1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(__INCLUDE_SoundDialogh_INCLUDE__)
22 #define __INCLUDE_SoundDialogh_INCLUDE__
24 #include <GLW/GLWWindow.h>
25 #include <GLW/GLWButton.h>
26 #include <GLW/GLWCheckBoxText.h>
27 #include <GLW/GLWSlider.h>
29 class SoundDialog
: public GLWWindow
,
33 static SoundDialog
*instance();
35 // Inherited from GLWButtonI
36 virtual void buttonDown(unsigned int id
);
38 // Inherited from GLWWindow
39 virtual void display();
42 static SoundDialog
*instance_
;
43 unsigned int okId_
, cancelId_
, applyId_
;
44 GLWCheckBoxText
*noSoundBox_
;
45 GLWCheckBoxText
*noMusicBox_
;
46 GLWSlider
*soundVolume_
;
47 GLWSlider
*ambientSoundVolume_
;
48 GLWSlider
*musicVolume_
;
52 virtual ~SoundDialog();