1 Scorched 3D - http://www.scorched3d.co.uk
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6 Scorched3D supports multiple platforms : Win32, Linux, OSX and Solaris.
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7 Each platform requires different libraries and compilers. The
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8 following sections outline a brief guide to compiling.
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10 If any errors are encountered please see the FAQ and Forums at
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11 http://www.scorched3d.co.uk
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17 Compilation of Scorched3D is supported on windows via the
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18 Microsoft Visual Studio .NET compiler :-
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19 http://www.microsoft.com/visualc
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20 and the free borland compiler :-
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21 http://www.borland.com/products/downloads/download_cbuilder.html.
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23 To compile using Visual Studio .NET compiler :-
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24 1) Load the scorched.sln file in the base directory.
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25 2) Choose build from the build menu. No extra libraries are required
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26 as they are all bundled in the source distribution.
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30 Compiling requirements :
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32 * GNU tools (http://www.gnu.org/directory/GNU/)
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33 aclocal (GNU aclocal) 1.6 [aclocal --version]
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34 automake (GNU automake) 1.6 [automake --version]
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35 autoconf (GNU autoconf) 2.57 [autoconf --version]
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36 GNU Make 3.80 [make --version]
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37 gcc version 3.2 [g++ --version]
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39 * Simple Directmedia Layer (http://www.libsdl.org/)
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42 * FreeType2 (http://www.freetype.org)
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43 freetype 7.0.1 [freetype-config --version]
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45 * OpenAL (http://www.openal.org)
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46 openal 0.0.8 [openal-config --version]
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48 cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository login
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49 (use password "guest")
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50 cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository co openal
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52 * WX-windows (http://www.wxwindows.org)
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53 wx-windows 2.4.2 [wx-config --version]
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55 * OpenGL (http://www.opengl.org) [glxinfo | grep -i version]
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56 server glx version string: 1.3
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57 client glx version string: 1.3
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58 OpenGL version string: 1.4.0
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61 Make sure at least all these are properly installed.
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62 Any required m4 files are now packaged as part of the scorched3d
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65 Run the following commands to compile scorched :-
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67 1) chmod +x autogen.sh
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70 (on some systems build times can be reduced by using the -j2
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72 4) make install (may need to be done as root)
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74 If you are compiling from CVS or a development version and the
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75 compiler complains of missing files at link time you may need to
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76 run the createAMMakefile.pl script in the scripts directory.
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77 Do this before step 1.
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79 By default Scorched3D will be installed in /usr/local/games/scorched3d.
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80 The Scorched3D executable is called scorched3d and is located
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81 in the bin directory off this directory.
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85 The Mac version has now been updated to be compiled in the same
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86 way as the linux version. See above.
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87 Use wxmac instead of wxgtk to allow the user to run without X11.
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