Change fonts colorkey to black.
[runemen.git] / src / draw.h
blob174ba49b1bfe7949ab8e38832ab74dfe3962e548
1 #ifndef _RUNEDRAW_H
2 #define _RUNEDRAW_H
4 extern SDL_Renderer *mainRenderer;
5 extern SDL_Texture *tiles;
6 extern SDL_Texture *uibg;
7 extern SDL_Texture *large_font;
8 extern SDL_Texture *mid_font;
9 extern SDL_Texture *small_font;
11 /* Color names ... */
12 extern SDL_Color white;
13 extern SDL_Color black;
15 /* Hardcoded locations on the tileset */
17 #define TILE_BUILD_X 20
18 #define TILE_BUILD_Y 0
20 #define TILE_SEL_X 6
21 #define TILE_SEL_Y 15
23 #define TILE_BTN_X 7
24 #define TILE_BTN_Y 19
26 #define TILE_STAT_X 5
27 #define TILE_STAT_Y 18
29 #define TILE_UICO_X 7
30 #define TILE_UICO_Y 16
32 #define TILE_BALOON_X 5
33 #define TILE_BALOON_Y 17
35 #define TILE_FOG_X 1
36 #define TILE_FOG_Y 16
38 #define TILE_RES_X 5
39 #define TILE_RES_Y 16
41 #define TILE_BUTTON_X 5
42 #define TILE_BUTTON_Y 20
44 /** **/
46 extern void draw_tile(SDL_Renderer *renderer, Uint8 id, Uint8 frame, Uint32 x, Uint32 y);
48 extern void draw_houses(SDL_Renderer *renderer);
49 extern void draw_units(SDL_Renderer *renderer);
51 extern int rprintf(SDL_Renderer *renderer, Uint32 x, Uint32 y, char *fmt, ...);
53 #endif