Handle OptionEntryEnum in the console
[scorched3d/parasti.git] / src / server / tankai / TankAI.h
blobd1154effb85dc11096c4e430790fc88c36427ba9
1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
22 #define AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_
24 #include <engine/ScorchedCollisionIds.h>
25 #include <common/Vector.h>
26 #include <common/ToolTip.h>
27 #include <string>
29 class Weapon;
30 class XMLNode;
31 class Tank;
32 class TankAI
34 public:
35 TankAI();
36 virtual ~TankAI();
38 // Instance init
39 virtual TankAI *createCopy(Tank *tank) = 0;
41 // Onetime init
42 virtual bool parseConfig(XMLNode *node);
44 // Other
45 virtual const char *getName() { return name_.c_str(); }
46 virtual const char *getDescription() { return description_.c_str(); }
47 virtual ToolTip *getToolTip();
49 // Notification of actions to perform
50 virtual void newMatch() = 0;
51 virtual void newGame() = 0;
52 virtual void playMove() = 0;
53 virtual void buyAccessories() = 0;
54 virtual void autoDefense() = 0;
56 // Notification of actions happened
57 virtual void tankHurt(Weapon *weapon, float damage,
58 unsigned int damaged, unsigned int firer) = 0;
59 virtual void shotLanded(ScorchedCollisionId collision,
60 Weapon *weapon, unsigned int firer,
61 Vector &position) = 0;
63 // Indicates if this computer ai is available for choice by
64 // the random tank ai type
65 virtual bool availableForRandom() { return availableForRandom_; }
66 virtual bool availableForPlayers() { return availableForPlayers_; }
68 protected:
69 std::string name_, description_;
70 bool availableForRandom_;
71 bool availableForPlayers_;
72 ToolTip toolTip_;
76 #endif // !defined(AFX_TankAI_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)