Use jw from docbook-utils instead of sgmltools-lite
[survex.git] / src / gla-gl.cc
blob643a1ab896d12a2473f3602e1994664b8063b886
1 //
2 // gla-gl.cc
3 //
4 // OpenGL implementation for the GLA abstraction layer.
5 //
6 // Copyright (C) 2002-2003,2005 Mark R. Shinwell
7 // Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts
8 //
9 // This program is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU General Public License for more details.
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
24 #ifdef HAVE_CONFIG_H
25 #include <config.h>
26 #endif
28 #include <wx/confbase.h>
29 #include <wx/image.h>
31 #include <algorithm>
33 #include "aven.h"
34 #include "gla.h"
35 #include "gllogerror.h"
36 #include "message.h"
37 #include "useful.h"
39 #ifdef HAVE_GL_GL_H
40 # include <GL/gl.h>
41 #elif defined HAVE_OPENGL_GL_H
42 # include <OpenGL/gl.h>
43 #endif
45 #ifdef HAVE_GL_GLEXT_H
46 # include <GL/glext.h>
47 #elif defined HAVE_OPENGL_GLEXT_H
48 # include <OpenGL/glext.h>
49 #endif
51 #ifndef GL_POINT_SIZE_MAX
52 #define GL_POINT_SIZE_MAX 0x8127
53 #endif
54 #ifndef GL_POINT_SPRITE
55 #define GL_POINT_SPRITE 0x8861
56 #endif
57 #ifndef GL_COORD_REPLACE
58 #define GL_COORD_REPLACE 0x8862
59 #endif
60 // GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
61 // GL_SMOOTH_POINT_SIZE_RANGE.
62 #ifndef GL_SMOOTH_POINT_SIZE_RANGE
63 #define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
64 #endif
65 // GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
66 // replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
67 #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
68 #define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
69 #endif
70 // GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
71 #ifndef GL_ALIASED_POINT_SIZE_RANGE
72 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
73 #endif
75 using namespace std;
77 const int BLOB_DIAMETER = 5;
79 #define BLOB_TEXTURE \
80 o, o, o, o, o, o, o, o,\
81 o, o, o, o, o, o, o, o,\
82 o, o, I, I, I, o, o, o,\
83 o, I, I, I, I, I, o, o,\
84 o, I, I, I, I, I, o, o,\
85 o, I, I, I, I, I, o, o,\
86 o, o, I, I, I, o, o, o,\
87 o, o, o, o, o, o, o, o
89 #define CROSS_TEXTURE \
90 o, o, o, o, o, o, o, o,\
91 I, o, o, o, o, o, I, o,\
92 o, I, o, o, o, I, o, o,\
93 o, o, I, o, I, o, o, o,\
94 o, o, o, I, o, o, o, o,\
95 o, o, I, o, I, o, o, o,\
96 o, I, o, o, o, I, o, o,\
97 I, o, o, o, o, o, I, o
99 // Declared in gllogerror.h.
100 bool opengl_initialised = false;
102 static bool double_buffered = false;
104 static const int* wx_gl_attribs = NULL;
106 bool
107 GLACanvas::check_visual()
109 static const int wx_gl_attribs_full[] = {
110 WX_GL_DOUBLEBUFFER,
111 WX_GL_RGBA,
112 WX_GL_DEPTH_SIZE, 16,
116 // Use a double-buffered visual if available, as it will give much smoother
117 // animation.
118 double_buffered = true;
119 wx_gl_attribs = wx_gl_attribs_full;
120 if (!IsDisplaySupported(wx_gl_attribs)) {
121 ++wx_gl_attribs;
122 if (!IsDisplaySupported(wx_gl_attribs)) {
123 return false;
125 double_buffered = false;
127 return true;
130 string GetGLSystemDescription()
132 // If OpenGL isn't initialised we may get a SEGV from glGetString.
133 if (!opengl_initialised)
134 return "No OpenGL information available yet - try opening a file.";
135 const char *p = (const char*)glGetString(GL_VERSION);
136 if (!p)
137 return "Couldn't read OpenGL version!";
139 string info;
140 info += "OpenGL ";
141 info += p;
142 info += '\n';
143 info += (const char*)glGetString(GL_VENDOR);
144 info += '\n';
145 info += (const char*)glGetString(GL_RENDERER);
146 #if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
147 info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
148 #else
149 info += '\n';
150 #endif
152 GLint red, green, blue;
153 glGetIntegerv(GL_RED_BITS, &red);
154 glGetIntegerv(GL_GREEN_BITS, &green);
155 glGetIntegerv(GL_BLUE_BITS, &blue);
156 GLint max_texture_size;
157 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
158 GLint max_viewport[2];
159 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
160 GLdouble point_size_range[2];
161 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
162 GLdouble point_size_granularity;
163 glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
164 info += string_format("R%dG%dB%d\n"
165 "Max Texture size: %dx%d\n"
166 "Max Viewport size: %dx%d\n"
167 "Smooth Point Size %.3f-%.3f (granularity %.3f)",
168 (int)red, (int)green, (int)blue,
169 (int)max_texture_size, (int)max_texture_size,
170 (int)max_viewport[0], (int)max_viewport[1],
171 point_size_range[0], point_size_range[1],
172 point_size_granularity);
173 glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
174 if (glGetError() != GL_INVALID_ENUM) {
175 info += string_format("\nAliased point size %.3f-%.3f",
176 point_size_range[0], point_size_range[1]);
179 info += "\nDouble buffered: ";
180 if (double_buffered)
181 info += "true";
182 else
183 info += "false";
185 const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
186 if (*gl_extensions) {
187 info += '\n';
188 info += (const char*)gl_extensions;
190 return info;
193 static bool
194 glpoint_sprite_works()
196 // Point sprites provide an easy, fast way for us to draw crosses by
197 // texture mapping GL points.
199 // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
200 // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
201 // extensions.
203 // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
204 // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
205 // which we use.
206 static bool glpoint_sprite = false;
207 static bool checked = false;
208 if (!checked) {
209 float maxSize = 0.0f;
210 glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
211 if (maxSize >= 8) {
212 glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
213 if (!glpoint_sprite) {
214 const char * p = (const char *)glGetString(GL_EXTENSIONS);
215 while (true) {
216 size_t l = 0;
217 if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
218 l = 19;
219 } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
220 l = 18;
222 if (l) {
223 p += l;
224 if (*p == '\0' || *p == ' ') {
225 glpoint_sprite = true;
226 break;
229 p = strchr(p + 1, ' ');
230 if (!p) break;
231 ++p;
235 checked = true;
237 return glpoint_sprite;
240 void
241 log_gl_error(const wxChar * str, GLenum error_code)
243 wxString msg;
244 switch (error_code) {
245 case GL_INVALID_ENUM:
246 msg = "Invalid OpenGL enumerated value";
247 break;
248 case GL_INVALID_VALUE:
249 msg = "Invalid OpenGL numeric argument value";
250 break;
251 case GL_INVALID_OPERATION:
252 msg = "Invalid OpenGL operation";
253 break;
254 case GL_INVALID_FRAMEBUFFER_OPERATION:
255 msg = "Invalid OpenGL framebuffer operation";
256 break;
257 case GL_OUT_OF_MEMORY:
258 msg = wmsg(/*Out of memory*/389);
259 break;
260 case GL_STACK_UNDERFLOW:
261 msg = "OpenGL stack underflow";
262 break;
263 case GL_STACK_OVERFLOW:
264 msg = "OpenGL stack overflow";
265 break;
266 default:
267 msg.Format("Unknown OpenGL error code: %d", int(error_code));
268 break;
270 wxLogError(str, msg);
274 // GLAPen
277 GLAPen::GLAPen()
279 components[0] = components[1] = components[2] = 0.0;
282 void GLAPen::SetColour(double red, double green, double blue)
284 components[0] = red;
285 components[1] = green;
286 components[2] = blue;
289 double GLAPen::GetRed() const
291 return components[0];
294 double GLAPen::GetGreen() const
296 return components[1];
299 double GLAPen::GetBlue() const
301 return components[2];
304 void GLAPen::Interpolate(const GLAPen& pen, double how_far)
306 components[0] += how_far * (pen.GetRed() - components[0]);
307 components[1] += how_far * (pen.GetGreen() - components[1]);
308 components[2] += how_far * (pen.GetBlue() - components[2]);
311 struct ColourTriple {
312 // RGB triple: values are from 0-255 inclusive for each component.
313 unsigned char r, g, b;
316 // Order must match that in enum gla_colour[] in gla.h.
317 static const ColourTriple COLOURS[] = {
318 { 0, 0, 0 }, // black
319 { 100, 100, 100 }, // grey
320 { 180, 180, 180 }, // light grey
321 { 140, 140, 140 }, // light grey 2
322 { 90, 90, 90 }, // dark grey
323 { 255, 255, 255 }, // white
324 { 0, 100, 255}, // turquoise
325 { 0, 255, 40 }, // green
326 { 150, 205, 224 }, // indicator 1
327 { 114, 149, 160 }, // indicator 2
328 { 255, 255, 0 }, // yellow
329 { 255, 0, 0 }, // red
330 { 40, 40, 255 }, // blue
331 { 255, 0, 255 }, // magenta
334 bool GLAList::need_to_generate() {
335 // Bail out if the list is already cached, or can't usefully be cached.
336 if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
337 return false;
339 // Create a new OpenGL list to hold this sequence of drawing
340 // operations.
341 if (gl_list == 0) {
342 gl_list = glGenLists(1);
343 CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
344 #ifdef GLA_DEBUG
345 printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
346 #endif
347 if (gl_list == 0) {
348 // If we can't create a list for any reason, fall back to just
349 // drawing directly, and flag the list as NEVER_CACHE as there's
350 // unlikely to be much point calling glGenLists() again.
351 flags = GLACanvas::NEVER_CACHE;
352 return false;
355 // We should have 256 lists for font drawing and a dozen or so for 2D
356 // and 3D lists. So something is amiss if we've generated 1000 lists,
357 // probably a infinite loop in the lazy list mechanism.
358 assert(gl_list < 1000);
360 // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
362 // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
363 // list using GL_COMPILE mode, then execute it with glCallList()."
364 glNewList(gl_list, GL_COMPILE);
365 CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
366 return true;
369 void GLAList::finalise(unsigned int list_flags)
371 glEndList();
372 CHECK_GL_ERROR("GLAList::finalise", "glEndList");
373 if (list_flags & GLACanvas::NEVER_CACHE) {
374 glDeleteLists(gl_list, 1);
375 CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
376 gl_list = 0;
377 flags = GLACanvas::NEVER_CACHE;
378 } else {
379 flags = list_flags | GLACanvas::CACHED;
383 bool GLAList::DrawList() const {
384 if ((flags & GLACanvas::CACHED) == 0)
385 return false;
386 glCallList(gl_list);
387 CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
388 return true;
392 // GLACanvas
395 BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
396 EVT_SIZE(GLACanvas::OnSize)
397 END_EVENT_TABLE()
399 // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
400 GLACanvas::GLACanvas(wxWindow* parent, int id)
401 : wxGLCanvas(parent, id, wx_gl_attribs, wxDefaultPosition,
402 wxDefaultSize, wxWANTS_CHARS),
403 ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
404 x_size(0), y_size(0)
406 // Constructor.
408 m_Quadric = NULL;
409 m_Pan = 0.0;
410 m_Tilt = 0.0;
411 m_Scale = 0.0;
412 m_VolumeDiameter = 1.0;
413 m_SmoothShading = false;
414 m_Texture = 0;
415 m_Textured = false;
416 m_Perspective = false;
417 m_Fog = false;
418 m_AntiAlias = false;
419 list_flags = 0;
420 alpha = 1.0;
423 GLACanvas::~GLACanvas()
425 // Destructor.
427 if (m_Quadric) {
428 gluDeleteQuadric(m_Quadric);
429 CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
433 void GLACanvas::FirstShow()
435 // Update our record of the client area size and centre.
436 GetClientSize(&x_size, &y_size);
437 if (x_size < 1) x_size = 1;
438 if (y_size < 1) y_size = 1;
440 ctx.SetCurrent(*this);
441 opengl_initialised = true;
443 // Set the background colour of the canvas to black.
444 glClearColor(0.0, 0.0, 0.0, 1.0);
445 CHECK_GL_ERROR("FirstShow", "glClearColor");
447 // Set viewport.
448 glViewport(0, 0, x_size, y_size);
449 CHECK_GL_ERROR("FirstShow", "glViewport");
451 save_hints = false;
453 vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
454 renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
456 wxConfigBase * cfg = wxConfigBase::Get();
457 wxString s;
458 if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
459 cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
460 cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
461 // The survex version, vendor and renderer are the same as those
462 // we cached hints for, so use those hints.
463 int v;
464 if (cfg->Read(wxT("blob_method"), &v, 0) &&
465 (v == SPRITE || v == POINT || v == LINES)) {
466 // How to draw blobs.
467 blob_method = v;
469 if (cfg->Read(wxT("cross_method"), &v, 0) &&
470 (v == SPRITE || v == LINES)) {
471 // How to draw crosses.
472 cross_method = v;
477 if (m_Quadric) return;
478 // One time initialisation follows.
480 m_Quadric = gluNewQuadric();
481 CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
482 if (!m_Quadric) {
483 abort(); // FIXME need to cope somehow
486 glShadeModel(GL_FLAT);
487 CHECK_GL_ERROR("FirstShow", "glShadeModel");
488 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
489 CHECK_GL_ERROR("FirstShow", "glPolygonMode");
490 //glAlphaFunc(GL_GREATER, 0.5f);
491 //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
493 // We want glReadPixels() to read from the front buffer (which is the
494 // default for single-buffered displays).
495 if (double_buffered) {
496 glReadBuffer(GL_FRONT);
497 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
500 // Grey fog effect.
501 GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
502 glFogfv(GL_FOG_COLOR, fogcolour);
503 CHECK_GL_ERROR("FirstShow", "glFogfv");
505 // Linear fogging.
506 glFogi(GL_FOG_MODE, GL_LINEAR);
507 CHECK_GL_ERROR("FirstShow", "glFogi");
509 // Optimise for speed (compute fog per vertex).
510 glHint(GL_FOG_HINT, GL_FASTEST);
511 CHECK_GL_ERROR("FirstShow", "glHint");
513 // No padding on pixel packing and unpacking (default is to pad each
514 // line to a multiple of 4 bytes).
515 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
516 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
517 glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
518 CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
520 // Load font
521 wxString path = wmsg_cfgpth();
522 path += wxCONFIG_PATH_SEPARATOR;
523 path += wxT("unifont.pixelfont");
524 if (!m_Font.load(path)) {
525 // FIXME: do something better.
526 // We have this message available: Error in format of font file “%s”
527 fprintf(stderr, "Failed to parse compiled-in font data\n");
528 exit(1);
531 if (blob_method == UNKNOWN) {
532 // Check if we can use GL_POINTS to plot blobs at stations.
533 GLdouble point_size_range[2];
534 glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
535 CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
536 if (point_size_range[0] <= BLOB_DIAMETER &&
537 point_size_range[1] >= BLOB_DIAMETER) {
538 blob_method = POINT;
539 } else {
540 blob_method = glpoint_sprite_works() ? SPRITE : LINES;
542 save_hints = true;
545 if (blob_method == POINT) {
546 glPointSize(BLOB_DIAMETER);
547 CHECK_GL_ERROR("FirstShow", "glPointSize");
550 if (cross_method == UNKNOWN) {
551 cross_method = glpoint_sprite_works() ? SPRITE : LINES;
552 save_hints = true;
555 if (cross_method == SPRITE) {
556 glGenTextures(1, &m_CrossTexture);
557 CHECK_GL_ERROR("FirstShow", "glGenTextures");
558 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
559 CHECK_GL_ERROR("FirstShow", "glBindTexture");
560 // Cross image for drawing crosses using texture mapped point sprites.
561 const unsigned char crossteximage[128] = {
562 #define o 0,0
563 #define I 255,255
564 CROSS_TEXTURE
565 #undef o
566 #undef I
568 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
569 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
570 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
571 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
573 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
574 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
575 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
576 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
577 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
578 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
579 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
580 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
581 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
584 if (blob_method == SPRITE) {
585 glGenTextures(1, &m_BlobTexture);
586 CHECK_GL_ERROR("FirstShow", "glGenTextures");
587 glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
588 CHECK_GL_ERROR("FirstShow", "glBindTexture");
589 // Image for drawing blobs using texture mapped point sprites.
590 const unsigned char blobteximage[128] = {
591 #define o 0,0
592 #define I 255,255
593 BLOB_TEXTURE
594 #undef o
595 #undef I
597 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
598 CHECK_GL_ERROR("FirstShow", "glPixelStorei");
599 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
600 CHECK_GL_ERROR("FirstShow", "glTexEnvi");
601 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
602 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
603 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
604 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
605 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
606 CHECK_GL_ERROR("FirstShow", "glTexImage2D");
607 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
608 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
609 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
610 CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
614 void GLACanvas::Clear()
616 // Clear the canvas.
618 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
619 CHECK_GL_ERROR("Clear", "glClear");
622 void GLACanvas::SetScale(Double scale)
624 if (scale != m_Scale) {
625 vector<GLAList>::iterator i;
626 for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
627 i->invalidate_if(INVALIDATE_ON_SCALE);
630 m_Scale = scale;
634 void GLACanvas::OnSize(wxSizeEvent & event)
636 wxSize size = event.GetSize();
638 unsigned int mask = 0;
639 if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
640 if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
641 if (mask) {
642 vector<GLAList>::iterator i;
643 for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
644 i->invalidate_if(mask);
647 // The width and height go to zero when the panel is dragged right
648 // across so we clamp them to be at least 1 to avoid problems.
649 x_size = size.GetWidth();
650 y_size = size.GetHeight();
651 if (x_size < 1) x_size = 1;
652 if (y_size < 1) y_size = 1;
655 event.Skip();
657 if (!opengl_initialised) return;
659 // Set viewport.
660 glViewport(0, 0, x_size, y_size);
661 CHECK_GL_ERROR("OnSize", "glViewport");
664 void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
666 // Translate the data by a given amount, specified in screen coordinates.
668 // Find out how far the translation takes us in data coordinates.
669 SetDataTransform();
671 double x0, y0, z0;
672 double x, y, z;
673 gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
674 &x0, &y0, &z0);
675 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
676 gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
677 &x, &y, &z);
678 CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
680 // Apply the translation.
681 AddTranslation(Vector3(x - x0, y - y0, z - z0));
684 void GLACanvas::SetVolumeDiameter(glaCoord diameter)
686 // Set the size of the data drawing volume by giving the diameter of the
687 // smallest sphere containing it.
689 m_VolumeDiameter = max(glaCoord(1.0), diameter);
692 void GLACanvas::StartDrawing()
694 // Prepare for a redraw operation.
696 ctx.SetCurrent(*this);
697 glDepthMask(GL_TRUE);
699 if (!save_hints) return;
701 // We want to check on the second redraw.
702 static int draw_count = 2;
703 if (--draw_count != 0) return;
705 if (cross_method != LINES) {
706 SetColour(col_WHITE);
707 Clear();
708 SetDataTransform();
709 BeginCrosses();
710 DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
711 EndCrosses();
712 static const unsigned char expected_cross[64 * 3] = {
713 #define o 0,0,0
714 #define I 255,255,255
715 CROSS_TEXTURE
716 #undef o
717 #undef I
719 if (!CheckVisualFidelity(expected_cross)) {
720 cross_method = LINES;
721 save_hints = true;
725 if (blob_method != LINES) {
726 SetColour(col_WHITE);
727 Clear();
728 SetDataTransform();
729 BeginBlobs();
730 DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
731 EndBlobs();
732 static const unsigned char expected_blob[64 * 3] = {
733 #define o 0,0,0
734 #define I 255,255,255
735 BLOB_TEXTURE
736 #undef o
737 #undef I
739 if (!CheckVisualFidelity(expected_blob)) {
740 blob_method = LINES;
741 save_hints = true;
745 wxConfigBase * cfg = wxConfigBase::Get();
746 cfg->Write(wxT("opengl_survex"), wxT(VERSION));
747 cfg->Write(wxT("opengl_vendor"), vendor);
748 cfg->Write(wxT("opengl_renderer"), renderer);
749 cfg->Write(wxT("blob_method"), blob_method);
750 cfg->Write(wxT("cross_method"), cross_method);
751 cfg->Flush();
752 save_hints = false;
755 void GLACanvas::EnableSmoothPolygons(bool filled)
757 // Prepare for drawing smoothly-shaded polygons.
758 // Only use this when required (in particular lines in lists may not be
759 // coloured correctly when this is enabled).
761 glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
762 if (filled) {
763 glShadeModel(GL_SMOOTH);
764 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
765 } else {
766 glDisable(GL_LINE_SMOOTH);
767 glDisable(GL_TEXTURE_2D);
768 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
770 CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
772 if (filled && m_SmoothShading) {
773 static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
774 static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
775 static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
776 static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
777 glEnable(GL_COLOR_MATERIAL);
778 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
779 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
780 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
781 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
782 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
783 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
784 glEnable(GL_LIGHTING);
785 glEnable(GL_LIGHT0);
789 void GLACanvas::DisableSmoothPolygons()
791 glPopAttrib();
794 void GLACanvas::PlaceNormal(const Vector3 &v)
796 // Add a normal (for polygons etc.)
798 glNormal3d(v.GetX(), v.GetY(), v.GetZ());
801 void GLACanvas::SetDataTransform()
803 // Set projection.
804 glMatrixMode(GL_PROJECTION);
805 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
806 glLoadIdentity();
807 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
809 double aspect = double(y_size) / double(x_size);
811 Double near_plane = 1.0;
812 if (m_Perspective) {
813 Double lr = near_plane * tan(rad(25.0));
814 Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
815 Double tb = lr * aspect;
816 glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
817 CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
818 } else {
819 near_plane = 0.0;
820 assert(m_Scale != 0.0);
821 Double lr = m_VolumeDiameter / m_Scale * 0.5;
822 Double far_plane = m_VolumeDiameter + near_plane;
823 Double tb = lr;
824 if (aspect >= 1.0) {
825 tb *= aspect;
826 } else {
827 lr /= aspect;
829 glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
830 CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
833 // Set the modelview transform for drawing data.
834 glMatrixMode(GL_MODELVIEW);
835 CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
836 glLoadIdentity();
837 CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
838 if (m_Perspective) {
839 glTranslated(0.0, 0.0, -near_plane);
840 } else {
841 glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
843 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
844 // Get axes the correct way around (z upwards, y into screen)
845 glRotated(-90.0, 1.0, 0.0, 0.0);
846 CHECK_GL_ERROR("SetDataTransform", "glRotated");
847 glRotated(-m_Tilt, 1.0, 0.0, 0.0);
848 CHECK_GL_ERROR("SetDataTransform", "glRotated");
849 glRotated(m_Pan, 0.0, 0.0, 1.0);
850 CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
851 if (m_Perspective) {
852 glTranslated(m_Translation.GetX(),
853 m_Translation.GetY(),
854 m_Translation.GetZ());
855 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
858 // Save projection matrix.
859 glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
860 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
862 // Save viewport coordinates.
863 glGetIntegerv(GL_VIEWPORT, viewport);
864 CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
866 // Save modelview matrix.
867 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
868 CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
870 if (!m_Perspective) {
871 // Adjust the translation so we don't change the Z position of the model
872 double X, Y, Z;
873 gluProject(m_Translation.GetX(),
874 m_Translation.GetY(),
875 m_Translation.GetZ(),
876 modelview_matrix, projection_matrix, viewport,
877 &X, &Y, &Z);
878 double Tx, Ty, Tz;
879 gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
880 &Tx, &Ty, &Tz);
881 glTranslated(Tx, Ty, Tz);
882 CHECK_GL_ERROR("SetDataTransform", "glTranslated");
883 glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
886 glEnable(GL_DEPTH_TEST);
887 CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
889 if (m_Textured) {
890 glBindTexture(GL_TEXTURE_2D, m_Texture);
891 glEnable(GL_TEXTURE_2D);
892 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
893 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
894 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
895 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
896 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
897 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
898 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
899 GL_LINEAR_MIPMAP_LINEAR);
900 CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
901 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
902 } else {
903 glDisable(GL_TEXTURE_2D);
905 if (m_Fog) {
906 glFogf(GL_FOG_START, near_plane);
907 glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
908 glEnable(GL_FOG);
909 } else {
910 glDisable(GL_FOG);
913 glEnable(GL_BLEND);
914 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
915 if (m_AntiAlias) {
916 glEnable(GL_LINE_SMOOTH);
917 } else {
918 glDisable(GL_LINE_SMOOTH);
922 void GLACanvas::SetIndicatorTransform()
924 list_flags |= NEVER_CACHE;
926 // Set the modelview transform and projection for drawing indicators.
928 glDisable(GL_DEPTH_TEST);
929 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
930 glDisable(GL_FOG);
931 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
933 // Just a simple 2D projection.
934 glMatrixMode(GL_PROJECTION);
935 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
936 glLoadIdentity();
937 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
938 gluOrtho2D(0, x_size, 0, y_size);
939 CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
941 // No modelview transform.
942 glMatrixMode(GL_MODELVIEW);
943 CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
944 glLoadIdentity();
945 CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
947 glDisable(GL_TEXTURE_2D);
948 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
949 glDisable(GL_BLEND);
950 CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
951 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
952 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
953 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
954 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
955 glAlphaFunc(GL_GREATER, 0.5f);
956 CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
957 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
958 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
959 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
960 CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
961 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
962 CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
965 void GLACanvas::FinishDrawing()
967 // Complete a redraw operation.
969 if (double_buffered) {
970 SwapBuffers();
971 } else {
972 glFlush();
973 CHECK_GL_ERROR("FinishDrawing", "glFlush");
977 void GLACanvas::DrawList(unsigned int l)
979 // FIXME: uncomment to disable use of lists for debugging:
980 // GenerateList(l); return;
981 if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
983 // We generate the OpenGL lists lazily to minimise delays on startup.
984 // So check if we need to generate the OpenGL list now.
985 if (drawing_lists[l].need_to_generate()) {
986 // Clear list_flags so that we can note what conditions to invalidate
987 // the cached OpenGL list on.
988 list_flags = 0;
990 #ifdef GLA_DEBUG
991 printf("generating list #%u... ", l);
992 m_Vertices = 0;
993 #endif
994 GenerateList(l);
995 #ifdef GLA_DEBUG
996 printf("done (%d vertices)\n", m_Vertices);
997 #endif
998 drawing_lists[l].finalise(list_flags);
1001 if (!drawing_lists[l].DrawList()) {
1002 // That list isn't cached (which means it probably can't usefully be
1003 // cached).
1004 GenerateList(l);
1008 void GLACanvas::DrawListZPrepass(unsigned int l)
1010 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1011 DrawList(l);
1012 glDepthMask(GL_FALSE);
1013 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1014 glDepthFunc(GL_EQUAL);
1015 DrawList(l);
1016 glDepthMask(GL_TRUE);
1017 glDepthFunc(GL_LESS);
1020 void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
1022 glMatrixMode(GL_PROJECTION);
1023 CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1024 glPushMatrix();
1025 CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1026 glTranslated(x, y, 0);
1027 CHECK_GL_ERROR("DrawList2D", "glTranslated");
1028 if (rotation != 0.0) {
1029 glRotated(rotation, 0, 0, -1);
1030 CHECK_GL_ERROR("DrawList2D", "glRotated");
1032 DrawList(l);
1033 glMatrixMode(GL_PROJECTION);
1034 CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1035 glPopMatrix();
1036 CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1039 void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1041 // Set the colour for subsequent operations.
1042 glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1043 pen.GetBlue() * rgb_scale, alpha);
1046 void GLACanvas::SetColour(const GLAPen& pen)
1048 // Set the colour for subsequent operations.
1049 glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1052 void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1054 // Set the colour for subsequent operations.
1055 rgb_scale /= 255.0;
1056 glColor4f(COLOURS[colour].r * rgb_scale,
1057 COLOURS[colour].g * rgb_scale,
1058 COLOURS[colour].b * rgb_scale,
1059 alpha);
1062 void GLACanvas::SetColour(gla_colour colour)
1064 // Set the colour for subsequent operations.
1065 if (alpha == 1.0) {
1066 glColor3ubv(&COLOURS[colour].r);
1067 } else {
1068 glColor4ub(COLOURS[colour].r,
1069 COLOURS[colour].g,
1070 COLOURS[colour].b,
1071 (unsigned char)(255 * alpha));
1075 void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1077 // Draw a text string on the current buffer in the current font.
1078 glRasterPos3d(x, y, z);
1079 CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1080 m_Font.write_string(str.data(), str.size());
1083 void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1085 glRasterPos2d(x, y);
1086 CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1087 m_Font.write_string(str.data(), str.size());
1090 void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1092 m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1095 void GLACanvas::BeginQuadrilaterals()
1097 // Commence drawing of quadrilaterals.
1099 glBegin(GL_QUADS);
1102 void GLACanvas::EndQuadrilaterals()
1104 // Finish drawing of quadrilaterals.
1106 glEnd();
1107 CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1110 void GLACanvas::BeginLines()
1112 // Commence drawing of a set of lines.
1114 glBegin(GL_LINES);
1117 void GLACanvas::EndLines()
1119 // Finish drawing of a set of lines.
1121 glEnd();
1122 CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1125 void GLACanvas::BeginTriangles()
1127 // Commence drawing of a set of triangles.
1129 glBegin(GL_TRIANGLES);
1132 void GLACanvas::EndTriangles()
1134 // Finish drawing of a set of triangles.
1136 glEnd();
1137 CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1140 void GLACanvas::BeginTriangleStrip()
1142 // Commence drawing of a triangle strip.
1144 glBegin(GL_TRIANGLE_STRIP);
1147 void GLACanvas::EndTriangleStrip()
1149 // Finish drawing of a triangle strip.
1151 glEnd();
1152 CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1155 void GLACanvas::BeginPolyline()
1157 // Commence drawing of a polyline.
1159 glBegin(GL_LINE_STRIP);
1162 void GLACanvas::EndPolyline()
1164 // Finish drawing of a polyline.
1166 glEnd();
1167 CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1170 void GLACanvas::BeginPolyloop()
1172 // Commence drawing of a polyloop.
1174 glBegin(GL_LINE_LOOP);
1177 void GLACanvas::EndPolyloop()
1179 // Finish drawing of a polyloop.
1181 glEnd();
1182 CHECK_GL_ERROR("EndPolyloop", "glEnd GL_LINE_LOOP");
1185 void GLACanvas::BeginPolygon()
1187 // Commence drawing of a polygon.
1189 glBegin(GL_POLYGON);
1192 void GLACanvas::EndPolygon()
1194 // Finish drawing of a polygon.
1196 glEnd();
1197 CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1200 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1202 // Place a vertex for the current object being drawn.
1204 #ifdef GLA_DEBUG
1205 m_Vertices++;
1206 #endif
1207 glVertex3d(x, y, z);
1210 void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1211 glaTexCoord tex_x, glaTexCoord tex_y)
1213 // Place a vertex for the current object being drawn.
1215 #ifdef GLA_DEBUG
1216 m_Vertices++;
1217 #endif
1218 glTexCoord2f(tex_x, tex_y);
1219 glVertex3d(x, y, z);
1222 void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1224 // Place a vertex for the current indicator object being drawn.
1226 PlaceVertex(x, y, 0.0);
1229 void GLACanvas::BeginBlobs()
1231 // Commence drawing of a set of blobs.
1232 if (blob_method == SPRITE) {
1233 glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1234 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1235 glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1236 CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1237 glEnable(GL_ALPHA_TEST);
1238 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1239 glPointSize(8);
1240 CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1241 glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1242 CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1243 glEnable(GL_TEXTURE_2D);
1244 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1245 glEnable(GL_POINT_SPRITE);
1246 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1247 glBegin(GL_POINTS);
1248 } else if (blob_method == POINT) {
1249 glPushAttrib(GL_ENABLE_BIT);
1250 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1251 glEnable(GL_ALPHA_TEST);
1252 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1253 glEnable(GL_POINT_SMOOTH);
1254 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1255 glBegin(GL_POINTS);
1256 } else {
1257 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1258 CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1259 SetIndicatorTransform();
1260 glEnable(GL_DEPTH_TEST);
1261 CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1262 glBegin(GL_LINES);
1266 void GLACanvas::EndBlobs()
1268 // Finish drawing of a set of blobs.
1269 glEnd();
1270 if (blob_method != LINES) {
1271 CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1272 } else {
1273 CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1275 glPopAttrib();
1276 CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1279 void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1281 if (blob_method != LINES) {
1282 // Draw a marker.
1283 PlaceVertex(x, y, z);
1284 } else {
1285 double X, Y, Z;
1286 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1287 printf("bad transform\n");
1288 return;
1290 // Stuff behind us (in perspective view) will get clipped,
1291 // but we can save effort with a cheap check here.
1292 if (Z <= 0) return;
1294 X -= BLOB_DIAMETER * 0.5;
1295 Y -= BLOB_DIAMETER * 0.5;
1297 PlaceVertex(X, Y + 1, Z);
1298 PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1300 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1301 PlaceVertex(X + i, Y, Z);
1302 PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1305 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1306 PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1308 #ifdef GLA_DEBUG
1309 m_Vertices++;
1310 #endif
1313 void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1315 if (blob_method != LINES) {
1316 // Draw a marker.
1317 PlaceVertex(x, y, 0);
1318 } else {
1319 x -= BLOB_DIAMETER * 0.5;
1320 y -= BLOB_DIAMETER * 0.5;
1322 PlaceVertex(x, y + 1, 0);
1323 PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1325 for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1326 PlaceVertex(x + i, y, 0);
1327 PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1330 PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1331 PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1333 #ifdef GLA_DEBUG
1334 m_Vertices++;
1335 #endif
1338 void GLACanvas::BeginCrosses()
1340 // Plot crosses.
1341 if (cross_method == SPRITE) {
1342 glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1343 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1344 glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1345 CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1346 glEnable(GL_ALPHA_TEST);
1347 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1348 glPointSize(8);
1349 CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1350 glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1351 CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1352 glEnable(GL_TEXTURE_2D);
1353 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1354 glEnable(GL_POINT_SPRITE);
1355 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1356 glBegin(GL_POINTS);
1357 } else {
1358 // To get the crosses to appear at a constant size and orientation on
1359 // screen, we plot them in the Indicator transform coordinates (which
1360 // unfortunately means they can't be usefully put in an opengl display
1361 // list).
1362 glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1363 CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1364 SetIndicatorTransform();
1365 // Align line drawing to pixel centres to get pixel-perfect rendering
1366 // (graphics card and driver bugs aside).
1367 glTranslated(-0.5, -0.5, 0);
1368 CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1369 glEnable(GL_DEPTH_TEST);
1370 CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1371 glBegin(GL_LINES);
1375 void GLACanvas::EndCrosses()
1377 glEnd();
1378 if (cross_method == SPRITE) {
1379 CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1380 } else {
1381 CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1383 glPopAttrib();
1384 CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1387 void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1389 if (cross_method == SPRITE) {
1390 // Draw a marker.
1391 PlaceVertex(x, y, z);
1392 } else {
1393 double X, Y, Z;
1394 if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1395 printf("bad transform\n");
1396 return;
1398 // Stuff behind us (in perspective view) will get clipped,
1399 // but we can save effort with a cheap check here.
1400 if (Z <= 0) return;
1402 // Round to integers before adding on the offsets for the
1403 // cross arms to avoid uneven crosses.
1404 X = rint(X);
1405 Y = rint(Y);
1406 // Need to extend lines by an extra pixel (which shouldn't get drawn by
1407 // the diamond-exit rule).
1408 PlaceVertex(X - 3, Y - 3, Z);
1409 PlaceVertex(X + 4, Y + 4, Z);
1410 PlaceVertex(X - 3, Y + 3, Z);
1411 PlaceVertex(X + 4, Y - 4, Z);
1413 #ifdef GLA_DEBUG
1414 m_Vertices++;
1415 #endif
1418 void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1420 // Draw an unfilled circle of radius 4
1422 // Round to integers to get an even ring.
1423 x = rint(x);
1424 y = rint(y);
1426 glBegin(GL_LINE_LOOP);
1427 PlaceIndicatorVertex(x + 3.5, y - 1.5);
1428 PlaceIndicatorVertex(x + 1.5, y - 3.5);
1429 PlaceIndicatorVertex(x - 1.5, y - 3.5);
1430 PlaceIndicatorVertex(x - 3.5, y - 1.5);
1431 PlaceIndicatorVertex(x - 3.5, y + 1.5);
1432 PlaceIndicatorVertex(x - 1.5, y + 3.5);
1433 PlaceIndicatorVertex(x + 1.5, y + 3.5);
1434 PlaceIndicatorVertex(x + 3.5, y + 1.5);
1435 glEnd();
1436 CHECK_GL_ERROR("DrawRing", "glEnd GL_LINE_LOOP");
1439 void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1440 glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1442 // Draw a filled rectangle with an edge in the indicator plane.
1443 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1444 // size.
1446 SetColour(fill);
1447 BeginQuadrilaterals();
1448 PlaceIndicatorVertex(x0, y0);
1449 PlaceIndicatorVertex(x0 + w, y0);
1450 PlaceIndicatorVertex(x0 + w, y0 + h);
1451 PlaceIndicatorVertex(x0, y0 + h);
1452 EndQuadrilaterals();
1454 if (edge != fill) {
1455 SetColour(edge);
1456 BeginPolyline();
1457 PlaceIndicatorVertex(x0, y0);
1458 PlaceIndicatorVertex(x0 + w, y0);
1459 PlaceIndicatorVertex(x0 + w, y0 + h);
1460 PlaceIndicatorVertex(x0, y0 + h);
1461 PlaceIndicatorVertex(x0, y0);
1462 EndPolyline();
1466 void
1467 GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1468 glaCoord x0, glaCoord y0,
1469 glaCoord w, glaCoord h)
1471 // Draw a graduated filled rectangle in the indicator plane.
1472 // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1473 // size.
1475 glShadeModel(GL_SMOOTH);
1476 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1477 BeginQuadrilaterals();
1478 SetColour(fill_bot);
1479 PlaceIndicatorVertex(x0, y0);
1480 PlaceIndicatorVertex(x0 + w, y0);
1481 SetColour(fill_top);
1482 PlaceIndicatorVertex(x0 + w, y0 + h);
1483 PlaceIndicatorVertex(x0, y0 + h);
1484 EndQuadrilaterals();
1485 glShadeModel(GL_FLAT);
1486 CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1489 void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1490 glaCoord cx, glaCoord cy, glaCoord radius)
1492 // Draw a filled circle with an edge.
1493 SetColour(fill);
1494 glMatrixMode(GL_MODELVIEW);
1495 CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1496 glPushMatrix();
1497 CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1498 glTranslated(cx, cy, 0.0);
1499 CHECK_GL_ERROR("DrawCircle", "glTranslated");
1500 assert(m_Quadric);
1501 gluDisk(m_Quadric, 0.0, radius, 36, 1);
1502 CHECK_GL_ERROR("DrawCircle", "gluDisk");
1503 SetColour(edge);
1504 gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1505 CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1506 glPopMatrix();
1507 CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1510 void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1511 glaCoord cx, glaCoord cy,
1512 glaCoord radius, glaCoord start)
1514 // Draw a filled semicircle with an edge.
1515 // The semicircle extends from "start" deg to "start"+180 deg (increasing
1516 // clockwise, 0 deg upwards).
1517 SetColour(fill);
1518 glMatrixMode(GL_MODELVIEW);
1519 CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1520 glPushMatrix();
1521 CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1522 glTranslated(cx, cy, 0.0);
1523 CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1524 assert(m_Quadric);
1525 gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1526 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1527 SetColour(edge);
1528 gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1529 CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1530 glPopMatrix();
1531 CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1534 void
1535 GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1536 const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1538 // Draw a filled triangle with an edge.
1540 SetColour(fill);
1541 BeginTriangles();
1542 PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1543 PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1544 PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1545 EndTriangles();
1547 SetColour(edge);
1548 glBegin(GL_LINE_STRIP);
1549 PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1550 PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1551 PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1552 glEnd();
1553 CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1556 void GLACanvas::EnableDashedLines()
1558 // Enable dashed lines, and start drawing in them.
1560 glLineStipple(1, 0x3333);
1561 CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1562 glEnable(GL_LINE_STIPPLE);
1563 CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1566 void GLACanvas::DisableDashedLines()
1568 glDisable(GL_LINE_STIPPLE);
1569 CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1572 bool GLACanvas::Transform(const Vector3 & v,
1573 double* x_out, double* y_out, double* z_out) const
1575 // Convert from data coordinates to screen coordinates.
1577 // Perform the projection.
1578 return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1579 modelview_matrix, projection_matrix, viewport,
1580 x_out, y_out, z_out);
1583 void GLACanvas::ReverseTransform(Double x, Double y,
1584 double* x_out, double* y_out, double* z_out) const
1586 // Convert from screen coordinates to data coordinates.
1588 // Perform the projection.
1589 gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1590 x_out, y_out, z_out);
1591 CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1594 Double GLACanvas::SurveyUnitsAcrossViewport() const
1596 // Measure the current viewport in survey units, taking into account the
1597 // current display scale.
1599 assert(m_Scale != 0.0);
1600 list_flags |= INVALIDATE_ON_SCALE;
1601 Double result = m_VolumeDiameter / m_Scale;
1602 if (y_size < x_size) {
1603 result = result * x_size / y_size;
1605 return result;
1608 void GLACanvas::ToggleSmoothShading()
1610 m_SmoothShading = !m_SmoothShading;
1613 void GLACanvas::ToggleTextured()
1615 m_Textured = !m_Textured;
1616 if (m_Textured && m_Texture == 0) {
1617 glGenTextures(1, &m_Texture);
1618 CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1620 glBindTexture(GL_TEXTURE_2D, m_Texture);
1621 CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1623 ::wxInitAllImageHandlers();
1625 wxImage img;
1626 wxString texture(wmsg_cfgpth());
1627 texture += wxCONFIG_PATH_SEPARATOR;
1628 texture += wxT("images");
1629 texture += wxCONFIG_PATH_SEPARATOR;
1630 texture += wxT("texture.png");
1631 if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1632 // FIXME
1633 fprintf(stderr, "Couldn't load image.\n");
1634 exit(1);
1637 // Generate mipmaps.
1638 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1639 img.GetWidth(), img.GetHeight(),
1640 GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1641 CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1643 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1644 CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1648 bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1650 const int width = x_size;
1651 const int height = y_size;
1652 unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1653 if (!pixels) return false;
1654 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1655 CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1656 unsigned char * tmp_row = pixels + 3 * width * height;
1657 // We need to flip the image vertically - this approach should be more
1658 // efficient than using wxImage::Mirror(false) as that creates a new
1659 // wxImage object.
1660 for (int y = height / 2 - 1; y >= 0; --y) {
1661 unsigned char * upper = pixels + 3 * width * y;
1662 unsigned char * lower = pixels + 3 * width * (height - y - 1);
1663 memcpy(tmp_row, upper, 3 * width);
1664 memcpy(upper, lower, 3 * width);
1665 memcpy(lower, tmp_row, 3 * width);
1667 // NB wxImage constructor calls free(pixels) for us.
1668 wxImage grab(width, height, pixels);
1669 return grab.SaveFile(fnm, type);
1672 bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1674 unsigned char pixels[3 * 8 * 8];
1675 if (double_buffered) {
1676 glReadBuffer(GL_BACK);
1677 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1679 glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1680 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1681 CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1682 if (double_buffered) {
1683 glReadBuffer(GL_FRONT);
1684 CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1686 #if 0
1687 // Show what got drawn and what was expected for debugging.
1688 for (int y = 0; y < 8; ++y) {
1689 for (int x = 0; x < 8; ++x) {
1690 int o = (y * 8 + x) * 3;
1691 printf("%c", pixels[o] ? 'X' : '.');
1693 printf(" ");
1694 for (int x = 0; x < 8; ++x) {
1695 int o = (y * 8 + x) * 3;
1696 printf("%c", target[o] ? 'X' : '.');
1698 printf("\n");
1700 #endif
1701 return (memcmp(pixels, target, sizeof(pixels)) == 0);
1704 void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1706 CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1707 glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1710 void GLACanvas::PolygonOffset(bool on) const
1712 if (on) {
1713 glPolygonOffset(1.0, 1.0);
1714 glEnable(GL_POLYGON_OFFSET_FILL);
1715 } else {
1716 glDisable(GL_POLYGON_OFFSET_FILL);