1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2004
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_GLDynamicVertexArrayh_INCLUDE__)
22 #define __INCLUDE_GLDynamicVertexArrayh_INCLUDE__
24 #include <GLEXT/GLState.h>
25 #include <GLEXT/GLStateExtension.h>
26 #include <common/DefinesAssert.h>
28 class GLDynamicVertexArray
31 static GLDynamicVertexArray
*instance()
33 if (!instance_
) instance_
= new GLDynamicVertexArray
;
45 int getSpace() { return capacity_
- used_
; }
46 int getUsed() { return used_
; }
60 static GLDynamicVertexArray
*instance_
;
67 GLDynamicVertexArray();
68 virtual ~GLDynamicVertexArray();
71 #endif // __INCLUDE_GLDynamicVertexArrayh_INCLUDE__