of a triangle strip.
1111 CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1114 void GLACanvas::BeginPolyline()
1116 // Commence drawing of a polyline.
1118 glBegin(GL_LINE_STRIP
);
1121 void GLACanvas::EndPolyline()
1123 // Finish drawing of a polyline.
1126 CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1129 void GLACanvas::BeginPolygon()
1131 // Commence drawing of a polygon.
1133 glBegin(GL_POLYGON
);
1136 void GLACanvas::EndPolygon()
1138 // Finish drawing of a polygon.
1141 CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1144 void GLACanvas::PlaceVertex(glaCoord x
, glaCoord y
, glaCoord z
)
1146 // Place a vertex for the current object being drawn.
1151 glVertex3d(x
, y
, z
);
1154 void GLACanvas::PlaceVertex(glaCoord x
, glaCoord y
, glaCoord z
,
1155 glaTexCoord tex_x
, glaTexCoord tex_y
)
1157 // Place a vertex for the current object being drawn.
1162 glTexCoord2i(tex_x
, tex_y
);
1163 glVertex3d(x
, y
, z
);
1166 void GLACanvas::PlaceIndicatorVertex(glaCoord x
, glaCoord y
)
1168 // Place a vertex for the current indicator object being drawn.
1170 PlaceVertex(x
, y
, 0.0);
1173 void GLACanvas::BeginBlobs()
1175 // Commence drawing of a set of blobs.
1176 if (blob_method
== SPRITE
) {
1177 glPushAttrib(GL_ENABLE_BIT
|GL_POINT_BIT
);
1178 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1179 glBindTexture(GL_TEXTURE_2D
, m_BlobTexture
);
1180 CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1181 glEnable(GL_ALPHA_TEST
);
1182 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1184 CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1185 glTexEnvi(GL_POINT_SPRITE
, GL_COORD_REPLACE
, GL_TRUE
);
1186 CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1187 glEnable(GL_TEXTURE_2D
);
1188 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1189 glEnable(GL_POINT_SPRITE
);
1190 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1192 } else if (blob_method
== POINT
) {
1193 glPushAttrib(GL_ENABLE_BIT
);
1194 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1195 glEnable(GL_ALPHA_TEST
);
1196 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1197 glEnable(GL_POINT_SMOOTH
);
1198 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1201 glPushAttrib(GL_TRANSFORM_BIT
|GL_VIEWPORT_BIT
|GL_ENABLE_BIT
);
1202 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1203 SetIndicatorTransform();
1204 glEnable(GL_DEPTH_TEST
);
1205 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1210 void GLACanvas::EndBlobs()
1212 // Finish drawing of a set of blobs.
1214 if (blob_method
!= LINES
) {
1215 CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1217 CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1220 CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1223 void GLACanvas::DrawBlob(glaCoord x
, glaCoord y
, glaCoord z
)
1225 if (blob_method
!= LINES
) {
1227 PlaceVertex(x
, y
, z
);
1230 if (!Transform(Vector3(x
, y
, z
), &X
, &Y
, &Z
)) {
1231 printf("bad transform\n");
1234 // Stuff behind us (in perspective view) will get clipped,
1235 // but we can save effort with a cheap check here.
1238 X
-= BLOB_DIAMETER
* 0.5;
1239 Y
-= BLOB_DIAMETER
* 0.5;
1241 PlaceVertex(X
, Y
+ 1, Z
);
1242 PlaceVertex(X
, Y
+ (BLOB_DIAMETER
- 1), Z
);
1244 for (int i
= 1; i
< (BLOB_DIAMETER
- 1); ++i
) {
1245 PlaceVertex(X
+ i
, Y
, Z
);
1246 PlaceVertex(X
+ i
, Y
+ BLOB_DIAMETER
, Z
);
1249 PlaceVertex(X
+ (BLOB_DIAMETER
- 1), Y
+ 1, Z
);
1250 PlaceVertex(X
+ (BLOB_DIAMETER
- 1), Y
+ (BLOB_DIAMETER
- 1), Z
);
1257 void GLACanvas::DrawBlob(glaCoord x
, glaCoord y
)
1259 if (blob_method
!= LINES
) {
1261 PlaceVertex(x
, y
, 0);
1263 x
-= BLOB_DIAMETER
* 0.5;
1264 y
-= BLOB_DIAMETER
* 0.5;
1266 PlaceVertex(x
, y
+ 1, 0);
1267 PlaceVertex(x
, y
+ (BLOB_DIAMETER
- 1), 0);
1269 for (int i
= 1; i
< (BLOB_DIAMETER
- 1); ++i
) {
1270 PlaceVertex(x
+ i
, y
, 0);
1271 PlaceVertex(x
+ i
, y
+ BLOB_DIAMETER
, 0);
1274 PlaceVertex(x
+ (BLOB_DIAMETER
- 1), y
+ 1, 0);
1275 PlaceVertex(x
+ (BLOB_DIAMETER
- 1), y
+ (BLOB_DIAMETER
- 1), 0);
1282 void GLACanvas::BeginCrosses()
1285 if (cross_method
== SPRITE
) {
1286 glPushAttrib(GL_ENABLE_BIT
|GL_POINT_BIT
);
1287 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1288 glBindTexture(GL_TEXTURE_2D
, m_CrossTexture
);
1289 CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1290 glEnable(GL_ALPHA_TEST
);
1291 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1293 CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1294 glTexEnvi(GL_POINT_SPRITE
, GL_COORD_REPLACE
, GL_TRUE
);
1295 CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1296 glEnable(GL_TEXTURE_2D
);
1297 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1298 glEnable(GL_POINT_SPRITE
);
1299 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1302 // To get the crosses to appear at a constant size and orientation on
1303 // screen, we plot them in the Indicator transform coordinates (which
1304 // unfortunately means they can't be usefully put in an opengl display
1306 glPushAttrib(GL_TRANSFORM_BIT
|GL_VIEWPORT_BIT
|GL_ENABLE_BIT
);
1307 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1308 SetIndicatorTransform();
1309 glEnable(GL_DEPTH_TEST
);
1310 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1315 void GLACanvas::EndCrosses()
1318 if (cross_method
== SPRITE
) {
1319 CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1321 CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1324 CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1327 void GLACanvas::DrawCross(glaCoord x
, glaCoord y
, glaCoord z
)
1329 if (cross_method
== SPRITE
) {
1331 PlaceVertex(x
, y
, z
);
1334 if (!Transform(Vector3(x
, y
, z
), &X
, &Y
, &Z
)) {
1335 printf("bad transform\n");
1338 // Stuff behind us (in perspective view) will get clipped,
1339 // but we can save effort with a cheap check here.
1342 // Round to integers before adding on the offsets for the
1343 // cross arms to avoid uneven crosses.
1346 PlaceVertex(X
- 3, Y
- 3, Z
);
1347 PlaceVertex(X
+ 3, Y
+ 3, Z
);
1348 PlaceVertex(X
- 3, Y
+ 3, Z
);
1349 PlaceVertex(X
+ 3, Y
- 3, Z
);
1356 void GLACanvas::DrawRing(glaCoord x
, glaCoord y
)
1358 // Draw an unfilled circle
1359 const Double radius
= 4;
1361 glMatrixMode(GL_MODELVIEW
);
1362 CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1364 CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1365 glTranslated(x
, y
, 0.0);
1366 CHECK_GL_ERROR("DrawRing", "glTranslated");
1367 gluDisk(m_Quadric
, radius
- 1.0, radius
, 12, 1);
1368 CHECK_GL_ERROR("DrawRing", "gluDisk");
1370 CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1373 void GLACanvas::DrawRectangle(gla_colour edge
, gla_colour fill
,
1374 glaCoord x0
, glaCoord y0
, glaCoord w
, glaCoord h
)
1376 // Draw a filled rectangle with an edge in the indicator plane.
1377 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1381 BeginQuadrilaterals();
1382 PlaceIndicatorVertex(x0
, y0
);
1383 PlaceIndicatorVertex(x0
+ w
, y0
);
1384 PlaceIndicatorVertex(x0
+ w
, y0
+ h
);
1385 PlaceIndicatorVertex(x0
, y0
+ h
);
1386 EndQuadrilaterals();
1391 PlaceIndicatorVertex(x0
, y0
);
1392 PlaceIndicatorVertex(x0
+ w
, y0
);
1393 PlaceIndicatorVertex(x0
+ w
, y0
+ h
);
1394 PlaceIndicatorVertex(x0
, y0
+ h
);
1400 GLACanvas::DrawShadedRectangle(const GLAPen
& fill_bot
, const GLAPen
& fill_top
,
1401 glaCoord x0
, glaCoord y0
,
1402 glaCoord w
, glaCoord h
)
1404 // Draw a graduated filled rectangle in the indicator plane.
1405 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1408 glShadeModel(GL_SMOOTH
);
1409 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1410 BeginQuadrilaterals();
1411 SetColour(fill_bot
);
1412 PlaceIndicatorVertex(x0
, y0
);
1413 PlaceIndicatorVertex(x0
+ w
, y0
);
1414 SetColour(fill_top
);
1415 PlaceIndicatorVertex(x0
+ w
, y0
+ h
);
1416 PlaceIndicatorVertex(x0
, y0
+ h
);
1417 EndQuadrilaterals();
1418 glShadeModel(GL_FLAT
);
1419 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1422 void GLACanvas::DrawCircle(gla_colour edge
, gla_colour fill
,
1423 glaCoord cx
, glaCoord cy
, glaCoord radius
)
1425 // Draw a filled circle with an edge.
1427 glMatrixMode(GL_MODELVIEW
);
1428 CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1430 CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1431 glTranslated(cx
, cy
, 0.0);
1432 CHECK_GL_ERROR("DrawCircle", "glTranslated");
1434 gluDisk(m_Quadric
, 0.0, radius
, 36, 1);
1435 CHECK_GL_ERROR("DrawCircle", "gluDisk");
1437 gluDisk(m_Quadric
, radius
- 1.0, radius
, 36, 1);
1438 CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1440 CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1443 void GLACanvas::DrawSemicircle(gla_colour edge
, gla_colour fill
,
1444 glaCoord cx
, glaCoord cy
,
1445 glaCoord radius
, glaCoord start
)
1447 // Draw a filled semicircle with an edge.
1448 // The semicircle extends from "start" deg to "start"+180 deg (increasing
1449 // clockwise, 0 deg upwards).
1451 glMatrixMode(GL_MODELVIEW
);
1452 CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1454 CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1455 glTranslated(cx
, cy
, 0.0);
1456 CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1458 gluPartialDisk(m_Quadric
, 0.0, radius
, 36, 1, start
, 180.0);
1459 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1461 gluPartialDisk(m_Quadric
, radius
- 1.0, radius
, 36, 1, start
, 180.0);
1462 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1464 CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1468 GLACanvas::DrawTriangle(gla_colour edge
, gla_colour fill
,
1469 const Vector3
&p0
, const Vector3
&p1
, const Vector3
&p2
)
1471 // Draw a filled triangle with an edge.
1475 PlaceIndicatorVertex(p0
.GetX(), p0
.GetY());
1476 PlaceIndicatorVertex(p1
.GetX(), p1
.GetY());
1477 PlaceIndicatorVertex(p2
.GetX(), p2
.GetY());
1481 glBegin(GL_LINE_STRIP
);
1482 PlaceIndicatorVertex(p0
.GetX(), p0
.GetY());
1483 PlaceIndicatorVertex(p1
.GetX(), p1
.GetY());
1484 PlaceIndicatorVertex(p2
.GetX(), p2
.GetY());
1486 CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1489 void GLACanvas::EnableDashedLines()
1491 // Enable dashed lines, and start drawing in them.
1493 glLineStipple(1, 0x3333);
1494 CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1495 glEnable(GL_LINE_STIPPLE
);
1496 CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1499 void GLACanvas::DisableDashedLines()
1501 glDisable(GL_LINE_STIPPLE
);
1502 CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1505 bool GLACanvas::Transform(const Vector3
& v
,
1506 double* x_out
, double* y_out
, double* z_out
) const
1508 // Convert from data coordinates to screen coordinates.
1510 // Perform the projection.
1511 return gluProject(v
.GetX(), v
.GetY(), v
.GetZ(),
1512 modelview_matrix
, projection_matrix
, viewport
,
1513 x_out
, y_out
, z_out
);
1516 void GLACanvas::ReverseTransform(Double x
, Double y
,
1517 double* x_out
, double* y_out
, double* z_out
) const
1519 // Convert from screen coordinates to data coordinates.
1521 // Perform the projection.
1522 gluUnProject(x
, y
, 0.0, modelview_matrix
, projection_matrix
, viewport
,
1523 x_out
, y_out
, z_out
);
1524 CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1527 Double
GLACanvas::SurveyUnitsAcrossViewport() const
1529 // Measure the current viewport in survey units, taking into account the
1530 // current display scale.
1532 assert(m_Scale
!= 0.0);
1533 list_flags
|= INVALIDATE_ON_SCALE
;
1534 return m_VolumeDiameter
/ m_Scale
;
1537 void GLACanvas::ToggleSmoothShading()
1539 m_SmoothShading
= !m_SmoothShading
;
1542 void GLACanvas::ToggleTextured()
1544 m_Textured
= !m_Textured
;
1545 if (m_Textured
&& m_Texture
== 0) {
1546 glGenTextures(1, &m_Texture
);
1547 CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1549 glBindTexture(GL_TEXTURE_2D
, m_Texture
);
1550 CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1552 ::wxInitAllImageHandlers();
1555 wxString
texture(wmsg_cfgpth());
1556 texture
+= wxCONFIG_PATH_SEPARATOR
;
1557 texture
+= wxT("images");
1558 texture
+= wxCONFIG_PATH_SEPARATOR
;
1559 texture
+= wxT("texture.png");
1560 if (!img
.LoadFile(texture
, wxBITMAP_TYPE_PNG
)) {
1562 fprintf(stderr
, "Couldn't load image.\n");
1566 // Generate mipmaps.
1567 gluBuild2DMipmaps(GL_TEXTURE_2D
, GL_RGB
, // was GL_LUMINANCE
1568 img
.GetWidth(), img
.GetHeight(),
1569 GL_RGB
, GL_UNSIGNED_BYTE
, img
.GetData());
1570 CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1572 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
1573 CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1577 bool GLACanvas::SaveScreenshot(const wxString
& fnm
, wxBitmapType type
) const
1579 const int width
= x_size
;
1580 const int height
= y_size
;
1581 unsigned char *pixels
= (unsigned char *)malloc(3 * width
* (height
+ 1));
1582 if (!pixels
) return false;
1583 glReadPixels(0, 0, width
, height
, GL_RGB
, GL_UNSIGNED_BYTE
, (GLvoid
*)pixels
);
1584 CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1585 unsigned char * tmp_row
= pixels
+ 3 * width
* height
;
1586 // We need to flip the image vertically - this approach should be more
1587 // efficient than using wxImage::Mirror(false) as that creates a new
1589 for (int y
= height
/ 2 - 1; y
>= 0; --y
) {
1590 unsigned char * upper
= pixels
+ 3 * width
* y
;
1591 unsigned char * lower
= pixels
+ 3 * width
* (height
- y
- 1);
1592 memcpy(tmp_row
, upper
, 3 * width
);
1593 memcpy(upper
, lower
, 3 * width
);
1594 memcpy(lower
, tmp_row
, 3 * width
);
1596 // NB wxImage constructor calls free(pixels) for us.
1597 wxImage
grab(width
, height
, pixels
);
1598 return grab
.SaveFile(fnm
, type
);
1601 bool GLACanvas::CheckVisualFidelity(const unsigned char * target
) const
1603 unsigned char pixels
[3 * 8 * 8];
1604 if (double_buffered
) {
1605 glReadBuffer(GL_BACK
);
1606 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1608 glReadPixels(x_size
/ 2 - 4, y_size
/ 2 - 5, 8, 8,
1609 GL_RGB
, GL_UNSIGNED_BYTE
, (GLvoid
*)pixels
);
1610 CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1611 if (double_buffered
) {
1612 glReadBuffer(GL_FRONT
);
1613 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1616 // Show what got drawn and what was expected for debugging.
1617 for (int y
= 0; y
< 8; ++y
) {
1618 for (int x
= 0; x
< 8; ++x
) {
1619 int o
= (y
* 8 + x
) * 3;
1620 printf("%c", pixels
[o
] ? 'X' : '.');
1623 for (int x
= 0; x
< 8; ++x
) {
1624 int o
= (y
* 8 + x
) * 3;
1625 printf("%c", target
[o
] ? 'X' : '.');
1630 return (memcmp(pixels
, target
, sizeof(pixels
)) == 0);
1633 void GLACanvas::ReadPixels(int width
, int height
, unsigned char * buf
) const
1635 CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1636 glReadPixels(0, 0, width
, height
, GL_RGB
, GL_UNSIGNED_BYTE
, (GLvoid
*)buf
);
1639 void GLACanvas::PolygonOffset(bool on
) const
1642 glPolygonOffset(1.0, 1.0);
1643 glEnable(GL_POLYGON_OFFSET_FILL
);
1645 glDisable(GL_POLYGON_OFFSET_FILL
);