2 * SPOILER WARNING -- SPOILER WARNING -- SPOILER WARNING -- SPOILER WARNING --
4 * Bulk of the gameplay mechanics can be devised from this file. Discovering
5 * them is part of the game. Proceed at your own risk.
7 * SPOILER WARNING -- SPOILER WARNING -- SPOILER WARNING -- SPOILER WARNING --
11 * This file contains 'global' config for the whole game.
12 * To change user-specific settings like screen resolution and scrolling speed,
16 /* All buildings and units */
17 building[num=0] { id: tree; }
18 building[num=1] { id: house; }
19 building[num=2] { id: gmine; }
20 building[num=3] { id: rmine; }
21 building[num=4] { id: tower; }
22 building[num=5] { id: shouse; }
23 building[num=6] { id: stables; }
24 building[num=7] { id: castle; }
25 building[num=8] { id: aviary; }
26 building[num=9] { id: school; }
27 building[num=10] { id: school; }
28 building[num=10] { pseudo: last; } /* Notify css engine to stop looking after this mark */
30 unit[num=0] { id: tombstone; }
31 unit[num=1] { id: peasant; }
32 unit[num=2] { id: child; }
33 unit[num=3] { id: infantry; }
34 unit[num=4] { id: archer; }
35 unit[num=5] { id: knight; }
36 unit[num=6] { id: fmage; }
37 unit[num=7] { id: wmage; }
38 unit[num=8] { id: emage; }
39 unit[num=9] { id: amage; }
40 unit[num=10] { id: carriage; }
41 unit[num=11] { id: ferrin; }
42 unit[num=12] { id: dglory; }
43 unit[num=13] { id: salamander; }
44 unit[num=14] { id: giant; }
45 unit[num=14] { pseudo-mark: page2; } /* Begin "page2" */
46 unit[num=15] { id: wight; }
47 unit[num=16] { id: graak; }
48 unit[num=17] { id: rat; }
49 unit[num=18] { id: days; }
50 unit[num=19] { id: donphan; }
51 unit[num=20] { id: dog; }
52 unit[num=20] { pseudo-mark: page3; } /* Begin "page3" */
53 unit[num=21] { id: toth; }
54 unit[num=22] { id: reaver; }
55 unit[num=23] { id: elephant; }
56 unit[num=24] { id: baloon; }
57 unit[num=24] { pseudo: last; } /* Notify css engine to stop looking after this mark */
89 animation-attack: 0,1;
90 animation-death: 2,3,-1;
163 animation-carry: 2,3;
164 animation-death: 4,5,-1;
183 skills: 13 13 13 13 13 13;
267 tile-plane: 320px 0px;
288 offset-unbuilt: 2t 1t;
292 offset-unbuilt: 2t 0t;
296 offset-unbuilt: 4t 7t;
323 tile-axis: num 0t 1t 0 0;
328 tile-axis: num 0t 5t 0 0;
329 provides: gold 100 10;
334 tile-axis: num 0t 3t 0 0;
338 title: "Peasant House";
340 tile-axis: num 2t 3t 0 0;
343 title: "Warriors Guild";
344 tile-axis: num 2t 5t 0 0;
348 title: "Devotee Tower";
349 tile-axis: num 4t 0t 0 0;
353 tile-axis: num 6t 0t 0 0;
358 tile-axis: num 8t 0t 0 0;
363 tile-axis: num 4t 3t 0 0;
365 activity: unload-gold unload-ore;
368 title: "Lord School";
369 tile-axis: num 8t 3t 0 0;
371 sells: read-dreams, read-faces, read-hearts, read-hands;
374 Room of Dreams -- human desires and motivations are studied. Royalty and Runelords are forbidden to study in, though Days often do.
375 The Seven Keys to Understanding Motives is learned there.
376 Room of Faces -- teaches the subtleties of body communication.
377 Room of Heart -- teaches the study of peoples feelings.
378 Room of Hands -- where rich merchants study.