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HEAD
Maps
[sdlbotor.git]
/
Makefile
blob
d65b42bffcd869b3f2af2aff49d73ddaf2d38323
1
VERSION
=
3.81
2
CC
= /
usr
/
bin
/
g
++
3
CFLAGS
= -
Wall
-
g
4
LDFLAGS
= -
lSDL
-
lSDL_gfx
5
6
OBJ
=
SDLVideoOut.o Game.o main.o Tileset.o Map.o
7
SRC
=
SDLVideoOut.
cpp
Game.
cpp
main.
cpp
Tileset.
cpp
Map.
cpp
8
9
TARGET
=
botor
10
11
all
: $(
TARGET
)
12
13
$(
TARGET
): $(
OBJ
)
14
$(
CC
) $(
CFLAGS
) -
o
$(
TARGET
) $(
OBJ
) $(
LDFLAGS
)
15
16
$(
SRC
):
17
$(
CC
) $(
CFLAGS
) -
c
$(
SRC
)
18
19
20
clean
:
21
-
rm
$(
TARGET
) *
~
*
.o