1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
29 #include "common/scummsys.h"
30 #include "common/system.h"
35 typedef int ActionType
;
40 static Actions
* Instance();
42 virtual void initInstanceMain(OSystem
*mainSystem
);
43 virtual void initInstanceGame();
47 virtual bool perform(ActionType action
, bool pushed
= true) = 0;
48 bool isActive(ActionType action
);
49 bool isEnabled(ActionType action
);
50 virtual Common::String
actionName(ActionType action
) = 0;
51 virtual int size() = 0;
54 void beginMapping(bool start
);
56 bool performMapped(unsigned int keyCode
, bool pushed
);
59 unsigned int getMapping(ActionType action
);
60 void setMapping(ActionType action
, unsigned int keyCode
);
61 Key
& getKeyAction(ActionType action
);
64 virtual Common::String
domain() = 0;
65 virtual int version() = 0;
77 static Actions
* _instance
;
79 Key _key_action
[MAX_ACTIONS
+ 1];
80 bool _action_enabled
[MAX_ACTIONS
+ 1];
81 unsigned int _action_mapping
[MAX_ACTIONS
+ 1];
87 typedef GUI::Actions GUI_Actions
;