Hooked up the pathfinder so that it seems to work. Animation opcode 0x12.
[scummvm-innocent.git] / sound / wave.h
blobcc3b463ba4ad84f9b7ca0a8e12b7acbbb9908bd3
1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * $URL$
22 * $Id$
26 /**
27 * Sound decoder used in engines:
28 * - agos
29 * - gob
30 * - saga
31 * - scumm
32 * - sword1
33 * - sword2
34 * - tucker
37 #ifndef SOUND_WAVE_H
38 #define SOUND_WAVE_H
40 #include "common/scummsys.h"
42 namespace Common { class SeekableReadStream; }
44 namespace Audio {
46 class AudioStream;
48 /**
49 * Try to load a WAVE from the given seekable stream. Returns true if
50 * successful. In that case, the stream's seek position will be set to the
51 * start of the audio data, and size, rate and flags contain information
52 * necessary for playback. Currently this function supports uncompressed
53 * raw PCM data, MS IMA ADPCM and MS ADPCM (uses makeADPCMStream internally).
55 extern bool loadWAVFromStream(
56 Common::SeekableReadStream &stream,
57 int &size,
58 int &rate,
59 byte &flags,
60 uint16 *wavType = 0,
61 int *blockAlign = 0);
63 /**
64 * Try to load a WAVE from the given seekable stream and create an AudioStream
65 * from that data. Currently this function supports uncompressed
66 * raw PCM data, MS IMA ADPCM and MS ADPCM (uses makeADPCMStream internally).
68 * This function uses loadWAVFromStream() internally.
70 * @param stream the SeekableReadStream from which to read the WAVE data
71 * @param disposeAfterUse whether to delete the stream after use
72 * @return a new AudioStream, or NULL, if an error occured
74 AudioStream *makeWAVStream(
75 Common::SeekableReadStream *stream,
76 bool disposeAfterUse = false);
78 } // End of namespace Audio
80 #endif