4 #include "sdlinclude.h"
16 SDLVideoOut( int width
, int height
, int bpp
, Uint32 flags
= SDL_HWSURFACE
| SDL_DOUBLEBUF
);
18 Uint32
MapRGBA( Uint8 r
, Uint8 g
, Uint8 b
, Uint8 a
= 255 );
19 Uint32
MapRGB( Uint8 r
, Uint8 g
, Uint8 b
);
21 void Clear( Uint32 color
= 0 );
25 void Blit( SDL_Surface
*src
, Sint16 x
, Sint16 y
);
26 void Blit( SDL_Surface
*src
, SDL_Rect
*srcRect
, Sint16 x
, Sint16 y
);
28 void DrawString( const char *string
, Sint16 x
, Sint16 y
, Uint8 r
, Uint8 g
, Uint8 b
, Uint8 a
= 255 );