1 /* ScummVM - Graphic Adventure Engine
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 #include "common/system.h"
28 OSystem
*g_system
= 0;
36 bool OSystem::setGraphicsMode(const char *name
) {
40 // Special case for the 'default' filter
41 if (!scumm_stricmp(name
, "normal") || !scumm_stricmp(name
, "default")) {
42 return setGraphicsMode(getDefaultGraphicsMode());
45 const GraphicsMode
*gm
= getSupportedGraphicsModes();
48 if (!scumm_stricmp(gm
->name
, name
)) {
49 return setGraphicsMode(gm
->id
);
57 bool OSystem::openCD(int drive
) {
61 bool OSystem::pollCD() {