4 #include "luainclude.h"
6 #define LUA_FUNC( name ) int name( lua_State *L )
16 static void Push( lua_State
*L
);
20 static LUA_FUNC( Map_Acid
);
21 static LUA_FUNC( Map_CreateObject
);
22 static LUA_FUNC( Map_CreateRobot
);
24 static const luaL_Reg lMapFuncs
[];
29 static LUA_FUNC( Player_GetPosition
);
30 static LUA_FUNC( Player_SetImmune
);
31 static LUA_FUNC( Player_Teleport
);
32 static LUA_FUNC( Player_Pickup
);
33 static LUA_FUNC( Player_Drop
);
34 static LUA_FUNC( Player_AddLives
);
36 static const luaL_Reg lPlayerFuncs
[];