Acid.
[sdlbotor.git] / LivingMapObject.cpp
blob824dbd3a9df6435bc51d9cbf38abd13ffbf13e3a
1 #include "LivingMapObject.h"
3 namespace botor
7 LivingMapObject::LivingMapObject( Uint8 X, Uint8 Y ) :
8 MapObject( X, Y ), alive(true)
9 {}
11 LivingMapObject::~LivingMapObject() {}
13 bool LivingMapObject::isAlive()
15 return alive;
18 void LivingMapObject::OnDead() {}
20 void LivingMapObject::Die()
22 alive = false;
23 OnDead();
26 void LivingMapObject::Reanimate()
28 alive = true;