0x47 stub
[scummvm-innocent.git] / sound / iff_sound.h
blob82106cb75ed0ee268102602b742e6f56ccfac301
1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * $URL$
22 * $Id$
26 /**
27 * Sound decoder used in engines:
28 * - parallaction
31 #ifndef SOUND_IFF_H
32 #define SOUND_IFF_H
34 #include "common/iff_container.h"
35 #include "sound/audiostream.h"
37 namespace Audio {
39 struct Voice8Header {
40 uint32 oneShotHiSamples;
41 uint32 repeatHiSamples;
42 uint32 samplesPerHiCycle;
43 uint16 samplesPerSec;
44 byte octaves;
45 byte compression;
46 uint32 volume;
48 Voice8Header() {
49 memset(this, 0, sizeof(Voice8Header));
52 void load(Common::ReadStream &stream);
55 AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop);
60 #endif