1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #ifndef SOUND_MPU401_H
27 #define SOUND_MPU401_H
29 #include "sound/mididrv.h"
31 ////////////////////////////////////////
33 // Common MPU401 implementation methods
35 ////////////////////////////////////////
37 class MidiDriver_MPU401
;
39 class MidiChannel_MPU401
: public MidiChannel
{
48 byte
getNumber() { return _channel
; }
49 void release() { _allocated
= false; }
54 void noteOff(byte note
);
55 void noteOn(byte note
, byte velocity
);
56 void programChange(byte program
);
57 void pitchBend(int16 bend
);
59 // Control Change messages
60 void controlChange(byte control
, byte value
);
61 void pitchBendFactor(byte value
);
64 void sysEx_customInstrument(uint32 type
, const byte
*instr
);
66 // Only to be called by the owner
67 void init(MidiDriver
*owner
, byte channel
);
73 class MidiDriver_MPU401
: public MidiDriver
{
75 MidiChannel_MPU401 _midi_channels
[16];
76 Common::TimerManager::TimerProc _timer_proc
;
83 void setTimerCallback(void *timer_param
, Common::TimerManager::TimerProc timer_proc
);
84 uint32
getBaseTempo(void) { return 10000; }
85 uint32
property(int prop
, uint32 param
);
87 MidiChannel
*allocateChannel();
88 MidiChannel
*getPercussionChannel() { return &_midi_channels
[9]; }