Timings seem to be _really_ right this time.
[scummvm-innocent.git] / sound / adpcm.h
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1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * $URL$
22 * $Id$
26 /**
27 * Sound decoder used in engines:
28 * - agos
29 * - saga
30 * - scumm
31 * - tinsel
34 #ifndef SOUND_ADPCM_H
35 #define SOUND_ADPCM_H
37 #include "common/scummsys.h"
38 #include "common/stream.h"
41 namespace Audio {
43 class AudioStream;
45 // There are several types of ADPCM encoding, only some are supported here
46 // For all the different encodings, refer to:
47 // http://wiki.multimedia.cx/index.php?title=Category:ADPCM_Audio_Codecs
48 // Usually, if the audio stream we're trying to play has the FourCC header
49 // string intact, it's easy to discern which encoding is used
50 enum typesADPCM {
51 kADPCMOki, // Dialogic/Oki ADPCM (aka VOX)
52 kADPCMMSIma, // Microsoft IMA ADPCM
53 kADPCMMS, // Microsoft ADPCM
54 kADPCMTinsel4, // 4-bit ADPCM used by the Tinsel engine
55 kADPCMTinsel6, // 6-bit ADPCM used by the Tinsel engine
56 kADPCMTinsel8, // 8-bit ADPCM used by the Tinsel engine
57 kADPCMIma // Standard IMA ADPCM
60 /**
61 * Takes an input stream containing ADPCM compressed sound data and creates
62 * an AudioStream from that.
64 * @param stream the SeekableReadStream from which to read the ADPCM data
65 * @param disposeAfterUse whether to delete the stream after use
66 * @param size how many bytes to read from the stream (0 = all)
67 * @param type the compression type used
68 * @param rate the sampling rate (default = 22050)
69 * @param channels the number of channels (default = 2)
70 * @param blockAlign block alignment ??? (default = 0)
71 * @param numLoop how many types the sounds should loop, 0 for infinite loop (default = 1)
72 * @return a new AudioStream, or NULL, if an error occured
74 AudioStream *makeADPCMStream(
75 Common::SeekableReadStream *stream,
76 bool disposeAfterUse,
77 uint32 size,
78 typesADPCM type,
79 int rate = 22050,
80 int channels = 2,
81 uint32 blockAlign = 0,
82 uint numLoops = 1);
84 } // End of namespace Audio
86 #endif