calibrate: be fussier about what constitutes a signal to wait for
[sparrow.git] / play.c
blobecded21202e4aa3264d291c4b4e7d425aa797bd6
1 /* Copyright (C) <2010> Douglas Bagnall <douglas@halo.gen.nz>
3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Library General Public
5 * License as published by the Free Software Foundation; either
6 * version 2 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Library General Public License for more details.
13 * You should have received a copy of the GNU Library General Public
14 * License along with this library; if not, write to the
15 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
16 * Boston, MA 02111-1307, USA.
19 #include "sparrow.h"
20 #include "gstsparrow.h"
22 #include <string.h>
23 #include <math.h>
25 #define DEBUG_PLAY 0
26 #define INITIAL_BLACK 32
27 #define MIN_BLACK 0
28 #define MAX_BLACK 160
31 typedef struct sparrow_play_s{
32 guint8 lut[256];
33 guint8 *image_row;
34 guint8 black_level;
35 guint jpeg_index;
36 } sparrow_play_t;
39 static inline guint8
40 negate(sparrow_play_t *player, guint8 in){
41 return player->lut[in];
44 static void UNUSED
45 play_from_lut(GstSparrow *sparrow, guint8 *in, guint8 *out){
46 sparrow_map_t *map = &sparrow->map;
47 memset(out, 0, sparrow->out.size);
48 int x, y;
49 guint32 *line = (guint32 *)out;
50 for (y = 0; y < sparrow->out.height; y++){
51 sparrow_map_row_t *row = map->rows + y;
52 for(x = row->start; x < row->end; x++){
53 line[x] = ~0;
56 GST_DEBUG("row %p %d: s %d e%d line %d\n",
57 row, y, row->start, row->end, line);
59 line += sparrow->out.width;
63 static void set_up_jpeg(GstSparrow *sparrow, sparrow_play_t *player){
64 /*XXX pick a jpeg, somehow*/
65 sparrow_frame_t *frame = &sparrow->shared->index[player->jpeg_index];
66 GST_DEBUG("set up jpeg shared->index is %p, offset %d, frame %p\n",
67 sparrow->shared->index, player->jpeg_index, frame);
68 guint8 *src = sparrow->shared->jpeg_blob + frame->offset;
70 guint size = frame->jpeg_size;
71 GST_DEBUG("blob is %p, offset %d, src %p, size %d\n",
72 sparrow->shared->jpeg_blob, frame->offset, src, size);
74 begin_reading_jpeg(sparrow, src, size);
75 player->jpeg_index++;
76 if (player->jpeg_index == sparrow->shared->image_count){
77 player->jpeg_index = 0;
82 static inline guint8 one_subpixel(sparrow_play_t *player, guint8 inpix, guint8 jpegpix){
83 /* simplest possible */
84 guint sum = player->lut[inpix] + jpegpix;
85 //int diff = jpegpix - inpix;
88 return sum >> 1;
89 //return jpegpix;
92 static inline void
93 do_one_pixel(GstSparrow *sparrow, guint8 *outpix, guint8 *inpix, guint8 *jpegpix){
94 /* rather than cancel the whole other one, we need to calculate the
95 difference from the desired image, and only compensate by that
96 amount. If a lot of negative compensation (i.e, trying to blacken)
97 is needed, then it is time to raise the black level for the next
98 round (otherwise, lower the black level). Use sum of
99 compensations?, or count? or thresholded? or squared (via LUT)?
101 How are relative calculations calculated via LUT?
103 1. pre scale
104 2. combine
105 3. re scale
108 sparrow_play_t *player = sparrow->helper_struct;
109 //guint8 black = player->black_level;
111 int r = ib[sparrow->in.rbyte];
112 int g = ib[sparrow->in.gbyte];
113 int b = ib[sparrow->in.bbyte];
115 //outpix[0] = player->lut[inpix[0]];
116 //outpix[1] = player->lut[inpix[1]];
117 //outpix[2] = player->lut[inpix[2]];
118 //outpix[3] = player->lut[inpix[3]];
119 outpix[0] = one_subpixel(player, inpix[0], jpegpix[0]);
120 outpix[1] = one_subpixel(player, inpix[1], jpegpix[1]);
121 outpix[2] = one_subpixel(player, inpix[2], jpegpix[2]);
122 outpix[3] = one_subpixel(player, inpix[3], jpegpix[3]);
125 static inline guint8* get_in_pixel(GstSparrow *sparrow, guint32 *in32, int x, int y){
126 return (guint8 *)&in32[y * sparrow->in.width + x];
129 static void
130 play_from_full_lut(GstSparrow *sparrow, guint8 *in, guint8 *out){
131 GST_DEBUG("play_from_full_lut\n");
132 memset(out, 0, sparrow->out.size); /*is this necessary? (only for outside
133 screen map, maybe in-loop might be
134 quicker) */
135 sparrow_play_t *player = sparrow->helper_struct;
136 guint i;
137 int ox, oy;
138 //guint32 *out32 = (guint32 *)out;
139 guint32 *in32 = (guint32 *)in;
140 set_up_jpeg(sparrow, player);
141 GST_DEBUG("in %p out %p", in, out);
143 guint8 *jpeg_row = player->image_row;
144 i = 0;
145 for (oy = 0; oy < sparrow->out.height; oy++){
146 //GST_DEBUG("about to read line to %p", player->image_row);
147 read_one_line(sparrow, player->image_row);
148 for (ox = 0; ox < sparrow->out.width; ox++, i++){
149 int x = sparrow->map_lut[i].x;
150 int y = sparrow->map_lut[i].y;
151 if (x || y){
152 guint8 *inpix = get_in_pixel(sparrow, in32, x, y);
153 do_one_pixel(sparrow,
154 &out[i * PIXSIZE],
155 inpix,
156 &jpeg_row[ox * PIXSIZE]);
160 finish_reading_jpeg(sparrow);
162 if (DEBUG_PLAY && sparrow->debug){
163 debug_frame(sparrow, out, sparrow->out.width, sparrow->out.height, PIXSIZE);
169 INVISIBLE sparrow_state
170 mode_play(GstSparrow *sparrow, guint8 *in, guint8 *out){
171 #if USE_FULL_LUT
172 play_from_full_lut(sparrow, in, out);
173 #else
174 play_from_lut(sparrow, in, out);
175 #endif
176 return SPARROW_STATUS_QUO;
179 static const double GAMMA = 1.5;
180 static const double INV_GAMMA = 1.0 / 1.5;
181 static const double FALSE_CEILING = 275;
183 static void
184 init_gamma_lut(sparrow_play_t *player){
185 for (int i = 0; i < 256; i++){
186 /* for each colour:
187 1. perform inverse gamma calculation (-> linear colour space)
188 2. negate
189 3 undo gamma.
191 double x;
192 x = i / 255.01;
193 x = 1 - pow(x, INV_GAMMA);
194 x = pow(x, GAMMA) * FALSE_CEILING;
195 if (x > 255){
196 x = 255;
198 player->lut[i] = (guint8)x;
202 INVISIBLE void init_play(GstSparrow *sparrow){
203 GST_DEBUG("starting play mode\n");
204 init_jpeg_src(sparrow);
205 sparrow_play_t *player = zalloc_aligned_or_die(sizeof(sparrow_play_t));
206 player->image_row = zalloc_aligned_or_die(sparrow->out.width * PIXSIZE);
207 player->black_level = INITIAL_BLACK;
208 sparrow->helper_struct = player;
209 init_gamma_lut(player);
210 GST_DEBUG("finished init_play\n");
213 INVISIBLE void finalise_play(GstSparrow *sparrow){
214 GST_DEBUG("leaving play mode\n");