1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2009
4 // This file is part of Scorched3D.
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with Scorched3D; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 ////////////////////////////////////////////////////////////////////////////////
21 #if !defined(AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_)
22 #define AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_
24 #include <GLW/GLWWindow.h>
27 class ScoreDialog
: public GLWWindow
30 static ScoreDialog
*instance();
31 static ScoreDialog
*instance2();
33 // Inherited from GLWWindow
34 virtual void display();
35 virtual void windowInit(const unsigned state
);
39 static ScoreDialog
*instance_
;
40 static ScoreDialog
*instance2_
;
41 std::list
<unsigned int> sortedTanks_
;
46 void calculateScores();
47 void addLine(Tank
*current
, float y
, char *rank
, bool finished
);
48 void addScoreLine(float y
, Vector
&color
, int score
);
52 virtual ~ScoreDialog();
56 #endif // !defined(AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_)