make mission end screen more accurate
[rofl0r-openDOW.git] / spawnmaps.c
blobd3d4d379825ad17390e8721ab19c8035e551dc90
1 #include "spawnmaps.h"
3 #include "maps/spawn_australia.c"
5 const struct enemy_spawn_screen *spawn_maps[MI_MAX] = {
6 [MI_ITALY] = spawn_screens_australia, // FIXME
7 [MI_PAKISTAN] = spawn_screens_australia, // FIXME
8 [MI_ENGLAND] = spawn_screens_australia, // FIXME
9 [MI_PERU] = spawn_screens_australia, // FIXME
10 [MI_FLORIDA] = spawn_screens_australia, // FIXME
11 [MI_VIETNAM] = spawn_screens_australia, // FIXME
12 [MI_TEXAS] = spawn_screens_australia, // FIXME
13 [MI_CANADA] = spawn_screens_australia, // FIXME
14 [MI_SAFRICA] = spawn_screens_australia, // FIXME
15 [MI_FRANCE] = spawn_screens_australia, // FIXME
16 [MI_AUSTRALIA] = spawn_screens_australia,
17 [MI_RUSSIA] = spawn_screens_australia, // FIXME