24 struct map_bglayer bg
;
25 struct map_fglayer fg
;
35 typedef uint8_t mapscreen_index
;
36 #define MAPSCREEN_BLOCKED ((mapscreen_index) -1)
39 enum map_type maptype
;
40 enum enemy_type enemy_type
;
41 const char mission_text
[5][34];
42 vec2f worldmap_coords
;
43 mapscreen_index screen_map
[28][7];
46 uint8_t bonuslayer_count
;
47 uint8_t rewardk
; /* reward in 1000$ */
49 prgb enemy_palette
[8];