3 #include "maps/spawn_australia.c"
5 const struct enemy_spawn_screen
*spawn_maps
[MI_MAX
] = {
6 [MI_ITALY
] = spawn_screens_australia
, // FIXME
7 [MI_PAKISTAN
] = spawn_screens_australia
, // FIXME
8 [MI_ENGLAND
] = spawn_screens_australia
, // FIXME
9 [MI_PERU
] = spawn_screens_australia
, // FIXME
10 [MI_FLORIDA
] = spawn_screens_australia
, // FIXME
11 [MI_VIETNAM
] = spawn_screens_australia
, // FIXME
12 [MI_TEXAS
] = spawn_screens_australia
, // FIXME
13 [MI_CANADA
] = spawn_screens_australia
, // FIXME
14 [MI_SAFRICA
] = spawn_screens_australia
, // FIXME
15 [MI_FRANCE
] = spawn_screens_australia
, // FIXME
16 [MI_AUSTRALIA
] = spawn_screens_australia
,
17 [MI_RUSSIA
] = spawn_screens_australia
, // FIXME