Handle OptionEntryEnum in the console
[scorched3d/parasti.git] / src / server / tankai / TankAISniperGuesser.cpp
blob2b41ceacfabb33fbeddb2eb80d0d46a914462aee
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #include <tankai/TankAISniperGuesser.h>
22 #include <tank/Tank.h>
23 #include <tank/TankLib.h>
24 #include <tank/TankPosition.h>
25 #include <server/ScorchedServer.h>
26 #include <common/Logger.h>
27 #include <common/RandomGenerator.h>
29 TankAISniperGuesser::TankAISniperGuesser()
33 TankAISniperGuesser::~TankAISniperGuesser()
37 bool TankAISniperGuesser::guess(Tank *tank, Vector &target,
38 float distForSniper, bool checkIntersection, float offset)
40 fixed angleXYDegs, angleYZDegs, power;
41 RandomGenerator generator;
42 generator.seed(rand());
44 FixedVector shotPosition = tank->getPosition().getTankPosition();
45 if (TankLib::getSniperShotTowardsPosition(
46 ScorchedServer::instance()->getContext(),
47 shotPosition,
48 FixedVector::fromVector(target),
49 fixed::fromFloat(distForSniper),
50 angleXYDegs, angleYZDegs, power,
51 checkIntersection))
53 fixed xyOffset = generator.getRandFixed() * fixed::fromFloat(offset);
54 fixed yzOffset = fixed::fromFloat(offset) - xyOffset;
56 tank->getPosition().rotateGunXY(angleXYDegs + xyOffset, false);
57 tank->getPosition().rotateGunYZ(angleYZDegs + yzOffset, false);
58 tank->getPosition().changePower(power, false);
60 return true;
62 return false;