2 * Copyright (C) 2010 gonzoj
4 * Please check the CREDITS file for further information.
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "d2structs.h"
62 #define FONT_COLOR(c) ((char[]) { 0xFF, 'c', #c[0], '\0' })
65 char_to_ms_wchar(char *, ms_wchar_t
*);
68 ms_wchar_to_char(ms_wchar_t
*, char *);
71 print_ingame(int, const char *, ...);
74 draw_text(int, int, int, int, int, int, char *, ...);
77 draw_rectangle(int, int, int, int);
80 draw_cross(int, int, int, int);
83 draw_box(int, int, int, int, int, int, int);
86 get_level(act_misc
*, DWORD
);
89 init_automap_layer(DWORD
);
95 valid_monster(unit_any
*);