23 float movementX
, movementY
;
33 MapObject( Uint8 mapX
= 0, Uint8 mapY
= 0 );
38 void UpdatePosition();
41 virtual float SPEED() = 0;
45 virtual bool isWalkable( Uint8 X
, Uint8 Y
);
47 virtual void Initialize();
48 virtual void DeInitialize();
50 virtual void Update();
55 virtual void OnTile( Tile
*t
);
57 void Teleport( Uint8 mapX
, Uint8 mapY
, Uint16 room
= 0 );