Move actors to the first frame on entering a room.
[scummvm-innocent.git] / engines / sword1 / eventman.h
blob552f59977a300d8fd1778cf910eec2450cf5971d
1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * $URL$
22 * $Id$
26 #ifndef SWORD1_EVENTMAN_H
27 #define SWORD1_EVENTMAN_H
29 #include "sword1/object.h"
31 namespace Sword1 {
33 #define TOTAL_EVENT_SLOTS 20
35 struct GlobalEvent {
36 int32 eventNumber;
37 int32 delay;
40 class EventManager {
41 public:
42 EventManager(void);
43 void serviceGlobalEventList(void);
44 void checkForEvent(Object *compact);
45 int fnCheckForEvent(Object *cpt, int32 id, int32 pause);
46 void fnIssueEvent(Object *compact, int32 id, int32 event, int32 delay);
47 bool eventValid(int32 event);
48 private:
49 GlobalEvent _eventPendingList[TOTAL_EVENT_SLOTS];
52 } // End of namespace Sword1
54 #endif // BSEVENTMAN_H