5 #include "wavesounds.h"
7 enum __attribute__((__packed__
)) ammo_id
{
19 AMMO_INVALID
= AMMO_MAX
33 enum __attribute__((__packed__
)) shot_type
{
45 enum wavesound_id sound
;
51 enum __attribute__((__packed__
)) weapon_id
{
76 extern const struct weapon weapons
[];
77 extern const struct ammo ammunition
[];
78 const char* weapon_name(enum weapon_id id
);