Improved caption demo script a bit.
[screen-lua.git] / src / lua.c
blob365d884c0b2b509df3fe31bdf178989e22fc2d35
1 /* Lua scripting support
3 * Copyright (c) 2008 Sadrul Habib Chowdhury (sadrul@users.sf.net)
4 * Copyright (c) 2009
5 * Sadrul Habib Chowdhury (sadrul@users.sf.net)
6 * Rui Guo (firemeteor.guo@gmail.com)
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 3, or (at your option)
11 * any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program (see the file COPYING); if not, write to the
20 * Free Software Foundation, Inc.,
21 * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
23 ****************************************************************
25 #include <sys/types.h>
26 #include "config.h"
27 #include "screen.h"
28 #include <sys/stat.h>
29 #include <unistd.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <stdlib.h>
35 #include "extern.h"
36 #include "logfile.h"
38 #include <lua.h>
39 #include <lauxlib.h>
40 #include <lualib.h>
42 static int StackDump(lua_State *L, const char *message)
44 FILE *f = fopen("/tmp/debug/stack", "ab");
45 int i = lua_gettop(L);
46 if (message)
47 fprintf(f, "%s", message);
48 while (i)
50 int t = lua_type(L, i);
51 switch (t)
53 case LUA_TSTRING:
54 fprintf(f, "String: %s\n", lua_tostring(L, i));
55 break;
57 case LUA_TBOOLEAN:
58 fprintf(f, "Boolean: %s\n", lua_toboolean(L, i) ? "true" : "false");
59 break;
61 case LUA_TNUMBER:
62 fprintf(f, "Number: %g\n", lua_tonumber(L, i));
63 break;
65 default:
66 fprintf(f, "Type: %s\n", lua_typename(L, t));
68 i--;
70 if (message)
71 fprintf(f, "----\n");
72 fclose(f);
73 return 0;
76 extern struct win *windows, *fore;
77 extern struct display *displays, *display;
78 extern struct LayFuncs WinLf;
79 extern struct layer *flayer;
80 extern void AppendWinMsgRend(const char *str, const char *color);
81 extern void FocusCanvas(struct canvas *cv);
83 static int LuaDispatch(void *handler, const char *params, va_list va);
84 static int LuaRegEvent(lua_State *L);
85 static void LuaShowErr(lua_State *L);
86 struct binding lua_binding;
88 enum
90 LUA_HANDLER_TYPE_N = 1,
91 LUA_HANDLER_TYPE_F
94 struct lua_handler
96 int type;
97 union
99 const char *name;
100 int reference;
101 } u;
104 typedef struct lua_handler *lua_handler;
105 void LuaPushHandler(lua_State *L, lua_handler lh);
106 void LuaHUnRef(lua_State *L, int key);
107 lua_handler LuaCheckHandler(lua_State *L, int idx, int ref);
109 lua_handler
110 LuaAllocHandler(const char *name, int ref)
112 struct lua_handler *lh;
113 lh = (struct lua_handler*) malloc(sizeof(struct lua_handler));
114 if (!lh)
115 return NULL;
117 if (name)
119 lh->type = LUA_HANDLER_TYPE_N;
120 lh->u.name = SaveStr(name);
122 else
124 lh->type = LUA_HANDLER_TYPE_F;
125 lh->u.reference = ref;
128 return lh;
131 void
132 LuaFreeHandler(lua_State *L, struct lua_handler **lh)
134 if ((*lh)->type == LUA_HANDLER_TYPE_N)
135 Free((*lh)->u.name)
136 else
138 LuaHUnRef(L, (*lh)->u.reference);
139 (*lh)->u.reference = 0;
141 Free(*lh);
143 /** Template {{{ */
145 #define CHECK_TYPE(name, type) \
146 static type * \
147 check_##name(lua_State *L, int index) \
149 struct broker **broker; \
150 type *var; \
151 luaL_checktype(L, index, LUA_TUSERDATA); \
152 broker = (struct broker **) luaL_checkudata(L, index, #name); \
153 if (broker) { \
154 var = (type *)get_broker_obj(broker); \
156 if (!broker || !*broker) \
157 luaL_typerror(L, index, #name); \
158 return var; \
161 #define PUSH_TYPE(name, type) \
162 static void \
163 push_##name(lua_State *L, type **t) \
165 if (!t || !*t) \
166 lua_pushnil(L); \
167 else \
169 struct broker **r; \
170 r = (struct broker **)lua_newuserdata(L, sizeof(struct broker *)); \
171 *r = get_obj_broker(*t); \
172 luaL_getmetatable(L, #name); \
173 lua_setmetatable(L,-2); \
177 /* Much of the following template comes from:
178 * http://lua-users.org/wiki/BindingWithMembersAndMethods
181 static int get_int (lua_State *L, void *v)
183 lua_pushinteger (L, *(int*)v);
184 return 1;
187 static int set_int (lua_State *L, void *v)
189 *(int*)v = luaL_checkint(L, 3);
190 return 0;
193 static int get_number (lua_State *L, void *v)
195 lua_pushnumber(L, *(lua_Number*)v);
196 return 1;
199 static int set_number (lua_State *L, void *v)
201 *(lua_Number*)v = luaL_checknumber(L, 3);
202 return 0;
205 static int get_string (lua_State *L, void *v)
207 lua_pushstring(L, (char*)v );
208 return 1;
211 static int set_string (lua_State *L, void *v)
213 *(const char**)v = luaL_checkstring(L, 3);
214 return 0;
217 typedef int (*Xet_func) (lua_State *L, void *v);
219 /* member info for get and set handlers */
220 struct Xet_reg
222 const char *name; /* member name */
223 Xet_func func; /* get or set function for type of member */
224 size_t offset; /* offset of member within the struct */
225 int (*absolute)(lua_State *);
228 static void Xet_add (lua_State *L, const struct Xet_reg *l)
230 if (!l)
231 return;
232 for (; l->name; l++)
234 lua_pushstring(L, l->name);
235 lua_pushlightuserdata(L, (void*)l);
236 lua_settable(L, -3);
240 static int Xet_call (lua_State *L)
242 /* for get: stack has userdata, index, lightuserdata */
243 /* for set: stack has userdata, index, value, lightuserdata */
244 const struct Xet_reg *m = (const struct Xet_reg *)lua_touserdata(L, -1); /* member info */
245 void *obj;
246 lua_pop(L, 1); /* drop lightuserdata */
247 luaL_checktype(L, 1, LUA_TUSERDATA);
248 if (m->absolute)
249 return m->absolute(L);
250 obj = get_broker_obj((struct broker **)lua_touserdata(L, 1));
251 return m->func(L, (char *)obj + m->offset);
254 static int index_handler (lua_State *L)
256 /* stack has userdata, index */
257 lua_pushvalue(L, 2); /* dup index */
258 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
259 if (!lua_islightuserdata(L, -1))
261 lua_pop(L, 1); /* drop value */
262 lua_pushvalue(L, 2); /* dup index */
263 lua_gettable(L, lua_upvalueindex(2)); /* else try methods */
264 if (lua_isnil(L, -1)) /* invalid member */
265 luaL_error(L, "cannot get member '%s'", lua_tostring(L, 2));
266 return 1;
268 return Xet_call(L); /* call get function */
271 static int newindex_handler (lua_State *L)
273 /* stack has userdata, index, value */
274 lua_pushvalue(L, 2); /* dup index */
275 lua_rawget(L, lua_upvalueindex(1)); /* lookup member by name */
276 if (!lua_islightuserdata(L, -1)) /* invalid member */
277 luaL_error(L, "cannot set member '%s'", lua_tostring(L, 2));
278 return Xet_call(L); /* call set function */
281 static int
282 struct_register(lua_State *L, const char *name, const luaL_reg fn_methods[], const luaL_reg meta_methods[],
283 const struct Xet_reg setters[], const struct Xet_reg getters[])
285 int metatable, methods;
287 /* create methods table & add it to the table of globals */
288 luaL_register(L, name, fn_methods);
289 methods = lua_gettop(L);
291 /* create metatable & add it to the registry */
292 luaL_newmetatable(L, name);
293 luaL_register(L, 0, meta_methods); /* fill metatable */
295 /* To identify the type of object */
296 lua_pushstring(L, "_objname");
297 lua_pushstring(L, name);
298 lua_rawset(L, -3);
300 metatable = lua_gettop(L);
302 lua_pushliteral(L, "__metatable");
303 lua_pushvalue(L, methods); /* dup methods table*/
304 lua_rawset(L, metatable); /* hide metatable:
305 metatable.__metatable = methods */
307 lua_pushliteral(L, "__index");
308 lua_pushvalue(L, metatable); /* upvalue index 1 */
309 Xet_add(L, getters); /* fill metatable with getters */
310 lua_pushvalue(L, methods); /* upvalue index 2 */
311 lua_pushcclosure(L, index_handler, 2);
312 lua_rawset(L, metatable); /* metatable.__index = index_handler */
314 lua_pushliteral(L, "__newindex");
315 lua_newtable(L); /* table for members you can set */
316 Xet_add(L, setters); /* fill with setters */
317 lua_pushcclosure(L, newindex_handler, 1);
318 lua_rawset(L, metatable); /* metatable.__newindex = newindex_handler */
320 /* FIXME: Why do we leave an element on the stack? */
321 lua_pop(L, 1); /* drop metatable */
322 return 1; /* return methods on the stack */
325 /** }}} */
327 /** Callback {{{ */
328 static void
329 push_callback(lua_State *L, struct listener **t)
331 if (!t || !*t)
332 lua_pushnil(L);
333 else
335 struct listener **r;
336 r = (struct listener **)lua_newuserdata(L, sizeof(struct listener *));
337 *r = *t;
338 luaL_getmetatable(L, "callback");
339 lua_setmetatable(L,-2);
344 static int
345 internal_unhook(lua_State *L, int warn)
347 /*Emulate check_callback() */
348 struct listener **ppl;
349 luaL_checktype(L, 1, LUA_TUSERDATA);
350 ppl = (struct listener **) luaL_checkudata(L, 1, "callback");
352 if (!ppl)
353 luaL_typerror(L, 1, "callback");
355 if (!*ppl)
357 if (warn)
359 lua_pushboolean(L, 0);
360 lua_pushstring(L, "Callback already unhooked.");
361 LuaShowErr(L);
364 else
366 LuaFreeHandler(L, (lua_handler *)&(*ppl)->handler);
367 unregister_listener(*ppl);
368 *ppl = 0;
369 if (warn)
370 lua_pushboolean(L, 1);
372 return warn != 0;
374 static int
375 callback_unhook(lua_State *L)
377 return internal_unhook(L, 1);
380 static const luaL_reg callback_methods[] = {
381 {"unhook", callback_unhook},
382 {0, 0}
386 callback_collect(lua_State *L)
388 return internal_unhook(L, 0);
391 static const luaL_reg callback_metamethods[] = {
392 {"__gc", callback_collect},
393 {0, 0}
396 static const struct Xet_reg callback_setters[] = {
397 {0, 0}
400 static const struct Xet_reg callback_getters[] = {
401 {0, 0}
405 /** }}} */
407 /** Window {{{ */
409 PUSH_TYPE(window, struct win)
411 CHECK_TYPE(window, struct win)
413 static int get_window(lua_State *L, void *v)
415 push_window(L, (struct win **)v);
416 return 1;
419 static int
420 window_change_title(lua_State *L)
422 struct win *w = check_window(L, 1);
423 unsigned int len;
424 const char *title = luaL_checklstring(L, 3, &len);
425 ChangeAKA(w, (char *)title, len);
426 return 0;
429 static int
430 window_change_number(lua_State *L)
432 struct win *w = check_window(L, 1);
433 int newnum = luaL_checkint(L, 3);
434 ChangeWinNum(w->w_number, newnum);
435 return 0;
438 static int
439 window_get_monitor_status(lua_State *L)
441 struct win *w = check_window(L, 1);
442 int activity = luaL_checkint(L, 2);
443 if (activity)
444 /*monitor*/
445 lua_pushinteger(L, w->w_monitor != MON_OFF);
446 else
447 /*silence*/
448 lua_pushinteger(L, w->w_silence == SILENCE_ON ? w->w_silencewait: 0);
450 return 1;
453 static int
454 window_stuff(lua_State *L)
456 unsigned int len;
457 struct layer *oldflayer = flayer;
458 struct win *w = check_window(L, 1);
459 const char *str = luaL_checklstring(L, 2, &len);
461 flayer = &w->w_layer;
462 while(len)
463 LayProcess((char **)&str, (int *) &len);
464 flayer = oldflayer;
465 return 0;
468 static int
469 window_activate(lua_State *L)
471 struct win *w = check_window(L, 1);
472 SetForeWindow(w);
473 return 0;
476 static const luaL_reg window_methods[] = {
477 {"get_monitor_status", window_get_monitor_status},
478 {"stuff", window_stuff},
479 {"activate", window_activate},
480 {"hook", LuaRegEvent},
481 {0, 0}
484 static int
485 window_tostring(lua_State *L)
487 char str[128];
488 struct win *w = check_window(L, 1);
489 snprintf(str, sizeof(str), "{window #%d: '%s'}", w->w_number, w->w_title);
490 lua_pushstring(L, str);
491 return 1;
494 static int
495 window_equality(lua_State *L)
497 struct win *w1 = check_window(L, 1), *w2 = check_window(L, 2);
498 lua_pushboolean(L, (w1 == w2 || (w1 && w2 && w1->w_number == w2->w_number)));
499 return 1;
502 static const luaL_reg window_metamethods[] = {
503 {"__tostring", window_tostring},
504 {"__eq", window_equality},
505 {0, 0}
508 static const struct Xet_reg window_setters[] = {
509 {"title", 0, 0, window_change_title/*absolute setter*/},
510 {"number", 0, 0, window_change_number/*absolute setter*/},
511 {0, 0}
514 static const struct Xet_reg window_getters[] = {
515 {"title", get_string, offsetof(struct win, w_title) + 8},
516 {"number", get_int, offsetof(struct win, w_number)},
517 {"dir", get_string, offsetof(struct win, w_dir)},
518 {"tty", get_string, offsetof(struct win, w_tty)},
519 {"pid", get_int, offsetof(struct win, w_pid)},
520 {"group", get_window, offsetof(struct win, w_group)},
521 {"bell", get_int, offsetof(struct win, w_bell)},
522 {0, 0}
526 /** }}} */
528 /** AclUser {{{ */
530 PUSH_TYPE(user, struct acluser)
532 CHECK_TYPE(user, struct acluser)
534 static int
535 get_user(lua_State *L, void *v)
537 push_user(L, (struct acluser **)v);
538 return 1;
541 static const luaL_reg user_methods[] = {
542 {0, 0}
545 static int
546 user_tostring(lua_State *L)
548 char str[128];
549 struct acluser *u = check_user(L, 1);
550 snprintf(str, sizeof(str), "{user '%s'}", u->u_name);
551 lua_pushstring(L, str);
552 return 1;
555 static const luaL_reg user_metamethods[] = {
556 {"__tostring", user_tostring},
557 {0, 0}
560 static const struct Xet_reg user_setters[] = {
561 {0, 0}
564 static const struct Xet_reg user_getters[] = {
565 {"name", get_string, offsetof(struct acluser, u_name)},
566 {"password", get_string, offsetof(struct acluser, u_password)},
567 {0, 0}
570 /** }}} */
572 static int get_display(lua_State *L, void *v);
573 /** Canvas {{{ */
575 PUSH_TYPE(canvas, struct canvas)
577 CHECK_TYPE(canvas, struct canvas)
579 static int
580 get_canvas(lua_State *L, void *v)
582 push_canvas(L, (struct canvas **)v);
583 return 1;
586 static int
587 canvas_select(lua_State *L)
589 struct canvas *c = check_canvas(L, 1);
590 if (!display || D_forecv == c)
591 return 0;
592 /* FIXME: why do we need this? */
593 SetCanvasWindow(c, Layer2Window(c->c_layer));
595 FocusCanvas(c);
596 return 0;
599 static int
600 canvas_split(lua_State *L)
602 struct canvas *c = check_canvas(L, 1);
603 int hori = lua_toboolean(L, 2);
604 if (hori)
605 AddCanvas(SLICE_HORI);
606 else
607 AddCanvas(SLICE_VERT);
608 Activate(-1);
609 return 0;
612 static int
613 canvas_showwin(lua_State *L)
615 struct canvas *c = check_canvas(L, 1);
616 if (lua_isnil(L, 2))
617 SetCanvasWindow(c, 0);
618 else
620 struct win *w = check_window(L, 2);
621 SetCanvasWindow(c, w);
623 return 0;
626 static const luaL_reg canvas_methods[] = {
627 {"select", canvas_select},
628 {"split", canvas_split},
629 {"showwin", canvas_showwin},
630 {0, 0}
633 static const luaL_reg canvas_metamethods[] = {
634 {0, 0}
637 extern struct mchar mchar_so;
638 static int
639 canvas_update_caption(lua_State *L)
641 struct canvas *cv = check_canvas(L, 1);
642 unsigned int len;
643 const char *caption = luaL_checklstring(L, 3, &len);
644 int l, padlen;
645 padlen = cv->c_xe - cv->c_xs +
646 (display ? (cv->c_xe + 1 < D_width || D_CLP): 0);
647 struct win *w = Layer2Window(cv->c_layer);
648 char * buf = MakeWinMsgEv((char *)caption, w, '%', padlen, &cv->c_captev, 0);
649 if (cv->c_captev.timeout.tv_sec)
650 evenq(&cv->c_captev);
651 l = strlen(buf);
653 GotoPos(cv->c_xs, cv->c_ye+1);
654 /*XXX:what does this mean?*/
655 SetRendition(&mchar_so);
656 if (l > cv->c_xe - cv->c_xs + 1)
657 l = cv->c_xe - cv->c_xs + 1;
658 PutWinMsg(buf, cv->c_xs, l);
659 l += cv->c_xs;
660 for (; l <= cv->c_xe; l++)
661 PUTCHARLP(' ');
663 return 0;
666 static const struct Xet_reg canvas_setters[] = {
667 {"caption", 0, 0, canvas_update_caption/*absolute setter*/},
668 {0, 0}
671 static int
672 canvas_get_window(lua_State *L)
674 struct canvas *c = check_canvas(L, 1);
675 struct win *win = Layer2Window(c->c_layer);
676 if (win)
677 push_window(L, &win);
678 else
679 lua_pushnil(L);
680 return 1;
683 static const struct Xet_reg canvas_getters[] = {
684 {"next", get_canvas, offsetof(struct canvas, c_next)},
685 {"xoff", get_int, offsetof(struct canvas, c_xoff)},
686 {"yoff", get_int, offsetof(struct canvas, c_yoff)},
687 {"xs", get_int, offsetof(struct canvas, c_xs)},
688 {"ys", get_int, offsetof(struct canvas, c_ys)},
689 {"xe", get_int, offsetof(struct canvas, c_xe)},
690 {"ye", get_int, offsetof(struct canvas, c_ye)},
691 {"window", 0, 0, canvas_get_window},
692 {"display", get_display, offsetof(struct canvas, c_display)},
693 {0, 0}
696 /** }}} */
698 /** Layout {{{ */
700 PUSH_TYPE(layout, struct layout)
701 CHECK_TYPE(layout, struct layout)
703 static const struct Xet_reg layout_getters[] = {
704 {"title", get_string, offsetof(struct layout, lay_title)},
705 {"number", get_string, offsetof(struct layout, lay_title)},
706 {"autosave", get_string, offsetof(struct layout, lay_autosave)},
707 {0,0}
711 layout_change_title(lua_State *L)
713 struct layout *lay = check_layout(L, 1);
714 unsigned int len;
715 const char *title = luaL_checklstring(L, 3, &len);
716 free(lay->lay_title);
717 lay->lay_title= SaveStr(title);
718 return 0;
721 void LayoutChangeNumber(struct layout *lay, int newnum);
724 layout_change_number(lua_State *L)
726 struct layout *lay = check_layout(L, 1);
727 int newnum = luaL_checkint(L, 3);
728 LayoutChangeNumber(lay, newnum);
729 return 0;
732 static const struct Xet_reg layout_setters[] = {
733 {"title", 0, 0, layout_change_title/*absolute setter*/},
734 {"number", 0, 0, layout_change_number/*absolute setter*/},
735 {"autosave", get_string, offsetof(struct layout, lay_autosave)},
736 {0, 0}
740 layout_select(lua_State *L)
742 struct layout *lay = check_layout(L, 1);
743 if (!display) return;
744 LoadLayout(lay, &D_canvas);
745 Activate(0);
746 return 0;
749 static const luaL_reg layout_methods[] = {
750 {"select", layout_select},
751 {0, 0}
754 static int
755 get_layout(lua_State *L, void *v)
757 push_layout(L, (struct layout **)v);
758 return 1;
761 /** }}} */
763 /** Display {{{ */
765 PUSH_TYPE(display, struct display)
767 CHECK_TYPE(display, struct display)
769 static int
770 get_display(lua_State *L, void *v)
772 push_display(L, (struct display **)v);
773 return 1;
776 static int
777 display_get_canvases(lua_State *L)
779 struct display *d;
780 struct canvas *iter;
781 int count;
783 d = check_display(L, 1);
784 lua_newtable(L);
785 for (iter = d->d_cvlist, count = 0; iter; iter = iter->c_next, count++) {
786 lua_pushinteger(L, count);
787 push_canvas(L, &iter);
788 lua_settable(L, -3);
791 return 1;
794 static int
795 display_top_canvas(lua_State *L)
797 struct display *d;
798 d = check_display(L, 1);
799 push_canvas(L, &d->d_cvlist);
801 return 1;
804 static int
805 display_bot_canvas(lua_State *L)
807 struct display *d;
808 struct canvas *c;
809 d = check_display(L, 1);
811 for (c = d->d_cvlist; c->c_next; c = c->c_next)
813 push_canvas(L, &c);
815 return 1;
818 static const luaL_reg display_methods[] = {
819 {"get_canvases", display_get_canvases},
820 {"top_canvas", display_top_canvas},
821 {"bottom_canvas", display_bot_canvas},
822 {0, 0}
825 static int
826 display_tostring(lua_State *L)
828 char str[128];
829 struct display *d = check_display(L, 1);
830 snprintf(str, sizeof(str), "{display: tty = '%s', term = '%s'}", d->d_usertty, d->d_termname);
831 lua_pushstring(L, str);
832 return 1;
835 static const luaL_reg display_metamethods[] = {
836 {"__tostring", display_tostring},
837 {0, 0}
840 static int
841 display_new_idle_timeout(lua_State *L)
843 struct display *disp = check_display(L, 1);
844 int timeout = luaL_checkinteger(L, 3) * 1000;
845 struct event *ev = &disp->d_idleev;
846 if (timeout > 0)
848 SetTimeout(ev, timeout);
849 if (!ev->queued)
850 evenq(ev);
852 else
853 evdeq(ev);
855 return 0;
858 static const struct Xet_reg display_setters[] = {
859 {"idle_timeout", 0, 0, display_new_idle_timeout/*absolute setter*/},
860 {0, 0}
863 static const struct Xet_reg display_getters[] = {
864 {"tty", get_string, offsetof(struct display, d_usertty)},
865 {"term", get_string, offsetof(struct display, d_termname)},
866 {"fore", get_window, offsetof(struct display, d_fore)},
867 {"other", get_window, offsetof(struct display, d_other)},
868 {"width", get_int, offsetof(struct display, d_width)},
869 {"height", get_int, offsetof(struct display, d_height)},
870 {"user", get_user, offsetof(struct display, d_user)},
871 {"layout", get_layout, offsetof(struct display, d_layout)},
872 {0, 0}
875 /** }}} */
877 /** Screen {{{ */
879 static int
880 screen_get_windows(lua_State *L)
882 struct win *iter;
883 int count;
885 lua_newtable(L);
886 for (iter = windows, count = 0; iter; iter = iter->w_next, count++) {
887 lua_pushinteger(L, iter->w_number);
888 push_window(L, &iter);
889 lua_settable(L, -3);
892 return 1;
895 static int
896 screen_get_displays(lua_State *L)
898 struct display *iter;
899 int count;
901 lua_newtable(L);
902 for (iter = displays, count = 0; iter; iter = iter->d_next, count++) {
903 lua_pushinteger(L, count);
904 push_display(L, &iter);
905 lua_settable(L, -3);
908 return 1;
911 extern struct layout *layouts;
912 static int
913 screen_get_layouts(lua_State *L)
915 struct layout *iter;
916 int count;
918 lua_newtable(L);
919 for (iter = layouts, count = 0; iter; iter = iter->lay_next, count++) {
920 lua_pushinteger(L, iter->lay_number);
921 push_layout(L, &iter);
922 lua_settable(L, -3);
925 return 1;
928 static int
929 screen_get_display(lua_State *L)
931 push_display(L, &display);
932 return 1;
935 static int
936 screen_exec_command(lua_State *L)
938 const char *command;
939 unsigned int len;
941 command = luaL_checklstring(L, 1, &len);
942 if (command)
943 RcLine((char *)command, len);
945 return 0;
948 static int
949 screen_append_msg(lua_State *L)
951 const char *msg, *color;
952 unsigned int len;
953 msg = luaL_checklstring(L, 1, &len);
954 if (lua_isnil(L, 2))
955 color = NULL;
956 else
957 color = luaL_checklstring(L, 2, &len);
958 AppendWinMsgRend(msg, color);
959 return 0;
962 struct sinput_data
964 lua_State *L;
965 lua_handler lh;
968 void
969 script_input_fn(char *buf, int len, char *priv)
971 struct sinput_data *sidata = (struct sinput_data *)priv;
972 lua_handler lh = sidata->lh;
973 lua_State *L = sidata->L;
975 LuaPushHandler(L, lh);
976 lua_pushstring(L, buf);
977 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
979 if(lua_isstring(L, -1))
981 LuaShowErr(L);
984 free(sidata);
985 LuaFreeHandler(L, &lh);
988 static int
989 screen_input(lua_State *L)
991 char *ss;
992 int n;
993 const char * prompt = NULL, *prefill = NULL;
994 lua_handler lh;
995 struct sinput_data *sidata;
997 prompt = luaL_checkstring(L, 1);
998 lh = LuaCheckHandler(L, 2, 1);
999 if (!lh)
1000 luaL_error(L, "Out of Memory");
1002 if (lua_gettop(L) >= 3)
1003 prefill = luaL_checkstring(L, 3);
1006 sidata = (struct sinput_data *)malloc(sizeof(struct sinput_data));
1007 if (!sidata)
1009 LuaFreeHandler(L, &lh);
1010 luaL_error(L, "Out of Memory");
1013 sidata->L = L;
1014 sidata->lh = lh;
1015 Input((char *)prompt, 100, INP_COOKED, script_input_fn, (char *)sidata, 0);
1017 if (!prefill)
1018 return 0;
1019 for (; *prefill; prefill++)
1021 if ((*(unsigned char *)prefill & 0x7f) < 0x20 || *prefill == 0x7f)
1022 continue;
1023 ss = (char *)prefill;
1024 n = 1;
1025 LayProcess(&ss, &n);
1027 return 0;
1030 static void
1031 sev_schedule_fn(struct event *ev, char *data)
1033 struct sinput_data *si = (struct sinput_data *)data;
1034 lua_handler lh = si->lh;
1035 lua_State *L = si->L;
1036 free(si);
1037 evdeq(ev);
1038 Free(ev);
1040 LuaPushHandler(L, lh);
1041 if (lua_pcall(L, 1, 0, 0) == LUA_ERRRUN)
1043 if(lua_isstring(L, -1))
1045 LuaShowErr(L);
1048 LuaFreeHandler(L, &lh);
1051 static int
1052 screen_schedule(lua_State *L)
1054 int timeout = luaL_checkinteger(L, 1);
1055 lua_handler lh = LuaCheckHandler(L, 2, 1);
1056 struct sinput_data *si;
1057 struct event *ev;
1058 if (timeout <= 0)
1059 return 0;
1061 ev = (struct event *) calloc(1, sizeof(struct event));
1062 if (!ev)
1064 LuaFreeHandler(L, &lh);
1065 luaL_error(L, "Out of Memory");
1067 si = (struct sinput_data *) malloc(sizeof(struct sinput_data));
1068 if (!si)
1070 LuaFreeHandler(L, &lh);
1071 Free(ev);
1072 luaL_error(L, "Out of Memory");
1074 si->lh = lh;
1075 si->L = L;
1077 ev->type = EV_TIMEOUT;
1078 ev->data = (char *)si;
1079 ev->handler = sev_schedule_fn;
1080 evenq(ev);
1081 SetTimeout(ev, timeout * 1000);
1082 return 0;
1085 static const luaL_reg screen_methods[] = {
1086 {"windows", screen_get_windows},
1087 {"displays", screen_get_displays},
1088 {"layouts", screen_get_layouts},
1089 {"display", screen_get_display},
1090 {"command", screen_exec_command},
1091 {"append_msg", screen_append_msg},
1092 {"hook", LuaRegEvent},
1093 {"input", screen_input},
1094 {"schedule", screen_schedule},
1095 {0, 0}
1098 static const luaL_reg screen_metamethods[] = {
1099 {0, 0}
1102 static const struct Xet_reg screen_setters[] = {
1103 {0, 0}
1106 static const struct Xet_reg screen_getters[] = {
1107 {0, 0}
1110 /** }}} */
1112 /** Public functions {{{ */
1114 /* FIXME: This code only tracks one unhook ticket for a lua func.
1115 * So it does not work if one func is registered more than one times. */
1116 static void
1117 prepare_weak_table(lua_State *L, const char *name, const char *mode)
1119 luaL_getmetatable(L, "screen");
1121 lua_pushstring(L, name);
1122 lua_newtable(L);
1124 /* prepare a metatable to indicate weak table */
1125 lua_newtable(L);
1126 lua_pushstring(L, "__mode");
1127 lua_pushstring(L, mode);
1128 lua_rawset(L, -3);
1129 /* Mark weak table */
1130 lua_setmetatable(L, -2);
1131 lua_rawset(L, -3);
1132 lua_pop(L, 1);
1135 static lua_State *L;
1136 int LuaInit(void)
1138 L = luaL_newstate();
1140 luaL_openlibs(L);
1142 #define REGISTER(X) struct_register(L, #X , X ## _methods, X##_metamethods, X##_setters, X##_getters)
1144 REGISTER(screen);
1145 REGISTER(window);
1146 REGISTER(display);
1147 REGISTER(user);
1148 REGISTER(canvas);
1149 REGISTER(callback);
1151 /* To store handler funcs */
1153 /*_two kinds of information are mantained:
1155 * funcreg[key]->func
1156 * The 'func' part of the tables are weak. That means the registered funcs
1157 * will be collected once the func is no longer available (e.g. overwritten
1158 * by a new instance of the script)
1160 * To make this process happens faster, GC is forced at the end of each
1161 * source.
1162 * TODO: What if some events are triggered within the sourcing
1163 * procedure?
1164 * */
1165 prepare_weak_table(L, "_funcreg", "v");
1167 /* funcunhook[func]->listener
1168 * The listener is the unhook ticket of the hook. which should be collected
1169 * once the func is collected. The gc metamethod will be triggered
1170 * accordingly. */
1171 prepare_weak_table(L, "_funcunhook", "k");
1173 return 0;
1176 /* An error message on top of the stack. */
1177 static void
1178 LuaShowErr(lua_State *L)
1180 struct display *d = display;
1181 unsigned int len;
1182 const char *message = luaL_checklstring(L, -1, &len);
1183 lua_pop(L, 1);
1184 LMsg(0, "%s", message ? message : "Unknown error");
1185 display = d;
1188 struct fn_def
1190 void (*push_fn)(lua_State *, void*);
1191 void *value;
1194 static int
1195 LuaCallProcess(const char *name, struct fn_def defs[])
1197 int argc = 0;
1199 lua_getfield(L, LUA_GLOBALSINDEX, name);
1200 if (lua_isnil(L, -1))
1202 lua_pop(L,1);
1203 return 0;
1205 for (argc = 0; defs[argc].push_fn; argc++)
1206 defs[argc].push_fn(L, defs[argc].value);
1207 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1209 LuaShowErr(L);
1210 return 0;
1212 return 1;
1215 /* FIXME: Think about this: will it affect the registered handlers?*/
1216 int LuaSource(const char *file, int async)
1218 if (!L)
1219 return 0;
1220 struct stat st;
1221 if (stat(file, &st) == -1)
1222 Msg(errno, "Error loading lua script file '%s'", file);
1223 else
1225 int len = strlen(file);
1226 if (len < 4 || strncmp(file + len - 4, ".lua", 4) != 0)
1227 return 0;
1228 if (luaL_dofile(L, file) && lua_isstring(L, -1))
1230 LuaShowErr(L);
1231 return 0;
1233 else
1235 /* It seems that I need two GC passes to really collect the unhook
1236 * ticket, after changing the reference to ticket in the
1237 * 'funcunhook' table from weak to strong. This should not be
1238 * harmful, but how can I make sure that two passes is enough?
1240 * Possible reason:
1241 * This seems reasonable, since the first pass will collect the func
1242 * itself and make the ticket garbage, and the second pass will
1243 * collect the ticket itself.
1245 * TODO: check this out. maybe ask some lua gurus. */
1246 lua_gc(L, LUA_GCCOLLECT, 0);
1247 lua_gc(L, LUA_GCCOLLECT, 0);
1249 return 1;
1251 return 0;
1254 int LuaFinit(void)
1256 if (!L)
1257 return 0;
1258 lua_close(L);
1259 L = (lua_State*)0;
1260 return 0;
1263 static void
1264 push_stringarray(lua_State *L, char **args)
1266 int i;
1267 lua_newtable(L);
1268 for (i = 1; args && *args; i++) {
1269 lua_pushinteger(L, i);
1270 lua_pushstring(L, *args++);
1271 lua_settable(L, -3);
1276 LuaPushParams(lua_State *L, const char *params, va_list va)
1278 int num = 0;
1279 while (*params)
1281 switch (*params)
1283 case 's':
1284 lua_pushstring(L, va_arg(va, char *));
1285 break;
1286 case 'S':
1287 push_stringarray(L, va_arg(va, char **));
1288 break;
1289 case 'i':
1290 lua_pushinteger(L, va_arg(va, int));
1291 break;
1292 case 'd':
1294 struct display *d = va_arg(va, struct display *);
1295 push_display(L, &d);
1296 break;
1298 case 'w':
1300 struct win *w = va_arg(va, struct win *);
1301 push_window(L, &w);
1302 break;
1304 case 'c':
1306 struct canvas *c = va_arg(va, struct canvas *);
1307 push_canvas(L, &c);
1308 break;
1311 params++;
1312 num++;
1314 return num;
1317 int LuaCall(const char *func, const char **argv)
1319 int argc;
1320 if (!L)
1321 return 0;
1323 StackDump(L, "Before LuaCall\n");
1324 lua_getfield(L, LUA_GLOBALSINDEX, func);
1325 if (lua_isnil(L, -1))
1327 lua_pop(L, 1);
1328 lua_pushstring(L, "Could not find the script function\n");
1329 LuaShowErr(L);
1330 return 0;
1332 for (argc = 0; *argv; argv++, argc++)
1334 lua_pushstring(L, *argv);
1336 if (lua_pcall(L, argc, 0, 0) == LUA_ERRRUN)
1338 if(lua_isstring(L, -1))
1340 StackDump(L, "After LuaCall\n");
1341 LuaShowErr(L);
1342 return 0;
1345 return 1;
1348 /*** Lua callback handler management {{{ */
1351 LuaPushHTable(lua_State *L, int screen, const char * t)
1353 lua_pushstring(L, t);
1354 lua_rawget(L, screen);
1355 /* FIXME: Do we need to balance the stack here? */
1356 if (lua_isnil(L, -1))
1357 luaL_error(L, "Fatal! Fail to get function registeration table!");
1358 return lua_gettop(L);
1361 void
1362 LuaPushHandler(lua_State *L, lua_handler lh)
1364 int funcreg;
1365 if (lh->type == LUA_HANDLER_TYPE_F)
1367 luaL_getmetatable(L, "screen");
1368 funcreg = LuaPushHTable(L, lua_gettop(L), "_funcreg");
1369 lua_rawgeti(L, funcreg, lh->u.reference);
1370 lua_replace(L, -3);
1371 lua_pop(L, 1);
1373 else
1375 lua_getfield(L, LUA_GLOBALSINDEX, lh->u.name);
1380 LuaFuncKey(lua_State *L, int idx, int ref)
1382 int key, funcreg, sc;
1383 luaL_getmetatable(L, "screen");
1384 sc = lua_gettop(L);
1385 funcreg = LuaPushHTable(L, sc, "_funcreg");
1387 lua_pushvalue(L, idx);
1388 key = luaL_ref(L, funcreg);
1389 lua_pop(L, 2);
1390 return key;
1393 void
1394 LuaHUnRef(lua_State *L, int key)
1396 int funcreg, sc;
1397 luaL_getmetatable(L, "screen");
1398 sc = lua_gettop(L);
1399 funcreg = LuaPushHTable(L, sc, "_funcreg");
1400 luaL_unref(L, funcreg, key);
1403 lua_handler
1404 LuaCheckHandler(lua_State *L, int idx, int ref)
1406 int key;
1407 if (idx < 0)
1408 idx = lua_gettop(L) + 1 - idx;
1410 if (lua_isstring(L, idx))
1412 const char * handler;
1413 /* registered with func name.*/
1414 handler = luaL_checkstring(L, idx);
1415 lua_getfield(L, LUA_GLOBALSINDEX, handler);
1416 if (!lua_isfunction(L, -1))
1417 luaL_error(L, "The specified handler %s in param #%d is not a function", handler, idx);
1418 lua_pop(L, 1);
1419 return LuaAllocHandler(handler, 0);
1421 else if (!lua_isfunction(L, idx))
1422 luaL_error(L, "Handler should be a function or the name of function");
1424 key = LuaFuncKey(L, idx, ref);
1425 return LuaAllocHandler(NULL, key);
1428 /* }}} **/
1430 static int
1431 LuaDispatch(void *handler, const char *params, va_list va)
1433 lua_handler lh = (lua_handler)handler;
1434 int argc, retvalue;
1436 StackDump(L, "before dispatch");
1438 LuaPushHandler(L, lh);
1439 if (lua_isnil(L, -1))
1441 lua_pop(L, 1);
1442 return 0;
1444 argc = LuaPushParams(L, params, va);
1446 if (lua_pcall(L, argc, 1, 0) == LUA_ERRRUN && lua_isstring(L, -1))
1448 StackDump(L, "After LuaDispatch\n");
1449 LuaShowErr(L);
1450 return 0;
1452 retvalue = lua_tonumber(L, -1);
1453 lua_pop(L, 1);
1454 return retvalue;
1457 /*FIXME: what if a func is registered twice or more? */
1458 void
1459 LuaRegAutoUnHook(lua_State *L, lua_handler lh, int ticket)
1461 int sc, funcunhook;
1462 luaL_getmetatable(L, "screen");
1463 sc = lua_gettop(L);
1464 funcunhook = LuaPushHTable(L, sc, "_funcunhook");
1465 LuaPushHandler(L, lh);
1466 lua_pushvalue(L, ticket);
1467 lua_rawset(L, funcunhook);
1468 lua_pop(L, 2);
1471 #define SEVNAME_MAX 30
1472 static int
1473 LuaRegEvent(lua_State *L)
1475 /* signature: hook(obj, event, handler, priv);
1476 * or: hook(event, handler, priv)
1477 * returns: A ticket for later unregister. */
1478 int idx = 1, argc = lua_gettop(L);
1479 unsigned int priv = 31; /* Default privilege */
1480 lua_handler lh;
1482 char *obj = NULL;
1483 const char *objname = "global";
1485 static char evbuf[SEVNAME_MAX];
1486 const char *event;
1488 struct script_event *sev;
1490 StackDump(L, "Before RegEvent\n");
1492 /* Identify the object, if specified */
1493 if (luaL_getmetafield(L, 1, "_objname"))
1495 objname = luaL_checkstring(L, -1);
1496 lua_pop(L, 1);
1497 if (!strcmp("screen", objname))
1498 objname = "global";
1499 else
1500 obj = *(char **)lua_touserdata(L, 1);
1501 idx++;
1504 event = luaL_checkstring(L, idx++);
1505 snprintf(evbuf, SEVNAME_MAX, "%s_%s", objname, event);
1507 /* Check and get the handler */
1508 lh = LuaCheckHandler(L, idx++, 1);
1509 if (!lh)
1510 luaL_error(L, "Out of memory");
1512 StackDump(L, "In RegEvent\n");
1514 if (idx <= argc)
1515 priv = luaL_checkinteger(L, idx);
1517 sev = object_get_event(obj, evbuf);
1518 if (sev)
1520 struct listener *l;
1521 int ticket;
1522 l = (struct listener *)malloc(sizeof(struct listener));
1523 if (!l)
1524 return luaL_error(L, "Out of memory");
1525 l->priv = priv;
1526 l->bd = &lua_binding;
1527 l->handler = (void *)lh;
1528 register_listener(sev, l);
1529 /* Return the ticket for un-register */
1530 push_callback(L, &l);
1531 ticket = lua_gettop(L);
1533 LuaRegAutoUnHook(L, lh, ticket);
1535 else
1536 return luaL_error(L, "Invalid event specified: %s for object %s", event, objname);
1538 StackDump(L, "After RegEvent\n");
1539 return 1;
1542 /** }}} */
1544 struct binding lua_binding =
1546 "lua", /*name*/
1547 0, /*inited*/
1548 0, /*registered*/
1549 LuaInit,
1550 LuaFinit,
1551 LuaCall,
1552 LuaSource,
1553 LuaDispatch,
1554 0, /*b_next*/