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Hooked up the pathfinder so that it seems to work. Animation opcode 0x12.
[scummvm-innocent.git]
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engines
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saga
/
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3b6cddcb5609b2f5b1cea57fd003597555a9a5de
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actor.cpp
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actor.h
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actor_path.cpp
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actor_walk.cpp
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animation.cpp
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animation.h
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console.cpp
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console.h
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detection.cpp
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detection_tables.h
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displayinfo.h
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events.cpp
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events.h
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font.cpp
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font.h
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font_map.cpp
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gfx.cpp
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gfx.h
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image.cpp
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input.cpp
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interface.cpp
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interface.h
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introproc_ihnm.cpp
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introproc_ite.cpp
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introproc_saga2.cpp
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isomap.cpp
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isomap.h
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itedata.h
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module.mk
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music.cpp
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music.h
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objectmap.cpp
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objectmap.h
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palanim.cpp
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palanim.h
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puzzle.cpp
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puzzle.h
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render.cpp
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render.h
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resource.cpp
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resource.h
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resource_hrs.cpp
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resource_res.cpp
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resource_rsc.cpp
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saga.cpp
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saga.h
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saveload.cpp
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scene.cpp
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scene.h
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script.cpp
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sfuncs.cpp
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sfuncs_ihnm.cpp
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sndres.cpp
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sndres.h
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sound.cpp
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sound.h
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sprite.cpp
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sprite.h
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