unwind: introduce &unknown state
commitda8711e943825347664b85666d08126c1ed3becc
authorDan Carpenter <error27@gmail.com>
Thu, 6 Apr 2023 09:23:26 +0000 (6 12:23 +0300)
committerDan Carpenter <error27@gmail.com>
Thu, 6 Apr 2023 09:23:26 +0000 (6 12:23 +0300)
tree6072e52f25ff741d7ba0eb520831b68f4c83708f
parent25c8199f66abdaa4d632040f54b01872a2ac43ce
unwind: introduce &unknown state

I wrote this patch some time back and I forget what I was thinking about.

Looking at it now, I would have used the &released state instead of the
unknown state.  But at the time, I guess I was like, "Let me create a
state to represent when I am lost."  It's actually a more powerful than
&released because if something is ever &unknown then it counts as being
&released on every path.

Signed-off-by: Dan Carpenter <error27@gmail.com>
check_unwind.c