1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_Napalmh_INCLUDE__)
22 #define __INCLUDE_Napalmh_INCLUDE__
24 #include <engine/ActionReferenced.h>
25 #include <weapons/WeaponNapalm.h>
26 #include <common/Counter.h>
27 #include <landscapemap/DeformLandscape.h>
33 class Napalm
: public ActionReferenced
38 NapalmEntry(int x
, int y
, int o
, int p
) :
39 offset(o
), posX(x
), posY(y
), pset(p
) {}
46 Napalm(int x
, int y
, Weapon
*weapon
, NapalmParams
*params
,
47 WeaponFireContext
&weaponContext
);
51 virtual void simulate(fixed frameTime
, bool &remove
);
52 virtual std::string
getActionDetails();
54 unsigned int getPlayerId() { return weaponContext_
.getPlayerId(); }
55 NapalmParams
*getParams() { return params_
; }
58 WeaponFireContext weaponContext_
;
59 NapalmParams
*params_
;
67 fixed totalTime_
, hurtTime_
;
69 std::set
<unsigned int> edgePoints_
;
70 std::map
<unsigned int, int> napalmPointsCount_
;
71 std::list
<NapalmEntry
*> napalmPoints_
;
72 std::vector
<NapalmEntry
*> napalmRANDPoints_
;
74 fixed
getHeight(int x
, int y
);
75 void simulateAddStep();
76 void simulateAddEdge(int x
, int y
);
77 void simulateRmStep();
78 void simulateDamage();