1 <options source="Scorched3D">
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2 <!-- The largest weapon type allowed -->
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4 <name>MaxArmsLevel</name>
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6 <defaultvalue>10</defaultvalue>
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8 <!-- The maximum number of turns all players are allowed in each round -->
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10 <name>MaxNumberOfRoundTurns</name>
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12 <defaultvalue>15</defaultvalue>
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14 <!-- The amount of time each player has for each shot -->
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16 <name>ShotTime</name>
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18 <defaultvalue>0</defaultvalue>
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20 <!-- The amount of time each player has to buy weapons and use auto defense -->
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22 <name>BuyingTime</name>
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24 <defaultvalue>0</defaultvalue>
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26 <!-- The amount of time to show the end of game scores for -->
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28 <name>ScoreTime</name>
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30 <defaultvalue>15</defaultvalue>
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32 <!-- The number of moves a player is allowed to miss (due to the shot timer) -->
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34 <name>AllowedMissedMoves</name>
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36 <defaultvalue>3</defaultvalue>
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38 <!-- The number of rounds to play in each game -->
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40 <name>NumberOfRounds</name>
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42 <defaultvalue>5</defaultvalue>
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44 <!-- The number of each weapon the player is allowed -->
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46 <name>MaxNumberWeapons</name>
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48 <defaultvalue>90</defaultvalue>
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50 <!-- The maximum number of players to allow -->
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52 <name>NumberOfPlayers</name>
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54 <defaultvalue>2</defaultvalue>
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56 <!-- The minimum number of players to allow -->
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58 <name>NumberOfMinPlayers</name>
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60 <defaultvalue>2</defaultvalue>
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62 <!-- The percentage chance the computers will say something when killed -->
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64 <name>ComputersDeathTalk</name>
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66 <defaultvalue>100</defaultvalue>
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68 <!-- The percentage chance the computers will say something when shooting -->
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70 <name>ComputersAttackTalk</name>
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72 <defaultvalue>25</defaultvalue>
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74 <!-- The first round players are allowed to buy on -->
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76 <name>MoneyBuyOnRound</name>
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79 <!-- The money awarded for each won round -->
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81 <name>MoneyWonForRound</name>
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83 <defaultvalue>5000</defaultvalue>
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85 <!-- The largest landscape (in bytes) that will be sent to the clients -->
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87 <name>MaxLandscapeSize</name>
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88 <value>200000</value>
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89 <defaultvalue>200000</defaultvalue>
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91 <!-- The money awarded for each person hit * weapon used -->
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93 <name>MoneyWonPerHitPoint</name>
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95 <defaultvalue>100</defaultvalue>
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97 <!-- The money awarded for each person killed * weapon used -->
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99 <name>MoneyWonPerKillPoint</name>
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101 <defaultvalue>500</defaultvalue>
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103 <!-- The money awarded is proportional to the amount of health removed -->
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105 <name>MoneyPerHealthPoint</name>
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107 <defaultvalue>on</defaultvalue>
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109 <!-- The money each player starts with -->
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111 <name>MoneyStarting</name>
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112 <value>10000</value>
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113 <defaultvalue>10000</defaultvalue>
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115 <!-- The amount of time to give clients to respond before kicking them -->
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117 <name>IdleKickTime</name>
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119 <defaultvalue>30</defaultvalue>
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121 <!-- The interest awarded at the end of each round -->
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123 <name>MoneyInterest</name>
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125 <defaultvalue>15</defaultvalue>
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127 <!-- Show power is limited by the amount of health a player has -->
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129 <name>LimitPowerByHealth</name>
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131 <defaultvalue>on</defaultvalue>
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133 <!-- The player turn mode -->
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135 <name>TurnType</name>
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136 <value>TurnSimultaneous</value>
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138 <!-- The force of the wind -->
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140 <name>WindForce</name>
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142 <defaultvalue>0</defaultvalue>
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144 <!-- When the wind changes -->
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146 <name>WindType</name>
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148 <defaultvalue>0</defaultvalue>
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150 <!-- The type of walls allowed -->
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152 <name>WallType</name>
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154 <defaultvalue>0</defaultvalue>
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156 <!-- The scale of the weapons used -->
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158 <name>WeaponScale</name>
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160 <defaultvalue>1</defaultvalue>
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162 <!-- Prepend and bot name with the specified text -->
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164 <name>BotNamePrefix</name>
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165 <value>(Bot) </value>
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166 <defaultvalue>(Bot) </defaultvalue>
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168 <!-- The name of the server to start -->
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170 <name>ServerName</name>
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171 <value>Some Name</value>
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172 <defaultvalue>No Name</defaultvalue>
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174 <!-- The password for this server (empty password = no password) -->
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176 <name>ServerPassword</name>
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178 <defaultvalue></defaultvalue>
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180 <!-- The port to start the server on -->
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182 <name>PortNo</name>
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183 <value>27270</value>
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184 <defaultvalue>27270</defaultvalue>
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186 <!-- IP address to publish to scorched net clients (auto-detected if not given). -->
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188 <name>PublishAddress</name>
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189 <value>AutoDetect</value>
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190 <defaultvalue>AutoDetect</defaultvalue>
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192 <!-- Allow other scorched net clients to see this server. Do not use for LAN games. -->
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194 <name>PublishServer</name>
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196 <defaultvalue>off</defaultvalue>
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198 <!-- The type of the player e.g. human, computer etc.. -->
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200 <name>PlayerType1</name>
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201 <value>Shark</value>
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202 <defaultvalue>Human</defaultvalue>
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204 <!-- The type of the player e.g. human, computer etc.. -->
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206 <name>PlayerType2</name>
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207 <value>Shark</value>
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208 <defaultvalue>Human</defaultvalue>
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210 <!-- The type of the player e.g. human, computer etc.. -->
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212 <name>PlayerType3</name>
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213 <value>Shark</value>
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214 <defaultvalue>Human</defaultvalue>
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216 <!-- The type of the player e.g. human, computer etc.. -->
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218 <name>PlayerType4</name>
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219 <value>Random</value>
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220 <defaultvalue>Human</defaultvalue>
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222 <!-- The type of the player e.g. human, computer etc.. -->
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224 <name>PlayerType5</name>
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225 <value>Random</value>
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226 <defaultvalue>Human</defaultvalue>
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228 <!-- The type of the player e.g. human, computer etc.. -->
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230 <name>PlayerType6</name>
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231 <value>Random</value>
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232 <defaultvalue>Human</defaultvalue>
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234 <!-- The type of the player e.g. human, computer etc.. -->
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236 <name>PlayerType7</name>
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237 <value>Human</value>
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238 <defaultvalue>Human</defaultvalue>
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240 <!-- The type of the player e.g. human, computer etc.. -->
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242 <name>PlayerType8</name>
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243 <value>Human</value>
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244 <defaultvalue>Human</defaultvalue>
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246 <!-- The type of the player e.g. human, computer etc.. -->
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248 <name>PlayerType9</name>
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249 <value>Human</value>
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250 <defaultvalue>Human</defaultvalue>
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252 <!-- The type of the player e.g. human, computer etc.. -->
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254 <name>PlayerType10</name>
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255 <value>Human</value>
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256 <defaultvalue>Human</defaultvalue>
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258 <!-- The type of the player e.g. human, computer etc.. -->
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260 <name>PlayerType11</name>
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261 <value>Human</value>
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262 <defaultvalue>Human</defaultvalue>
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264 <!-- The type of the player e.g. human, computer etc.. -->
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266 <name>PlayerType12</name>
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267 <value>Human</value>
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268 <defaultvalue>Human</defaultvalue>
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270 <!-- The type of the player e.g. human, computer etc.. -->
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272 <name>PlayerType13</name>
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273 <value>Human</value>
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274 <defaultvalue>Human</defaultvalue>
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276 <!-- The type of the player e.g. human, computer etc.. -->
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278 <name>PlayerType14</name>
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279 <value>Human</value>
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280 <defaultvalue>Human</defaultvalue>
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282 <!-- The type of the player e.g. human, computer etc.. -->
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284 <name>PlayerType15</name>
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285 <value>Human</value>
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286 <defaultvalue>Human</defaultvalue>
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288 <!-- The type of the player e.g. human, computer etc.. -->
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290 <name>PlayerType16</name>
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291 <value>Human</value>
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292 <defaultvalue>Human</defaultvalue>
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294 <!-- The type of the player e.g. human, computer etc.. -->
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296 <name>PlayerType17</name>
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297 <value>Human</value>
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298 <defaultvalue>Human</defaultvalue>
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300 <!-- The type of the player e.g. human, computer etc.. -->
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302 <name>PlayerType18</name>
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303 <value>Human</value>
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304 <defaultvalue>Human</defaultvalue>
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306 <!-- The type of the player e.g. human, computer etc.. -->
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308 <name>PlayerType19</name>
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309 <value>Human</value>
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310 <defaultvalue>Human</defaultvalue>
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312 <!-- The type of the player e.g. human, computer etc.. -->
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314 <name>PlayerType20</name>
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315 <value>Human</value>
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316 <defaultvalue>Human</defaultvalue>
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318 <!-- The type of the player e.g. human, computer etc.. -->
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320 <name>PlayerType21</name>
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321 <value>Human</value>
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322 <defaultvalue>Human</defaultvalue>
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324 <!-- The type of the player e.g. human, computer etc.. -->
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326 <name>PlayerType22</name>
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327 <value>Human</value>
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328 <defaultvalue>Human</defaultvalue>
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330 <!-- The type of the player e.g. human, computer etc.. -->
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332 <name>PlayerType23</name>
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333 <value>Human</value>
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334 <defaultvalue>Human</defaultvalue>
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336 <!-- The type of the player e.g. human, computer etc.. -->
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338 <name>PlayerType24</name>
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339 <value>Human</value>
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340 <defaultvalue>Human</defaultvalue>
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342 <!-- Start the game will all the weapons -->
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344 <name>GiveAllWeapons</name>
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346 <defaultvalue>off</defaultvalue>
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