1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #ifndef SWORD1_MEMMAN_H
27 #define SWORD1_MEMMAN_H
29 #include "common/scummsys.h"
38 MemHandle
*next
, *prev
;
42 #define MEM_CAN_FREE 1
43 #define MEM_DONT_FREE 2
46 #define MAX_ALLOC (3*1024*1024) // max amount of mem we want to alloc().
48 #define MAX_ALLOC (6*1024*1024) // max amount of mem we want to alloc().
55 void alloc(MemHandle
*bsMem
, uint32 pSize
, uint16 pCond
= MEM_DONT_FREE
);
56 void setCondition(MemHandle
*bsMem
, uint16 pCond
);
57 void freeNow(MemHandle
*bsMem
);
58 void initHandle(MemHandle
*bsMem
);
61 void addToFreeList(MemHandle
*bsMem
);
62 void removeFromFreeList(MemHandle
*bsMem
);
63 void checkMemoryUsage(void);
64 uint32 _alloced
; //currently allocated memory
65 MemHandle
*_memListFree
;
66 MemHandle
*_memListFreeEnd
;
69 } // End of namespace Sword1