1 #include "LivingMapObject.h"
7 LivingMapObject::LivingMapObject( Uint8 X
, Uint8 Y
) :
8 MapObject( X
, Y
), alive(true)
11 LivingMapObject::~LivingMapObject() {}
13 bool LivingMapObject::isAlive()
18 void LivingMapObject::OnDead() {}
20 void LivingMapObject::Die()
26 void LivingMapObject::Reanimate()