lua_gettable -> lua_getfield
[sdlbotor.git] / SDLBotor.cbp
blob7219253005c8a049c0b183640e28bd1680a2fa37
1 <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
2 <CodeBlocks_project_file>
3 <FileVersion major="1" minor="6" />
4 <Project>
5 <Option title="SDLBotor" />
6 <Option pch_mode="2" />
7 <Option compiler="gcc" />
8 <Build>
9 <Target title="Debug">
10 <Option output="bin\Debug\SDLBotor" prefix_auto="1" extension_auto="1" />
11 <Option object_output="obj\Debug\" />
12 <Option type="1" />
13 <Option compiler="gcc" />
14 <Compiler>
15 <Add option="-g" />
16 </Compiler>
17 </Target>
18 <Target title="Release">
19 <Option output="bin\Release\SDLBotor" prefix_auto="1" extension_auto="1" />
20 <Option object_output="obj\Release\" />
21 <Option type="0" />
22 <Option compiler="gcc" />
23 <Compiler>
24 <Add option="-O2" />
25 </Compiler>
26 <Linker>
27 <Add option="-s" />
28 </Linker>
29 </Target>
30 </Build>
31 <Compiler>
32 <Add option="-Wall" />
33 <Add directory="E:\Programme\SDL-1.2.13\include" />
34 <Add directory="E:\Programme\SDL_gfx-2.0\include" />
35 </Compiler>
36 <Linker>
37 <Add library="mingw32" />
38 <Add library="SDLmain" />
39 <Add library="SDL.dll" />
40 <Add library="user32" />
41 <Add library="gdi32" />
42 <Add library="winmm" />
43 <Add library="dxguid" />
44 <Add library="E:\Programme\SDL_gfx-2.0\lib\libSDL_gfx.a" />
45 <Add directory="E:\Programme\SDL-1.2.13\lib" />
46 <Add directory="E:\Programme\SDL_gfx-2.0\lib" />
47 </Linker>
48 <Unit filename="Game.cpp" />
49 <Unit filename="Game.h" />
50 <Unit filename="SDLVideoOut.cpp" />
51 <Unit filename="SDLVideoOut.h" />
52 <Unit filename="cb.bmp" />
53 <Unit filename="main.cpp" />
54 <Extensions>
55 <code_completion />
56 <debugger />
57 </Extensions>
58 </Project>
59 </CodeBlocks_project_file>