1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
22 // Main2DCamera.h: interface for the Main2DCamera class.
24 //////////////////////////////////////////////////////////////////////
26 #if !defined(AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_)
27 #define AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_
29 #include <engine/GameStateI.h>
30 #include <GLEXT/GLViewPort.h>
32 class Main2DCamera
: public GameStateI
35 static Main2DCamera
*instance();
37 virtual void draw(const unsigned state
);
39 GLViewPort
&getViewPort() { return viewPort_
; }
40 bool getHide() { return hide_
; }
41 void setHide(bool hide
) { hide_
= hide
; }
45 static Main2DCamera
*instance_
;
51 virtual ~Main2DCamera();
55 #endif // !defined(AFX_MAIN2DCAMERA_H__6E4FE185_C69A_4523_ADF5_2F1B5A1ABF53__INCLUDED_)