4 #include "LivingMapObject.h"
9 class Player
: public LivingMapObject
19 static const float PLAYER_SPEED
= 0.1f
;
21 Player( Uint8 X
= 0, Uint8 Y
= 0 );
27 bool isWalkable( Uint8 X
, Uint8 Y
);
31 void HandleInput( SDL_Event
*event
);
33 void OnTile( Tile
*t
);