1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25 #ifndef MASSADD_DIALOG_H
26 #define MASSADD_DIALOG_H
28 #include "gui/dialog.h"
29 #include "common/fs.h"
30 #include "common/hashmap.h"
31 #include "common/stack.h"
32 #include "common/str.h"
33 #include "common/hash-str.h"
37 class StaticTextWidget
;
39 class MassAddDialog
: public Dialog
{
41 MassAddDialog(const Common::FSNode
&startDir
);
44 void handleCommand(CommandSender
*sender
, uint32 cmd
, uint32 data
);
48 Common::Stack
<Common::FSNode
> _scanStack
;
52 * Map each path occuring in the config file to the target(s) using that path.
53 * Used to detect whether a potential new target is already present in the
56 Common::HashMap
<Common::String
, Common::StringList
> _pathToTargets
;
61 StaticTextWidget
*_dirProgressText
;
62 StaticTextWidget
*_gameProgressText
;
68 } // End of namespace GUI